bool LittleSnake::init()
{
    if (!Layer::init())
    {
        return false;
    }

	srand(time(NULL));
    
    directorSize = Director::getInstance()->getVisibleSize();
    directorOrigin = Director::getInstance()->getVisibleOrigin();
    log("Director visible size: width->%d height->%d", (int)directorSize.width,(int) directorSize.height);
    log("Director origin: x->%d y->%d", (int)directorOrigin.x, (int)directorOrigin.y);

    auto background = Sprite::create("background.png");
    background->setPosition(directorOrigin.x + background->getBoundingBox().size.width/2 + 40, directorOrigin.y + directorSize.height/2);   // boundary width
    background->setLocalZOrder(-999);
    this->addChild(background);

    auto backgroundBoundary = Sprite::create("BackgroundBoundary.png");
    backgroundBoundary->setPosition(directorOrigin.x + backgroundBoundary->getBoundingBox().size.width/2, directorOrigin.y + directorSize.height/2);
    backgroundBoundary->setZOrder(-999);
    this->addChild(backgroundBoundary);

    loadSnakeFaces();
    addSnakeFacesAsChild();
    
	auto touchListener = EventListenerTouchOneByOne::create();
	touchListener->setSwallowTouches(true);

	touchListener->onTouchBegan = CC_CALLBACK_2(LittleSnake::onTouchBegan, this);
	touchListener->onTouchMoved = CC_CALLBACK_2(LittleSnake::onTouchMoved, this);
	touchListener->onTouchEnded = CC_CALLBACK_2(LittleSnake::onTouchEnded, this);
	touchListener->onTouchCancelled = CC_CALLBACK_2(LittleSnake::onTouchCancelled, this);
	
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(touchListener, this);

    auto menuItem1 = MenuItemFont::create("Go Back", CC_CALLBACK_1(LittleSnake::exitScene, this));
    auto menuItem2 = MenuItemFont::create("Play Again", CC_CALLBACK_1(LittleSnake::playAgain, this));
    menuItem1->setPosition(directorSize.width / 3 * 1, directorSize.height / 3 * 1);
    menuItem2->setPosition(directorSize.width / 3 * 2, directorSize.height / 3 * 1);
    menuItem1->setFontNameObj("fonts/Showcard Gothic.ttf");    // not refactoring right now
    menuItem2->setFontNameObj("fonts/Showcard Gothic.ttf");
    menuItem1->setFontSizeObj(100);
    menuItem2->setFontSizeObj(100);
    menuItem1->setColor(Color3B(133, 96, 168));    // same as the menu font. not refactoring now.
    menuItem2->setColor(Color3B(133, 96, 168));

    menu = Menu::create(menuItem1, menuItem2, NULL);
    menu->setPosition(0, 0);
    menu->setVisible(false);
    menu->setLocalZOrder(999);
    this->addChild(menu);
    
    return true;
}
bool MatchResultScene::init()
{
	if (!Layer::init())
		return false;

	auto visibleSize = Director::getInstance()->getVisibleSize();
	auto origin = Director::getInstance()->getVisibleOrigin();

	auto label = LabelTTF::create("Team 1", "Arial", TITLE_FONT_SIZE);
	label->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - label->getContentSize().height * 1.5f);
	this->addChild(label);

	auto label2 = LabelTTF::create("Team 2", "Arial", TITLE_FONT_SIZE);
	label2->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - label->getContentSize().height * 5.0f);
	this->addChild(label2);

	auto matchInfoMenuItem = MenuItemFont::create("View Other Match Results", CC_CALLBACK_1(MatchResultScene::otherMatchResultsCallback, this));
	matchInfoMenuItem->setFontSizeObj(18);
	matchInfoMenuItem->setPosition(origin.x + visibleSize.width / 2 - matchInfoMenuItem->getContentSize().width / 2,
		origin.y - visibleSize.height / 2 + matchInfoMenuItem->getContentSize().height / 2);
	

	auto startScreenMenuItem = MenuItemImage::create("MainMenu.png", "MainMenu.png", CC_CALLBACK_1(MatchResultScene::mainMenuCallback, this));
	startScreenMenuItem->setPosition(origin.x + visibleSize.width / 2 - startScreenMenuItem->getContentSize().width / 2,
		origin.y + visibleSize.height / 2 - startScreenMenuItem->getContentSize().height / 2);

	Vector<MenuItem*> MenuItems;
	MenuItems.pushBack(matchInfoMenuItem);
	MenuItems.pushBack(startScreenMenuItem);

	this->addChild(Menu::createWithArray(MenuItems));

	return true;
}
VRTest1::VRTest1()
{
    auto size = Director::getInstance()->getVisibleSize();

    auto image = Sprite::create("Images/background.png");
    image->setPosition(size/2);
    addChild(image);

    auto button = MenuItemFont::create("Enable / Disable VR", [](Ref* ref){

        auto glview = Director::getInstance()->getOpenGLView();
        auto vrimpl = glview->getVR();
        if (vrimpl)
        {
            glview->setVR(nullptr);
        }
        else
        {
            auto genericvr = new VRGenericRenderer;
            glview->setVR(genericvr);
        }
    });
    button->setFontSizeObj(16);
    auto menu = Menu::create(button, nullptr);
    addChild(menu);

    menu->setPosition(size / 6 );
}
bool MainMenuScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    ///////////////////////////
    // Header
    auto headerLabel = Label::createWithTTF("MagneticWorld", "fonts/Marker Felt.ttf", 80);
    headerLabel->setTextColor(Color4B::GRAY);
    
    float currentY = origin.y + visibleSize.height - headerLabel->getContentSize().height;
    headerLabel->setPosition(Vec2(origin.x + visibleSize.width/2, currentY));
    this->addChild(headerLabel, 1);
    
