Example #1
0
Player::Player()
	: baseClimingSpeed(-7),
	  baseFallingSpeed(10.5)
{
	crashDebris.clear();
	crashDebrisSpeed.clear();
	damageParticle.clear();
	damageParticleSpeed.clear();
	crashDebris2.clear();
	crashDebrisSpeed2.clear();
	damageParticle2.clear();
	damageParticleSpeed2.clear();

	flameAnim = 0;
	flameScale = 0.5;
	animSteps = 10;
	animAscend = true;

	drawCollisionShapes = false;

	playerRotation = 0;
	playerSpeed = 0;
	

	if (!playerTexture.loadFromFile("Resources/Graphics/rocket.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load player texture!", L"Error", MB_OK);
	}
	if (!flameTexture.loadFromFile("Resources/Graphics/flame_1.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load player flame texture!", L"Error", MB_OK);
	}
}
Example #2
0
OtherObjects::OtherObjects()
{
	if (!debrisTextureTop.loadFromFile("Resources/Graphics/debrisfield_top.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load the top debris texture!", L"Error", MB_OK );
	}

	if (!debrisTextureBottom.loadFromFile("Resources/Graphics/debrisfield_bottom.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load the bottom debris texture!", L"Error", MB_OK );
	}

	if (!starTexture.loadFromFile("Resources/Graphics/star.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load star object texture!", L"Error", MB_OK );
	}

	if (!healthIconTexture.loadFromFile("Resources/Graphics/healthicon.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load health icon texture!", L"Error", MB_OK );
	}
	if (!fuelIconTexture.loadFromFile("Resources/Graphics/fuelicon.png")){
		setExitState(true);
		MessageBox(NULL, L"Failed to load fuel icon texture!", L"Error", MB_OK );
	}
}
Example #3
0
int
QA::finally(int xCode)
{
  setExitState(xCode);

  // write pending results to qa-file.nc. Modes are considered there
  for( size_t i=0 ; i < qaExp.varMeDa.size() ; ++i )
    setExitState( qaExp.varMeDa[i].finally() );

  if( xCode == 63 ||
     ( nc == 0 && xCode ) || (currQARec == 0 && pIn->isTime ) )
  { // qa is up-to-date or a forced exit right from the start;
    // no data to write
    if( xCode == 63 )
      xCode=0 ;

    is_exit=true;

    if(nc)
    {
        nc->close();
        nc=0;
    }
  }

  if( nc )
  {
    if( qaTime.isTime )
      qaTime.finally( nc );

    // post-processing
    xCode = finally_data(xCode) ;

    if(isRequiredGlobal)
    {
        Variable& glob = pIn->variable[pIn->varSz] ;

        if( glob.isValidAtt("creation_date") )
           std::cout << "CREATE-BEG" << glob.getAttValue("creation_date")
                                     << "CREATE-END";
        if( glob.isValidAtt("tracking_id") )
           std::cout << "TRACK-BEG"  << glob.getAttValue("tracking_id")
                                     << "TRACK-END";
    }

    nc->close();
    nc=0;
  }

  setExitState(xCode);

  // distinguish from a sytem crash (segmentation error)
  std::cout << "STATUS-BEG" << xCode << "STATUS-END";
  std::cout << std::flush;

  return getExitState() ;
}
Example #4
0
void AGOSEngine_Elvira2::oe2_setExitLocked() {
	// 169: set exit locked
	Item *i = getNextItemPtr();
	uint16 n = getVarOrWord();
	uint16 d = getVarOrByte();
	setExitState(i, n, d, 3);
}
Example #5
0
void AGOSEngine_Elvira2::oe2_setExitClosed() {
	// 168: set exit closed
	Item *i = getNextItemPtr();
	uint16 n = getVarOrWord();
	uint16 d = getVarOrByte();
	setExitState(i, n, d, 2);
}
Example #6
0
void AGOSEngine_Elvira2::oe2_setExitOpen() {
	// 167: set exit open
	Item *i = getNextItemPtr();
	uint16 n = getVarOrWord();
	uint16 d = getVarOrByte();
	setExitState(i, n, d, 1);
}
Example #7
0
int
QA::finally_data(int xCode)
{
  // post processing, but not for conditions which indicate
  // incomplete checking.
  if( getExitState() < 3 )
  {  // 3 or 4 interrupted any checking
    if( enablePostProc )
    {
      if( postProc() )
      {
        if( getExitState() == 63 )
            setExitState(1);  // this is considered a change

