Player :: Player(Dungeon *pp, int r, int c) : Actor (pp, r, c) { max_health = 20; setHealth(20); setDexterity(2); setSleep(0); setArmor(2); setStrength(2); equiped = new ShortSword(r,c); Inventory.push_back(equiped); }
void Character::setStats(int strenght, int speed, int dexterity, int constitution) { setStrenght(strenght); setSpeed(speed); setDexterity(dexterity); setConstitution(constitution); }