    ///////////////////////////
    // Menu
    auto startItem = MenuItemFont::create("- Start -", CC_CALLBACK_1(MainMenuScene::menuNewGameCallback, this));
    startItem->setFontSizeObj(54);
    currentY -= (startItem->getContentSize().height + 80);
    startItem->setPosition(Vec2(origin.x + visibleSize.width/2, currentY));
    
    auto highScoreItem = MenuItemFont::create("- Highscore -", CC_CALLBACK_1(MainMenuScene::menuCloseCallback, this));
    highScoreItem->setFontSizeObj(54);
    currentY -= (highScoreItem->getContentSize().height + 20);
    highScoreItem->setPosition(Vec2(origin.x + visibleSize.width/2, currentY));
    
    auto closeItem = MenuItemFont::create("- Quit -", CC_CALLBACK_1(MainMenuScene::menuCloseCallback, this));
    closeItem->setFontSizeObj(54);
    currentY -= (closeItem->getContentSize().height + 120);
    closeItem->setPosition(Vec2(origin.x + visibleSize.width/2, currentY));

    // create menu, it's an autorelease object
    auto menu = Menu::create(startItem, highScoreItem, closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);
    
    /////////////////////////////
    return true;
}
Menu* WelcomeMenu::_createMenu()
{
    auto startGameItem = MenuItemFont::create("开始游戏", CC_CALLBACK_1(WelcomeMenu::_startGameMenuCallback, this));
    startGameItem->setFontSizeObj(50);
    startGameItem->setFontName("fonts/su_xin_shi_liu_jian_kai.ttf");
    auto menu = Menu::create(startGameItem, NULL);
    menu->alignItemsVertically();
    return menu;
}
Example #6
0
bool RestartLayer::init()
{
	if ( !Layer::init() )
    {
        return false;
    }
	// 设置UI
	auto backColor = LayerColor::create(Color4B::GRAY, GAME_WIDTH - 70 ,GAME_WIDTH /2 );
	this->addChild( backColor );
	backColor->ignoreAnchorPointForPosition( false );
	backColor->setAnchorPoint( Point::ANCHOR_MIDDLE );
	backColor->setPosition( Point( GAME_SCREEN_WIDTH/2 , GAME_SCREEN_HEIGHT/2 ) );

	auto labelTips = Label::createWithSystemFont("Are you sure to reset ?" ,"Arial",15);
	labelTips->setAnchorPoint( Point::ANCHOR_MIDDLE );
	labelTips->setPosition( Point( backColor->getContentSize().width/2 , backColor->getContentSize().height*3/4 ) );
	backColor->addChild(labelTips);

	auto itemYES = MenuItemFont::create("Yes",CC_CALLBACK_1(RestartLayer::yesCallback, this));
	itemYES->setFontSizeObj(20);
	itemYES->setPosition( Point (60,40 ) );
	auto itemNO = MenuItemFont::create("No",CC_CALLBACK_1(RestartLayer::noCallback, this));
	itemNO->setFontSizeObj(20);
	itemNO->setPosition( Point ( backColor->getContentSize().width - 60 ,40 ) );

	auto menu  = Menu::create( itemYES , itemNO , NULL);
	backColor->addChild( menu );
	menu->setAnchorPoint(Point::ZERO);
	menu->setPosition(Point::ZERO);


	// 不向下传递触摸
	auto eventListener = EventListenerTouchOneByOne::create();
	eventListener->onTouchBegan = [&] ( Touch* t , Event* e)
	{
		return true;
	};
	eventListener->setSwallowTouches(true);
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority( eventListener , this );

	return true;
}
Scene* Chapter13::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto dirs = Director::getInstance();
    Size visibleSize = dirs->getVisibleSize();
    Vec2 origin = dirs->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto nodeItems = Node::create();
    nodeItems->setName("nodeItems");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto menuNode = Node::create();
    menuNode->setName("menuNode");
    int index = 2;
    
    auto menuItem1 = MenuItemFont::create("Play Music");
    menuItem1->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem1->setFontSizeObj(32);
    menuItem1->setName("menuItem1");
    menuItem1->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem1->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
        
        audio->playBackgroundMusic("music.mp3");
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem1");
        cnode->setVisible(false);
        cnode = bnode->getChildByName("menuItem2");
        cnode->setVisible(true);
    });
    
    auto menuItem2 = MenuItemFont::create("Stop Music");
    menuItem2->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem2->setFontSizeObj(32);
    menuItem2->setName("menuItem2");
    menuItem2->setVisible(false);
    menuItem2->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem2->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
        
        audio->stopBackgroundMusic("music.mp3");
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem2");
        cnode->setVisible(false);
        cnode = bnode->getChildByName("menuItem1");
        cnode->setVisible(true);
    });
    