        notes->setCheckStatus(n_data, n_fail);
      }
    }
  }

  // read history from the qa-file.nc and append new entries
  appendToHistory();

  if( isCheckData )
  {
    // check for flags concerning the total data set,
    // but exclude the case of no record
    if( pIn->currRec > 0 )
      for( size_t j=0 ; j < qaExp.varMeDa.size() ; ++j )
        qaExp.varMeDa[j].qaData.checkFinally(qaExp.varMeDa[j].var);

    for( size_t j=0 ; j < qaExp.varMeDa.size() ; ++j )
    {
       // write qa-results attributes about statistics
       qaExp.varMeDa[j].qaData.setStatisticsAttribute(nc);

       // plausibility range checks about units
       qaExp.varMeDa[j].verifyPercent();
    }
  }

  return getExitState() ;
}
Example #8
0
bool
QA::checkConsistency(InFile &in, std::vector<std::string> &opt,
                     std::string& tPath)
{
  defaultPrjTableName() ;

  // Read or write the project table.
  Consistency consistency(this, &in, opt, tPath);

  if( !consistency.isEnabled() )
    return true;  // for running qaExp.run()

  consistency.setAnnotation(notes);
  consistency.setExcludedAttributes( excludedAttribute );

  bool is_1st = consistency.check();

  // inquire whether the meta-data checks passed
  int ev;
  if( (ev = notes->getExitState()) > 1 )
    setExitState( ev );

  return is_1st;
}
Example #9
0
void
QA::openQA_Nc(InFile &in)
{
  // Generates a new nc file for QA results or
  // opens an existing one for appending data.
  // Copies time variable from input-nc file.

  // name of the result file was set before
  if ( !qaFile.is() )
  {
    std::string key("00");

    if( notes->inq( key) )
    {
      std::string capt("openQA_Nc(): undefined file.") ;

      (void) notes->operate(capt) ;
      notes->setCheckStatus("QA_open", n_fail);
      setExitState( notes->getExitState() ) ;
      return;
    }
  }

  nc = new NcAPI;
  if( notes )
    nc->setNotes(notes);

  if( nc->open(qaFile.getFile(), "NC_WRITE", false) )
  {
    // continue a previous session
    importedRecFromPrevQA=nc->getNumOfRecords();
    currQARec += importedRecFromPrevQA;
    if( currQARec )
      isNotFirstRecord = true;

    initDataOutputBuffer();

    initResumeSession();
    isResumeSession=true;

    return;
  }

  // So, we have to generate a netCDF file from almost scratch;
  isFirstFile=true;

  if( currQARec == 0 && in.nc.getNumOfRecords() == 1 )
    qaTime.isSingleTimeValue = true;

  // open new netcdf file
  if( qaNcfileFlags.size() )
    nc->create(qaFile.getFile(),  qaNcfileFlags);
  else
    nc->create(qaFile.getFile(),  "NC_NETCDF4");

  if( isCheckTimeValues)
  {
    if( qaTime.time_ix > -1 )
      qaTime.openQA_NcContrib(nc);
    else
    {
      // dimensions
      qaTime.name="fixed";
      nc->defineDim("fixed", 1);
    }
  }

    // create variable for the data statistics etc.
  for( size_t m=0 ; m < qaExp.varMeDa.size() ; ++m )
    qaExp.varMeDa[m].qaData.openQA_NcContrib(nc, qaExp.varMeDa[m].var);

