Example #1
0
void character::draw(){
	if(health <= 0) return;

    int ori_use_sphere = get_obj_type();

	int ori_color_i = getColorI();
	setColorI(color_i);

	sun_mode(false);

    glPushMatrix();

    switch(jumpping)
    {
    case 1:
        y += 0.1;
        if(y >= 1) jumpping = 2;
        break;
    case 2:
        y -= 0.1;
        if(y <= 0) jumpping = 0;
        break;
    }

    glTranslatef(x,y,z);
    glRotatef (-r, 0.0, 1.0, 0.0);

	glPushMatrix(); // health bar
    glTranslatef(0.0,3.0,0.0);
    glScalef (health / 100.0, 0.1,0.1);
	sun_mode(true);
    glutSolidCube(1.0);
    glPopMatrix();
	sun_mode(false);

    set_obj_type(is_sphere);

    glPushMatrix(); // body
    glScalef (1.6, 3.0, 0.75);
	nextColor();
    draw_obj();
    glPopMatrix();

    glPushMatrix(); // head
    glTranslatef(0.0,2.0,0.0);
	nextColor();
    draw_obj();
    glPopMatrix();

    glPushMatrix(); // right foot
    glTranslatef(0.8,-1.5,0.0);
	nextColor();
    draw_obj();
    glPopMatrix();

    glPushMatrix(); // left foot
    glTranslatef(-0.8,-1.5,0.0);
	nextColor();
    draw_obj();
    glPopMatrix();

    glPushMatrix(); // right hand
    glTranslatef(0.8,1.0,0.0);
    glScalef (0.4, 0.4, 0.4);
    glRotatef (75, 0.0, 0.0, 1.0);
    glRotatef (90, 0.0, 1.0, 0.0);
    right->draw();
    glPopMatrix();

    glPushMatrix(); // left hand
    glTranslatef(-0.8,1.0,0.0);
    glScalef (-0.4, 0.4, 0.4);
    glRotatef (75, 0.0, 0.0, 1.0);
    glRotatef (90, 0.0, 1.0, 0.0);
    left->draw();
    glPopMatrix();

    glPopMatrix();

	setColorI(ori_color_i);
    set_obj_type(ori_use_sphere);
}
Example #2
0
void GUIAttrEdit::render() {
	GUIPanel::render();

	float lineH = getLineH();
	int scroll = getAttrI( "scroll" );

	glDisable( GL_BLEND );
	float y = myH - lineH;

	for( int extra=scroll; extra<0; extra++ ) {
		y -= lineH;
		if( y < 0 ) break;
	}

	int textColor = getAttrI( "textColor" );
	int selectedTextColor = getAttrI( "selectedTextColor" );
	int highlightedTextColor = getAttrI( "highlightedTextColor" );

	ZHashTable *hash = (ZHashTable *)attributeTable->getp( "hashPtr" );
	if( !hash ) return;

	for( int i=0; i<view.count; i++ ) {
		int highlighted = (i == mouseOver && mouseWasInside);
	
		if( i == selected ) {
			setColorI( selectedTextColor );
		}
		else if( highlighted ) {
			setColorI( highlightedTextColor );
		}
		else {
			setColorI( textColor );
		}

		if( i >= scroll ) {
			char buf[1024];
			char *val = hash->getS( view[i] );
			sprintf( buf, "%s = %s", view[i], val );
			print( buf, 12, y );
			y -= lineH;
		}

		if( y <= 0 ) {
			break;
		}
	}

	if( !optMenuUp && selected != -1 ) {
		glDisable( GL_LINE_SMOOTH );
		glLineWidth( 1.f );
		glColor3ub( 0xff, 0, 0 );
		glBegin( GL_LINES );
			glVertex2f( selectX, selectY );
			glVertex2f( selectX, mouseY );

			float sign = mouseY > selectY ? -1.f : 1.f;
			glVertex2f( selectX, mouseY );
			glVertex2f( selectX-5, mouseY + sign*5 );

			glVertex2f( selectX, mouseY );
			glVertex2f( selectX+5, mouseY + sign*5 );
		glEnd();
	}
}