    auto menuItem3 = MenuItemFont::create("Play Effect");
    menuItem3->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem3->setFontSizeObj(32);
    menuItem3->setName("menuItem3");
    menuItem3->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (++index) * 40));
    menuItem3->setCallback([&](cocos2d::Ref *sender) {
        auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
        
        audio->playEffect("alert.mp3");
    });
    
    auto menu = Menu::create(menuItem1, menuItem2, menuItem3, NULL);
    menu->setName("menu");
    menuNode->addChild(menu, 1);
    menu->setPosition(Vec2::ZERO);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
Example #8
0
Scene* Chapter2Level1::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold all of the labels
    // create the player and score labels
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    int paddingX = 20;
    int paddingY = 20;
    
    auto labelNode = Node::create();
    
    auto player1 = Label::createWithTTF("Player 1", "fonts/Marker Felt.ttf", 32);
	auto player2 = Label::createWithTTF("Player 2", "fonts/Marker Felt.ttf", 32);
    
	auto player1Score = Label::createWithTTF("00000", "fonts/Marker Felt.ttf", 32);
	auto player2Score = Label::createWithTTF("00000", "fonts/Marker Felt.ttf", 32);
    
    labelNode->addChild(player1, -2);
    labelNode->addChild(player1Score, -1);
    labelNode->addChild(player2, 1);
    labelNode->addChild(player2Score, 2);
    
    player1->setPosition(Vec2(0 + player1->getContentSize().width / 2 + paddingX,
                              visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player1Score->setPosition(Vec2(0 + player1->getPositionX() + player1->getContentSize().width + paddingX,
                                   visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player2Score->setPosition(Vec2(visibleSize.width - player2Score->getContentSize().width / 2 - paddingX,
                                   visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    player2->setPosition(Vec2(player2Score->getPositionX() - player2Score->getContentSize().width - paddingX,
                              visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    scene->addChild(labelNode, 0);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto nodeItems = Node::create();
    nodeItems->setName("nodeItems");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a path/walkway
    // depending upon how large the screen is we need to decide how many blocks to lay down.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto testSprite = Sprite::create("ZigzagForest_Square.png");
    
    int howMany = std::ceil(visibleSize.width / testSprite->getContentSize().width);
    
    int sX = 0; // act as a counter for setPosition x coordinate.
    int sY = 0; // act as a counter for setPosition y coordinate.
    
    playingSize = Size(visibleSize.width, visibleSize.height - testSprite->getContentSize().height);
    
    for (int i=0; i < howMany; i++)
    {
        auto sprite = Sprite::create("ZigzagForest_Square.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, -1);
    }
    
    testSprite = NULL;
    
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a few blocks as obstables
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    testSprite = Sprite::create("ZigzagGrass_Mud_Round.png");
    
    // left side blocks
    sX = visibleSize.width/4 - testSprite->getContentSize().width;
    sY = playingSize.height/2 - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        if (i == 1)
        {
            sprite->setName("middleBlock1");
        }
        
        nodeItems->addChild(sprite, 1);
    }
    
    // right side blocks
    sX = (visibleSize.width/2 + visibleSize.width/4) - testSprite->getContentSize().width;
    sY = playingSize.height/2 - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        if (i == 1)
        {
            sprite->setName("middleBlock2");
        }
        
        scene->addChild(sprite, 1);
    }
    
    // center blocks
    sX = visibleSize.width/2 - testSprite->getContentSize().width;
    sY = (playingSize.height/2 + playingSize.height/4) - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, 1);
    }
    
    testSprite = NULL;
    
    scene->addChild(nodeItems, 1);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold sprites
    // create a sprite
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto spriteNode = Node::create();
    spriteNode->setName("spriteNode");
    
    auto sprite1 = Sprite::create("Blue_Front1.png");
    sprite1->setAnchorPoint(Vec2(0,0));
    sprite1->setPosition(100, (visibleSize.height - playingSize.height));
    sprite1->setName("mainSprite");
    
    spriteNode->addChild(sprite1, 1);
    
    scene->addChild(spriteNode, 1);
    
    //sprite1->scheduleOnce([&](float dt) {
    //    // the local variable "sprite1" will go out of scope, so I have to get it from "this"
    //    auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
    //    auto bnode = anode->getChildByName("mainSprite");
    //
    //    //auto moveBy = MoveBy::create(2, Point(400,0));
    //
    //    //bnode->runAction(moveBy);
    //}, 5, "udpate_key");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto menuNode = Node::create();
    menuNode->setName("menuNode");
    
    auto menuItem1 = MenuItemFont::create("Demo Parent/Child");
    menuItem1->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem1->setFontSizeObj(32);
    
    menuItem1->setCallback([&](cocos2d::Ref *sender) {
        auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
        auto bnode = anode->getChildByName("mainSprite");
        
        auto cnode = Director::getInstance()->getRunningScene()->getChildByName("nodeItems");
        auto dnode = cnode->getChildByName("middleBlock1");
        
        // add a few more sprites
        auto sprite1 = Sprite::create("LightBlue_Front1.png");
        sprite1->setAnchorPoint(Vec2(0,0));
        sprite1->setName("childSprite1");
        
        bnode->addChild(sprite1, 1);

        sprite1->setPosition(dnode->getPositionX(), dnode->getPositionY());
        
        auto sprite2 = Sprite::create("White_Front1.png");
        sprite2->setAnchorPoint(Vec2(0,0));
        sprite2->setName("childSprite2");
        
        bnode->addChild(sprite2, 1);
        
        sprite2->setPosition(dnode->getPositionX() - dnode->getContentSize().width * 3, dnode->getPositionY());
        