  // global atts at creation.
  initGlobalAtts(in);

  initDataOutputBuffer();

  return;
}
Example #10
0
bool
QA::init(void)
{
   // Open the qa-result.nc file, when available or create
   // it from scratch. Meta data checks are performed.
   // Initialisation of time and time boundary testing.
   // Eventually, entry() is called to test the data of fields.

   notes->init();  // safe

   qaExp.setParent(this);
   qaTime.setParent(this);

   // default for the qaFile
   setFilename( pIn->file );

   // apply parsed command-line args
   applyOptions();

   std::string vName(qaExp.getVarnameFromFilename());

   if(isRequiredVariable)
     pIn->pullMetaData('V', vName);

   if(isRequiredTime && !isRequiredVariable)
     pIn->pullMetaData('T');

   if(isRequiredGlobal)
     pIn->pullMetaData('G');

   initCheckStatus();

   // check for CF Convention.
   if(isCheckCF)
   {
     cF->setDataVarName(vName);
     cF->setFilename(pIn->file);
     (void) cF->run();
   }

   // exclude user-defined data variables from any checking
   pIn->excludeVars();

   qaTime.init(optStr);
   qaExp.init(optStr);

   // DRS specifications
   if(isCheckDRS_F || isCheckDRS_P)
   {
     drs_cv_table.setParent(this);
     drs_cv_table.setPath(tablePath);
     drs_cv_table.applyOptions(optStr);
     drs_cv_table.read();
   }

   // experiment specific obj: set parent, pass over options
   // check consistency between sub-sequent files or experiments
   if(isCheckCNSTY && (fileSequenceState == 's' || fileSequenceState == 'x') )
   {
      // return true for a) no previous check available,
      //                 b) deviation from a privous check are found
      if( checkConsistency(*pIn, optStr, tablePath) )
        qaExp.run();
   }
   else
     qaExp.run();

   // check existence of any data at all
   if( pIn->ncRecBeg == 0 && pIn->ncRecEnd == 0 )
   {
      isCheckData=false;

      std::string key("6_15");
      if( notes->inq( key, fileStr) )
      {
        std::string capt("No records in the file") ;

        if( notes->operate(capt) )
        {
          notes->setCheckStatus(n_data,  n_fail );
          setExitState( notes->getExitState() ) ;
        }
      }
   }

   if( isCheckData )
   {
     if( !checkDataBody() )
     {
       isCheckData = false;
       notes->setCheckStatus(n_data, n_fail);
       setExitState(2);
//       return true;
     }
   }

   if(isCheckTimeValues && !qaTime.isTime)
      notes->setCheckStatus(n_time, "FIXED");

   if(isCheckTimeValues)
   {
      if( qaTime.isTime)
      {
         if( !checkDataBody(qaTime.name) )
         {
           // time is defined, but there is no data
           qaTime.isTime = false;
           notes->setCheckStatus(n_time, n_fail);
           setExitState(2);
         }
      }
   }

   if(isCheckData || isCheckTimeValues)
   {
     notes->setConstraintFreq( qaExp.getFrequency() );

     // enable detection of outlier and replicated records
     setProcessing();

     // open netCDF for creating, continuation or resuming qa_<varname>.nc.
     // note that this must happen before checkMetaData which uses currQARec
     openQA_Nc(*pIn);

     if( isExit() || qaExp.isUseStrict || qaTime.isNoProgress )
     {
       isCheckData=false;
       return true;
     }

   }


   if( isCheckData || isCheckTimeValues )
   {
     // set pointer to function for operating tests
//     execPtr = &IObj::entry ;
     (void) entry();
   }

   return true;  // only meta-data check
}
Example #11
0
void Player::updatePlayer()
{
	//Animation logic stuff
	if (flameAnim > animSteps){
		animAscend = false;
	}
	else if (flameAnim < -animSteps){
		animAscend = true;
	}



