Mob::Mob(){ setSTR(1); setDEF(1); setSPD(9); setINT(1); setStats(1,10,10,10, 1, 1); Name = "The Game"; TTF_Font* font; SDL_Color fgColor = {255,255,0}; SDL_Color fgColor1 = {255,255,255}; font = TTF_OpenFont("../Fonts/coolvetica.ttf",25); enemyText[0] = TTF_RenderText_Blended(font,getName().c_str(),fgColor); enemyText[1] = TTF_RenderText_Blended(font,getName().c_str(),fgColor1); }
Player::Player(int atk,int def,int hp){ setATK(atk); setDEF(def); setHP(hp); pAlive = true; }
Player::~Player(){ setATK(0); setDEF(0); setHP(0); pAlive = false; }
//////////////////////////////////////////// // Class Player //////////////////////////////////////////// Player::Player(){ setATK(0); setDEF(0); setHP(100); pAlive = true; }