        // hide the menu option
        auto ynode = Director::getInstance()->getRunningScene()->getChildByName("menuNode");
        auto znode = ynode->getChildByName("menu");
        znode->removeFromParentAndCleanup(true);
        
        // schedule an action after 3 seconds
        bnode->scheduleOnce([&](float dt) {
            auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
            auto bnode = anode->getChildByName("mainSprite");
            
            bnode->setRotation(40.0f);
            
            auto delay = DelayTime::create(4.0f);
            bnode->runAction(delay);
            
            bnode->setScale(2.0f);
            
            // You could also use an Action and Sequence combination to do this.
            //auto rotateBy = RotateBy::create(2, 40.0f);
            //auto scaleBy = ScaleTo::create(2, 2.0f);
        
            //auto seq = Sequence::create(rotateBy, scaleBy, NULL);
            
            //bnode->runAction(seq);
            
        }, 3, "udpate_key");
    });

	auto menuItemGoBack = MenuItemFont::create("Go Back");
	menuItemGoBack->setFontNameObj("fonts/Marker Felt.ttf");
	menuItemGoBack->setFontSizeObj(54);
	menuItemGoBack->setPosition(menuItemGoBack->getPositionX() + 400, menuItemGoBack->getPositionY()-300);

	menuItemGoBack->setCallback([&](Ref *sender) {
		//Director::getInstance()->replaceScene(Chapter2::createScene());
		Director::getInstance()->replaceScene(TransitionFlipX::create(0.5, Chapter2::createScene()/*, Color3B(0, 255, 255)*/));
	});



    auto menu = Menu::create(menuItem1,menuItemGoBack, NULL);
    menu->setName("menu");
    menuNode->addChild(menu, 1);
    menu->setPosition(visibleSize.width / 2, visibleSize.height - menuItem1->getContentSize().height * 2);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
//    auto closeItem = MenuItemImage::create(
//                                           "CloseNormal.png",
//                                           "CloseSelected.png",
//                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
//    
//	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
//                                origin.y + closeItem->getContentSize().height/2));
//    
//    
//    auto startItem = MenuItemImage::create("start_unselected.png",
//                                           "start_selected.png",
//                                           CC_CALLBACK_1(HelloWorld::startMarchCallback, this));
//    startItem->setPosition(Point(winSize.width/2, winSize.height/2));
//    
//    auto shipyardItem = MenuItemImage::create(
//                                              "CloseNormal.png",
//                                              "CloseSelected.png",
//                                              CC_CALLBACK_1(HelloWorld::shipyardCallback, this));
//    shipyardItem->setPosition(Point(origin.x + visibleSize.width - shipyardItem->getContentSize().width / 2 - 100, origin.y + shipyardItem->getContentSize().height / 2));
    
    auto startItem = MenuItemFont::create("Launch", CC_CALLBACK_1(HelloWorld::startMarchCallback, this));
    startItem->setFontSizeObj(MENUITEM_FONTSIZE);
    startItem->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2 + 50));
    
    auto closeItem = MenuItemFont::create("Quit Game", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    closeItem->setFontSizeObj(MENUITEM_FONTSIZE);
    closeItem->setPosition(Point(visibleSize.width/2, visibleSize.height/2 - 50));
    
//
//    auto chatItem = MenuItemFont::create("Chat", CC_CALLBACK_1(HelloWorld::chatItemCallback, this));
//    chatItem->setFontSizeObj(24);
//    chatItem->setFontName("Helvetica");
//    chatItem->setPosition(startItem->getPosition() + Point(0, 100));
//    
    
    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, startItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);


    /////////////////////////////
    // 3. add your codes below...
    
    // add a label shows "Hello World"
    // create and initialize a label
    
//    auto label = LabelTTF::create("Hello World", "Arial", 24);
//    
//    // position the label on the center of the screen
//    label->setPosition(Point(origin.x + visibleSize.width/2,
//                            origin.y + visibleSize.height - label->getContentSize().height));
//
//    // add the label as a child to this layer
//    this->addChild(label, 1);
//
//    // add "HelloWorld" splash screen"
//    auto sprite = Sprite::create("HelloWorld.png");
//
//    // position the sprite on the center of the screen
//    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
//
//    // add the sprite as a child to this layer
//    this->addChild(sprite, 0);
    
    return true;
}
Scene* Chapter2::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene for our game to hold everything
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create the title dialog
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto white = Color4F(1.0f, 0.5f, 0.3f, 1);
    
    int verts = 4;
    
    cocos2d::Point stripe1[] = {
        cocos2d::Point(0,0),
        cocos2d::Point(0,200),
        cocos2d::Point(600,200),
        cocos2d::Point(600,0)
    };
    
    cocos2d::DrawNode* dotNode1 = cocos2d::DrawNode::create();
    dotNode1->setContentSize(Size(600, 200));
    dotNode1->drawPolygon(stripe1, verts, white, 0, white);
    
    dotNode1->setPosition(Vec2(visibleSize.width/2 - (dotNode1->getContentSize().width / 2),
                               playingSize.height - dotNode1->getContentSize().height));
    
    auto label = Label::createWithTTF("Super Cocos Aliens", "Marker Felt.ttf", 64);
    dotNode1->addChild(label, 1);
    label->setPosition(Vec2(dotNode1->getContentSize().width/2, dotNode1->getContentSize().height/2));

    scene->addChild(dotNode1, -1);