	//Collision checks
	//Borders
	if (!getExplosionState()){
		if (playerSprite.getPosition().y <= (playerSprite.getGlobalBounds().height / 2) || playerSprite.getPosition().y + (playerSprite.getGlobalBounds().height / 2) >= VideoMode::getDesktopMode().height){

			for (int i = 0; i < 2; i++){
				decreaseHealth(difficulty);
				if (getPlayerHealth() < 0){
					short num = -(getPlayerHealth());
					increaseHealth(num);
				}

				if (hardcore) setExplosionState(true);

				updateCrashSound();

				if (showParticles){
					crashDebrisSpeed.push_back(Vector2f(-(getObstacleBaseSpeed() / 2), getRandom(-2, 2)));
	
					crashDebris.push_back(RectangleShape());
					short ramNum = getRandom(5, 8);
					crashDebris.back().setSize(Vector2f(ramNum, ramNum));
					crashDebris.back().setOrigin(ramNum / 2, ramNum / 2);
					ramNum = getRandom(50, 160);
					crashDebris.back().setFillColor(Color::Color(ramNum, ramNum, ramNum));
					crashDebris.back().setPosition(collisionCircle[0].getPosition().x + getRandom(-5, 5), collisionCircle[0].getPosition().y + getRandom(-5, 5));
				}	
			}
		}

		//Obstacles
		for (int i=0; i<getNumberOfObstacles(); i++){
			if (playerCollision(&collisionCircle[0], &getObstacleObject(i))){
				if (getPlayerHealth() > 0) decreaseHealth(difficulty);
				if (getPlayerHealth() < 0){
					short num = -(getPlayerHealth());
					increaseHealth(num);
				}

				if (hardcore) setExplosionState(true);

				updateCrashSound();
	
				if (showParticles){
					crashDebrisSpeed.push_back(Vector2f(-(getObstacleBaseSpeed() / 2), getRandom(-2, 2)));
			
					crashDebris.push_back(RectangleShape());
					short ramNum = getRandom(5, 8);
					crashDebris.back().setSize(Vector2f(ramNum, ramNum));
					crashDebris.back().setOrigin(ramNum / 2, ramNum / 2);
					ramNum = getRandom(50, 160);
					crashDebris.back().setFillColor(Color::Color(ramNum, ramNum, ramNum));
					crashDebris.back().setPosition(collisionCircle[0].getPosition().x + getRandom(-5, 5), collisionCircle[0].getPosition().y + (getRandom(-5, 5)));
				}
			}

			if (playerCollision(&collisionCircle[1], &getObstacleObject(i))){
				if (getPlayerHealth() > 0) decreaseHealth(difficulty);
				if (getPlayerHealth() < 0){
					short num = -(getPlayerHealth());
					increaseHealth(num);
				}

				if (hardcore) setExplosionState(true);

				updateCrashSound();
			
				if (showParticles){
					crashDebrisSpeed.push_back(Vector2f(-(getObstacleBaseSpeed() / 2), getRandom(-2, 2)));

					crashDebris.push_back(RectangleShape());
					short ramNum = getRandom(4, 7);
					crashDebris.back().setSize(Vector2f(ramNum, ramNum));
					crashDebris.back().setOrigin(ramNum / 2, ramNum / 2);
					ramNum = getRandom(50, 160);
					crashDebris.back().setFillColor(Color::Color(ramNum, ramNum, ramNum));
					crashDebris.back().setPosition(collisionCircle[1].getPosition().x + getRandom(-3, 3), collisionCircle[1].getPosition().y + (getRandom(-3, 3)));
				}
			}

			if (playerCollision(&collisionCircle[2], &getObstacleObject(i))){
				if (getPlayerHealth() > 0) decreaseHealth(difficulty);
				if (getPlayerHealth() < 0){
					short num = -(getPlayerHealth());
					increaseHealth(num);
				}

