Example #1
0
gxCamera::gxCamera():
	object3d(OBJECT3D_CAMERA_STRUCT)
{
	setFOV(45.0f);
	setNear(10.0f);
	setFar(10000.0f);
	setType(PERSPECTIVE_PROJECTION);
	updateLocalPositionf(0, 0, 300);

	perspectiveChanged();
}
Example #2
0
 std::shared_ptr<CameraPerspective> Scene::createPerspectiveCamera(GameObject *cameraObject){
     if (!cameraObject ){
         cameraObject = createGameObject("PerspectiveCamera");
     }
     auto cam = cameraObject->addComponent<CameraPerspective>();
     cam->setNear(0.1f);
     cam->setFar(100);
     cam->setFieldOfViewY(glm::radians(60.0f));
     cam->setClearColor(glm::vec4(0,0,0,1));
     return cam;
 }
Example #3
0
 std::shared_ptr<CameraOrthographic> Scene::createOrthographicCamera(GameObject *cameraObject) {
     if (!cameraObject ) {
         cameraObject = createGameObject("OrthographicCamera");
     }
     auto cam = cameraObject->addComponent<CameraOrthographic>();
     glm::ivec2 dim = Engine::context()->getContextSurfaceDim();
     cam->setNear(-10);
     cam->setFar(10);
     cam->setLeft(-dim.x/2);
     cam->setRight(dim.x/2);
     cam->setBottom(-dim.y/2);
     cam->setTop(dim.y/2);
     cam->setClearColor(glm::vec4(0,0,0,1));
     return cam;
 }
Example #4
0
Player::Player() : Camera(), m_theta(0), m_phi(0), m_body(0) {
  setFar(200.0f);
}