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold all labels
    // create the player and score labels
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    int paddingX = 20;
    int paddingY = 20;
    
    auto labelNode = Node::create();
    
    auto player1 = Label::createWithTTF("Player 1", "Marker Felt.ttf", 32);
    auto player2 = Label::createWithTTF("Player 2", "Marker Felt.ttf", 32);
    
    auto player1Score = Label::createWithTTF("00000", "Marker Felt.ttf", 32);
    auto player2Score = Label::createWithTTF("00000", "Marker Felt.ttf", 32);
    
    labelNode->addChild(player1, 0);
    labelNode->addChild(player2, 0);
    labelNode->addChild(player1Score, 0);
    labelNode->addChild(player2Score, 0);
    
    player1->setPosition(Vec2(0 + player1->getContentSize().width / 2 + paddingX,
                              visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player1Score->setPosition(Vec2(0 + player1->getPositionX() + player1->getContentSize().width + paddingX,
                                   visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player2Score->setPosition(Vec2(visibleSize.width - player2Score->getContentSize().width / 2 - paddingX,
                                   visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    player2->setPosition(Vec2(player2Score->getPositionX() - player2Score->getContentSize().width - paddingX,
                              visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    scene->addChild(labelNode, -1);
    
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto nodeItems = Node::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a path/walkway
    // depending upon how large the screen is we need to decide how many blocks to lay down.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto testSprite = Sprite::create("ZigzagForest_Square.png");
    
    int howMany = std::ceil(visibleSize.width / testSprite->getContentSize().width);
    
    int sX = 0; // act as a counter for setPosition x coordinate.
    int sY = 0; // act as a counter for setPosition y coordinate.
    
    playingSize = Size(visibleSize.width, visibleSize.height - testSprite->getContentSize().height);
    
    for (int i=0; i < howMany; i++)
    {
        auto sprite = Sprite::create("ZigzagForest_Square.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, 0);
    }
    
    testSprite = NULL;
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create the blocks
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    testSprite = Sprite::create("ZigzagGrass_Mud_Round.png");
    
    sX = visibleSize.width/2 - testSprite->getContentSize().width;
    sY = playingSize.height/2 - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 5; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, 0);
    }
    
    testSprite = NULL;

    scene->addChild(nodeItems, 1);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold all sprites
    // create  a few sprites
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto spriteNode = Node::create();
    
    auto sprite1 = Sprite::create("Blue_Front1.png");
    sprite1->setAnchorPoint(Vec2(0,0));
    sprite1->setPosition(100, (visibleSize.height - playingSize.height));
    spriteNode->addChild(sprite1, 1);
    
    auto sprite2 = Sprite::create("LightBlue_Front1.png");
    sprite2->setAnchorPoint(Vec2(0,0));
    sprite2->setPosition(500, (visibleSize.height - playingSize.height));
    spriteNode->addChild(sprite2, 1);
    
    auto sprite3 = Sprite::create("White_Front1.png");
    sprite3->setAnchorPoint(Vec2(0,0));
    sprite3->setPosition(800, (visibleSize.height - playingSize.height));
    spriteNode->addChild(sprite3, 1);
    
    scene->addChild(spriteNode, 1);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto menuNode = Node::create();
    
    auto menuItem1 = MenuItemFont::create("Start Game");
    menuItem1->setFontNameObj("Marker Felt.ttf");
    menuItem1->setFontSizeObj(64);
    
    menuItem1->setCallback([&](cocos2d::Ref *sender) {
       Director::getInstance()->replaceScene(Chapter2Level1::createScene());
    });
    
    auto menu = Menu::create(menuItem1, NULL);
    menuNode->addChild(menu, 0);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
Scene* Chapter3::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto dirs = Director::getInstance();
    Size visibleSize = dirs->getVisibleSize();
    Vec2 origin = dirs->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto nodeItems = Node::create();
    nodeItems->setName("nodeItems");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto menuNode = Node::create();
    menuNode->setName("menuNode");
    int index = 2;
    
    auto menuItem1 = MenuItemFont::create("First: Create a Sprite");
    menuItem1->setFontNameObj("Marker Felt.ttf");
    menuItem1->setFontSizeObj(32);
    menuItem1->setName("menuItem1");
    menuItem1->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem1->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite1");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem1");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem2");
        dnode->setVisible(true);
    });
    
    auto menuItem2 = MenuItemFont::create("Next: Create a Sprite from a Rect");
    menuItem2->setFontNameObj("Marker Felt.ttf");
    menuItem2->setFontSizeObj(32);
    menuItem2->setName("menuItem2");
    menuItem2->setVisible(false);
    menuItem2->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem2->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto newSprite = Sprite::create("Blue_Front1.png", Rect(0,0,50,50));
        newSprite->setPosition(250, 256);
        newSprite->setName("sprite2");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem2");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem3");
        dnode->setVisible(true);
    });
    
    auto menuItem3 = MenuItemFont::create("Next: Create a Sprite from SpriteFrameCache");
    menuItem3->setFontNameObj("Marker Felt.ttf");
    menuItem3->setFontSizeObj(32);
    menuItem3->setName("menuItem3");
    menuItem3->setVisible(false);
    menuItem3->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem3->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto spritecache = SpriteFrameCache::getInstance();
        spritecache->addSpriteFramesWithFile("sprites.plist");

        auto newSprite = Sprite::createWithSpriteFrameName("Blue_Front1.png");
        newSprite->setPosition(400, 256);
        newSprite->setName("sprite3");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);