				if (hardcore) setExplosionState(true);

				updateCrashSound();
			
				if (showParticles){
					crashDebrisSpeed.push_back(Vector2f(-(getObstacleBaseSpeed() / 2), getRandom(-2, 2)));

					crashDebris.push_back(RectangleShape());
					short ramNum = getRandom(4, 7);
					crashDebris.back().setSize(Vector2f(ramNum, ramNum));
					crashDebris.back().setOrigin(ramNum / 2.0f, ramNum / 2.0f);
					ramNum = getRandom(50, 160);
					crashDebris.back().setFillColor(Color::Color(ramNum, ramNum, ramNum));
					crashDebris.back().setPosition(collisionCircle[2].getPosition().x + getRandom(-3, 3), collisionCircle[2].getPosition().y + (getRandom(-3, 3)));
				}
			}
		}
	}

	//Explosion
	if (getPlayerHealth() <= 0 || getExplosionState()){
		setExplosionState(true);
		decreaseFuel(getPlayerFuel());
		updateExplosionText();
		stopRocketSound();
		stopAlarmSound();
		stopCrashSound();

		if (initExplosion){
			for (int i = 0; i < 200; i++){
				crashDebrisSpeed2.push_back(Vector2f(getRandom(-2, 2), getRandom(-2, 2)));

				crashDebris2.push_back(RectangleShape());
				short ramNum = getRandom(4, 7);
				crashDebris2.back().setSize(Vector2f(ramNum, ramNum));
				crashDebris2.back().setOrigin(ramNum / 2.0f, ramNum / 2.0f);
				ramNum = getRandom(50, 160);
				crashDebris2.back().setFillColor(Color::Color(ramNum, ramNum, ramNum));
				crashDebris2.back().setPosition(collisionCircle[0].getPosition().x + getRandom(-3, 3), collisionCircle[0].getPosition().y + (getRandom(-3, 3)));


				damageParticleSpeed2.push_back(Vector2f(getRandom(-3, 3), getRandom(-3, 3)));

				damageParticle2.push_back(CircleShape());
				damageParticle2.back().setRadius(getRandom(1, 2));
				damageParticle2.back().setFillColor(Color::Color(255, 153, 51));
				int j = getRandom(0, 2);
				damageParticle2.back().setPosition(collisionCircle[0].getPosition().x + getRandom(-3, 3), collisionCircle[0].getPosition().y + (getRandom(-3, 3)));
			}

			playExplosionSound();
		}

		for (int i = 0; i < crashDebris2.size(); i++){
			crashDebris2[i].move(crashDebrisSpeed2[i].x - explosionSpeedCounter, crashDebrisSpeed2[i].y);
			if (i % 2 == 0){
				crashDebris2[i].rotate(2);
			}
			else crashDebris2[i].rotate(-2);

			crashDebrisSpeed2[i].x = crashDebrisSpeed2[i].x * 0.985;
			crashDebrisSpeed2[i].y = crashDebrisSpeed2[i].y * 0.985;

			if (crashDebris2[i].getPosition().x < -10){
				crashDebris2.erase(crashDebris2.begin() + i);
				crashDebrisSpeed2.erase(crashDebrisSpeed2.begin() + i);
			}
		}
		for (int i = 0; i < damageParticleSpeed2.size(); i++){
			damageParticle2[i].move(damageParticleSpeed2[i].x - explosionSpeedCounter, damageParticleSpeed2[i].y);

			damageParticleSpeed2[i].x = damageParticleSpeed2[i].x * 0.985;
			damageParticleSpeed2[i].y = damageParticleSpeed2[i].y * 0.985;

			if (damageParticle2[i].getPosition().x < -10){
				damageParticle2.erase(damageParticle2.begin() + i);
				damageParticleSpeed2.erase(damageParticleSpeed2.begin() + i);
			}