        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem3");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem4");
        dnode->setVisible(true);
    });
    
    auto menuItem4 = MenuItemFont::create("Next: Create a Sprite from SpriteFrame");
    menuItem4->setFontNameObj("Marker Felt.ttf");
    menuItem4->setFontSizeObj(32);
    menuItem4->setName("menuItem4");
    menuItem4->setVisible(false);
    menuItem4->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem4->setCallback([&](cocos2d::Ref *sender) {
        auto dirs = Director::getInstance()->getRunningScene();
        auto spritecache = SpriteFrameCache::getInstance();
        spritecache->addSpriteFramesWithFile("sprites.plist");
        
        auto newspriteFrame = SpriteFrame::create("Blue_Front1.png", Rect(0,0,50,50));
        
        auto newSprite = Sprite::createWithSpriteFrame(newspriteFrame);
        newSprite->setPosition(550, 256);
        newSprite->setName("sprite4");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem4");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem5");
        dnode->setVisible(true);
    });
    
    auto menuItem5 = MenuItemFont::create("Next: Scale a Sprite");
    menuItem5->setFontNameObj("Marker Felt.ttf");
    menuItem5->setFontSizeObj(32);
    menuItem5->setName("menuItem5");
    menuItem5->setVisible(false);
    menuItem5->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem5->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite1");
        dirs->removeChildByName("sprite2");
        dirs->removeChildByName("sprite3");
        dirs->removeChildByName("sprite4");

        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite5");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto point00 = Sprite::create("dot.png");
        point00->setName("point00");
        point00->setPosition(newSprite->getPosition());
        dirs->addChild(point00,2);
        
        auto newSpriteScaleXY = Sprite::create("Blue_Front1.png");
        newSpriteScaleXY->setPosition(300,256);
        newSpriteScaleXY->setName("sprite6");
        newSpriteScaleXY->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteScaleXY->setScale(2.0f);
        dirs->addChild(newSpriteScaleXY,1);
        
        auto pointXY = Sprite::create("dot.png");
        pointXY->setName("pointXY");
        pointXY->setPosition(newSpriteScaleXY->getPosition());
        dirs->addChild(pointXY,2);
        
        auto newSpriteScaleX = Sprite::create("Blue_Front1.png");
        newSpriteScaleX->setPosition(500,256);
        newSpriteScaleX->setName("sprite7");
        newSpriteScaleX->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteScaleX->setScaleX(2.0f);
        dirs->addChild(newSpriteScaleX,1);
        
        auto pointX = Sprite::create("dot.png");
        pointX->setName("pointX");
        pointX->setPosition(newSpriteScaleX->getPosition());
        dirs->addChild(pointX,2);
        
        auto newSpriteScaleY = Sprite::create("Blue_Front1.png");
        newSpriteScaleY->setPosition(800, 256);
        newSpriteScaleY->setName("sprite8");
        newSpriteScaleY->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteScaleY->setScaleY(2.0f);
        dirs->addChild(newSpriteScaleY,1);
        
        auto pointY = Sprite::create("dot.png");
        pointY->setName("pointY");
        pointY->setPosition(newSpriteScaleY->getPosition());
        dirs->addChild(pointY,2);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem5");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem6");
        dnode->setVisible(true);
    });
    
    auto menuItem6 = MenuItemFont::create("Next: Anchor Point and Sprite");
    menuItem6->setFontNameObj("Marker Felt.ttf");
    menuItem6->setFontSizeObj(32);
    menuItem6->setName("menuItem6");
    menuItem6->setVisible(false);
    menuItem6->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem6->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite5");
        dirs->removeChildByName("sprite6");
        dirs->removeChildByName("sprite7");
        dirs->removeChildByName("sprite8");
        dirs->removeChildByName("point00");
        dirs->removeChildByName("pointXY");
        dirs->removeChildByName("pointX");
        dirs->removeChildByName("pointY");

        
        auto newSprite00 = Sprite::create("Blue_Front1.png");
        newSprite00->setPosition(100, 256);
        newSprite00->setName("sprite9");
        newSprite00->setAnchorPoint(Vec2(0,0));
        dirs->addChild(newSprite00,1);
        
        auto point00 = Sprite::create("dot.png");
        point00->setName("point00");
        point00->setPosition(newSprite00->getPosition());
        dirs->addChild(point00,2);
        
        auto newSprite01 = Sprite::create("Blue_Front1.png");
        newSprite01->setPosition(250, 256);
        newSprite01->setName("sprite10");
        newSprite01->setAnchorPoint(Vec2(0,1));
        dirs->addChild(newSprite01,1);
        
        auto point01 = Sprite::create("dot.png");
        point01->setName("point01");
        point01->setPosition(newSprite01->getPosition());
        dirs->addChild(point01,2);
        
        auto newSprite10 = Sprite::create("Blue_Front1.png");
        newSprite10->setPosition(400, 256);
        newSprite10->setName("sprite11");
        newSprite10->setAnchorPoint(Vec2(1,0));
        dirs->addChild(newSprite10,1);
        
        auto point10 = Sprite::create("dot.png");
        point10->setName("point10");
        point10->setPosition(newSprite10->getPosition());
        dirs->addChild(point10,2);
        
        auto newSprite11 = Sprite::create("Blue_Front1.png");
        newSprite11->setPosition(550, 256);
        newSprite11->setName("sprite12");
        newSprite11->setAnchorPoint(Vec2(1,1));
        dirs->addChild(newSprite11,1);
        
        auto point11 = Sprite::create("dot.png");
        point11->setName("point11");
        point11->setPosition(newSprite11->getPosition());
        dirs->addChild(point11,2);
        
        auto newSprite22 = Sprite::create("Blue_Front1.png");
        newSprite22->setPosition(700, 256);
        newSprite22->setName("sprite13");
        newSprite22->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite22,1);
        
        auto point22 = Sprite::create("dot.png");
        point22->setName("point22");
        point22->setPosition(newSprite22->getPosition());
        dirs->addChild(point22,2);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem6");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem7");
        dnode->setVisible(true);
    });

    auto menuItem7 = MenuItemFont::create("Next: Skew a Sprite");
    menuItem7->setFontNameObj("Marker Felt.ttf");
    menuItem7->setFontSizeObj(32);
    menuItem7->setName("menuItem7");
    menuItem7->setVisible(false);
    menuItem7->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem7->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite9");
        dirs->removeChildByName("sprite10");
        dirs->removeChildByName("sprite11");
        dirs->removeChildByName("sprite12");
        dirs->removeChildByName("sprite13");
        dirs->removeChildByName("point00");
        dirs->removeChildByName("point01");
        dirs->removeChildByName("point10");
        dirs->removeChildByName("point11");
        dirs->removeChildByName("point22");
        
        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite14");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto pointN = Sprite::create("dot.png");
        pointN->setName("pointN");
        pointN->setPosition(newSprite->getPosition());
        dirs->addChild(pointN,2);
        
        auto newSpriteSkewX = Sprite::create("Blue_Front1.png");
        newSpriteSkewX->setPosition(250, 256);
        newSpriteSkewX->setName("sprite15");
        newSpriteSkewX->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteSkewX->setSkewX(20.0f);
        dirs->addChild(newSpriteSkewX,1);
        
        auto pointX = Sprite::create("dot.png");
        pointX->setName("pointX");
        pointX->setPosition(newSpriteSkewX->getPosition());
        dirs->addChild(pointX,2);
        
        auto newSpriteSkewY = Sprite::create("Blue_Front1.png");
        newSpriteSkewY->setPosition(400, 256);
        newSpriteSkewY->setName("sprite16");
        newSpriteSkewY->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteSkewY->setSkewY(20.0f);
        dirs->addChild(newSpriteSkewY,1);
        
        auto pointY = Sprite::create("dot.png");
        pointY->setName("pointY");
        pointY->setPosition(newSpriteSkewY->getPosition());
        dirs->addChild(pointY,2);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem7");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem8");
        dnode->setVisible(true);
    });

    auto menuItem8 = MenuItemFont::create("Next: Rotate a Sprite");
    menuItem8->setFontNameObj("Marker Felt.ttf");
    menuItem8->setFontSizeObj(32);
    menuItem8->setName("menuItem8");
    menuItem8->setVisible(false);
    menuItem8->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem8->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite14");
        dirs->removeChildByName("sprite15");
        dirs->removeChildByName("sprite16");
        dirs->removeChildByName("pointN");
        dirs->removeChildByName("pointX");
        dirs->removeChildByName("pointY");
        
        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite17");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto point00 = Sprite::create("dot.png");
        point00->setName("point00");
        point00->setPosition(newSprite->getPosition());
        dirs->addChild(point00,2);
        
        auto newSpriteRotateP20 = Sprite::create("Blue_Front1.png");
        newSpriteRotateP20->setPosition(250, 256);
        newSpriteRotateP20->setName("sprite18");
        newSpriteRotateP20->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteRotateP20->setRotation(20.0f);
        dirs->addChild(newSpriteRotateP20,1);
        
        auto pointP20 = Sprite::create("dot.png");
        pointP20->setName("pointP20");
        pointP20->setPosition(newSpriteRotateP20->getPosition());
        dirs->addChild(pointP20,2);
        
        auto newSpriteRotateN20 = Sprite::create("Blue_Front1.png");
        newSpriteRotateN20->setPosition(400, 256);
        newSpriteRotateN20->setName("sprite19");
        newSpriteRotateN20->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteRotateN20->setRotation(-20.0f);
        dirs->addChild(newSpriteRotateN20,1);
        
        auto pointN20 = Sprite::create("dot.png");
        pointN20->setName("pointN20");
        pointN20->setPosition(newSpriteRotateN20->getPosition());
        dirs->addChild(pointN20,2);
        