		}

		if (explosionSpeedCounter <= 10.0){
			explosionSpeedCounter *= 1.03;
		}

		initExplosion = false;

		if (Keyboard::isKeyPressed(Keyboard::R)){
			setCrashState(true);
			setExplosionState(false);
		}
		else if (Keyboard::isKeyPressed(Keyboard::Escape)) setExitState(true);
	}


	//Updates
	//Crash debris
	if (showParticles){
		for (int i = 0; i < crashDebris.size(); i++){
			crashDebris[i].move(crashDebrisSpeed[i].x, crashDebrisSpeed[i].y);
		
			if (i % 2 == 0) crashDebris[i].rotate(10);
				else crashDebris[i].rotate(-10);

			if (crashDebris[i].getPosition().x < -20){
				crashDebris.erase(crashDebris.begin() + i);
				crashDebrisSpeed.erase(crashDebrisSpeed.begin() + i);
			}
		}

	//Damage particles
		if (getPlayerHealth() > 0 && getPlayerHealth() <= 75){
		
			if (1 >= getRandom(0, 10)){
				damageParticleSpeed.push_back(Vector2f(-(getObstacleBaseSpeed()), 0));

				damageParticle.push_back(CircleShape());

				damageParticle.back().setRadius(1);
				damageParticle.back().setFillColor(Color::Color(255, 153, 51));
				int i = getRandom(0, 2);
				damageParticle.back().setPosition(collisionCircle[i].getPosition().x + getRandom(-3, 3), collisionCircle[i].getPosition().y + (getRandom(-3, 3)));
			}
		}
		if (getPlayerHealth() > 0 && getPlayerHealth() <= 50){
		
			if (1 >= getRandom(0, 5)){
				damageParticleSpeed.push_back(Vector2f(-(getObstacleBaseSpeed()), 0));

				damageParticle.push_back(CircleShape());
			
				damageParticle.back().setRadius(1);
				damageParticle.back().setFillColor(Color::Color(255, 153, 51));
				int i = getRandom(0, 2);
				damageParticle.back().setPosition(collisionCircle[i].getPosition().x + getRandom(-3, 3), collisionCircle[i].getPosition().y + (getRandom(-3, 3)));
			}
		}
		if (getPlayerHealth() > 0 && getPlayerHealth() <= 25){
		
			if (1 >= getRandom(0, 2)){
				damageParticleSpeed.push_back(Vector2f(-(getObstacleBaseSpeed()), 0));

				damageParticle.push_back(CircleShape());
			
				damageParticle.back().setRadius(1);
				damageParticle.back().setFillColor(Color::Color(255, 153, 51));
				int i = getRandom(0, 2);
				damageParticle.back().setPosition(collisionCircle[i].getPosition().x + getRandom(-3, 3), collisionCircle[i].getPosition().y + (getRandom(-3, 3)));
			}

			if (1 >= getRandom(0, 50)){

			}
		}

		for (int i = 0; i < damageParticle.size(); i++){
			damageParticle[i].move(damageParticleSpeed[i].x, damageParticleSpeed[i].y);

			if (damageParticle[i].getPosition().x < -10){
				damageParticle.erase(damageParticle.begin() + i);
				damageParticleSpeed.erase(damageParticleSpeed.begin() + i);
			}
		}
	}

	if (getPlayerFuel() > 0 && getPlayerHealth() > 0){

		if (controlScheme == 1){
			if (Keyboard::isKeyPressed(Keyboard::Space)){
				if (playerRotation >= -30){
					playerRotation -= 15;
					if (playerRotation < -30) playerRotation = playerRotation - (playerRotation + 30);
					playerSprite.setRotation(playerRotation);
				}

				playerSprite.move(0, baseClimingSpeed); //Climing speed is always constant
	
				playerSpeed = -(baseFallingSpeed +3); //Set speed value so that transition from climing to falling feels smooth
			}
			else {
				if (playerRotation <= 20){
					playerRotation += 5;
					playerSprite.setRotation(playerRotation);
				}

				playerSprite.move(0, baseFallingSpeed + playerSpeed);
		
				if (playerSpeed <= 0) playerSpeed = playerSpeed + 1;
				else if ((playerSpeed <= baseFallingSpeed) && (playerSpeed > 0)) playerSpeed = playerSpeed * 1.02;
			}
		}
		else if (controlScheme == 2){
			if (Keyboard::isKeyPressed(Keyboard::Left) && playerRotation >= -30){
				playerRotation -= 3;
			}
			
			else if (Keyboard::isKeyPressed(Keyboard::Right) && playerRotation <= 30){
				playerRotation += 3;
			}
			else if (Keyboard::isKeyPressed(Keyboard::Space)){
				playerRotation = 0;
			}
			
			playerSprite.setRotation(playerRotation);
			playerSprite.move(0, playerRotation / 3);
		}
		else if (controlScheme == 3){
			if (Keyboard::isKeyPressed(Keyboard::Left)){
				if (playerRotation >= -30) playerRotation -= 5;
			}
			
			else if (Keyboard::isKeyPressed(Keyboard::Right)){
				if (playerRotation <= 30) playerRotation += 5;
			}
			else {
				if (playerRotation < 0){
					playerRotation += 5;
				}
				else if (playerRotation > 0) playerRotation -= 5;
			}
			
			playerSprite.setRotation(playerRotation);
			playerSprite.move(0, playerRotation / 3);
		}

		if (getPlayerHealth() > 0) updateRocketSound();
	}
	else if (getPlayerFuel() <= 0){
		if (!playedShutdownSound){
			playShutdownSound();
			playedShutdownSound = true;
		}

		stopRocketSound();

		if (playerRotation < 0) playerSprite.move(0, playerRotation / 6);
		else if (playerRotation > 0) playerSprite.move(0, playerRotation / 3);

		if (playerRotation < 0) playerSprite.rotate(-1);
		else if (playerRotation > 0) playerSprite.rotate(1);
	}
	

	//Flame Sprite Bottom
	flameSpriteBottom.setPosition((playerSprite.getPosition().x - 45) - (playerRotation / 2.4), (playerSprite.getPosition().y + 28) + -(playerRotation / 1.05));
	flameSpriteBottom.setRotation(playerSprite.getRotation());

	if (animAscend){
		flameScale += 0.012;
		flameSpriteBottom.setScale(flameScale, flameSpriteBottom.getScale().y);
		flameAnim++;
	}
	else if (!animAscend){
		flameScale -= 0.012;
		flameSpriteBottom.setScale(flameScale, flameSpriteBottom.getScale().y);
		flameAnim--;
	}


	//Flame Sprite Top
	flameSpriteTop.setPosition(playerSprite.getPosition().x - 45, (playerSprite.getPosition().y - 7) + -(playerRotation / 1.05));
	flameSpriteTop.setRotation(playerSprite.getRotation());

	if (animAscend){
		flameScale += 0.012;
		flameSpriteTop.setScale(flameScale, flameSpriteBottom.getScale().y);
		flameAnim++;
	}
	else if (!animAscend){
		flameScale -= 0.012;
		flameSpriteTop.setScale(flameScale, flameSpriteBottom.getScale().y);
		flameAnim--;
	}

	collisionCircle[0].setPosition(playerSprite.getPosition().x + 20, playerSprite.getPosition().y + ((playerRotation / 3) + 2));
	collisionCircle[1].setPosition(playerSprite.getPosition().x - (24 - (playerRotation / 5)), playerSprite.getPosition().y - ((playerRotation / 2) + 12));
	collisionCircle[2].setPosition(playerSprite.getPosition().x - (24 + (playerRotation / 5)), playerSprite.getPosition().y - ((playerRotation / 2) - 14));
}