        auto newSpriteRotateP60 = Sprite::create("Blue_Front1.png");
        newSpriteRotateP60->setPosition(550, 256);
        newSpriteRotateP60->setName("sprite20");
        newSpriteRotateP60->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteRotateP60->setRotation(60.0f);
        dirs->addChild(newSpriteRotateP60,1);
        
        auto pointP60 = Sprite::create("dot.png");
        pointP60->setName("pointP60");
        pointP60->setPosition(newSpriteRotateP60->getPosition());
        dirs->addChild(pointP60,2);
        
        auto newSpriteRotateN60 = Sprite::create("Blue_Front1.png");
        newSpriteRotateN60->setPosition(700, 256);
        newSpriteRotateN60->setName("sprite21");
        newSpriteRotateN60->setAnchorPoint(Vec2(0.5,0.5));
        newSpriteRotateN60->setRotation(-60.0f);
        dirs->addChild(newSpriteRotateN60,1);
        
        auto pointN60 = Sprite::create("dot.png");
        pointN60->setName("pointN60");
        pointN60->setPosition(newSpriteRotateN60->getPosition());
        dirs->addChild(pointN60,2);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem8");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem9");
        dnode->setVisible(true);
    });
    
    auto menuItem9 = MenuItemFont::create("Next: Change the Color of a Sprite");
    menuItem9->setFontNameObj("Marker Felt.ttf");
    menuItem9->setFontSizeObj(32);
    menuItem9->setName("menuItem9");
    menuItem9->setVisible(false);
    menuItem9->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem9->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite18");
        dirs->removeChildByName("sprite19");
        dirs->removeChildByName("sprite20");
        dirs->removeChildByName("sprite21");
        dirs->removeChildByName("point00");
        dirs->removeChildByName("pointP20");
        dirs->removeChildByName("pointN20");
        dirs->removeChildByName("pointP60");
        dirs->removeChildByName("pointN60");
        
        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite30");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        dirs->addChild(newSprite,1);
        
        auto newSprite2 = Sprite::create("Blue_Front1.png");
        newSprite2->setPosition(200, 256);
        newSprite2->setName("sprite31");
        newSprite2->setAnchorPoint(Vec2(0.5,0.5));
        newSprite2->setColor(Color3B(155, 200, 50));
        dirs->addChild(newSprite2,1);
        
        auto newSprite3 = Sprite::create("Blue_Front1.png");
        newSprite3->setPosition(300, 256);
        newSprite3->setName("sprite32");
        newSprite3->setAnchorPoint(Vec2(0.5,0.5));
        newSprite3->setColor(Color3B(10, 230, 100));
        dirs->addChild(newSprite3,1);
        
        auto newSprite4 = Sprite::create("Blue_Front1.png");
        newSprite4->setPosition(400, 256);
        newSprite4->setName("sprite33");
        newSprite4->setAnchorPoint(Vec2(0.5,0.5));
        newSprite4->setColor(Color3B(100, 101, 230));
        dirs->addChild(newSprite4,1);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem9");
        cnode->setVisible(false);
        auto dnode = bnode->getChildByName("menuItem10");
        dnode->setVisible(true);
    });
    
    auto menuItem10 = MenuItemFont::create("Next: Change the Color of a Sprite");
    menuItem10->setFontNameObj("Marker Felt.ttf");
    menuItem10->setFontSizeObj(32);
    menuItem10->setName("menuItem10");
    menuItem10->setVisible(false);
    menuItem10->setPosition(Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height/2).x,
                           (Vec2(origin.x+visibleSize.width/2, origin.y+visibleSize.height).y - (index) * 40));
    menuItem10->setCallback([&](cocos2d::Ref *sender) {
        // hide everything else on the screen
        auto dirs = Director::getInstance()->getRunningScene();
        dirs->removeChildByName("sprite30");
        dirs->removeChildByName("sprite31");
        dirs->removeChildByName("sprite32");
        dirs->removeChildByName("sprite33");
        
        auto newSprite = Sprite::create("Blue_Front1.png");
        newSprite->setPosition(100, 256);
        newSprite->setName("sprite34");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        newSprite->setOpacity(0.0f);
        dirs->addChild(newSprite,1);
        
        auto newSprite2 = Sprite::create("Blue_Front1.png");
        newSprite2->setPosition(200, 256);
        newSprite2->setName("sprite35");
        newSprite2->setAnchorPoint(Vec2(0.5,0.5));
        newSprite2->setOpacity(99);
        dirs->addChild(newSprite2,1);
        
        auto newSprite3 = Sprite::create("Blue_Front1.png");
        newSprite3->setPosition(300, 256);
        newSprite3->setName("sprite36");
        newSprite3->setAnchorPoint(Vec2(0.5,0.5));
        newSprite3->setOpacity(89);
        dirs->addChild(newSprite3,1);
        
        auto newSprite4 = Sprite::create("Blue_Front1.png");
        newSprite4->setPosition(400, 256);
        newSprite4->setName("sprite37");
        
        newSprite4->setAnchorPoint(Vec2(0.5,0.5));
        newSprite4->setOpacity(79);
        dirs->addChild(newSprite4,1);
        
        auto anode = dirs->getChildByName("menuNode");
        auto bnode = anode->getChildByName("menu");
        auto cnode = bnode->getChildByName("menuItem10");
        cnode->setVisible(false);
        //auto dnode = bnode->getChildByName("menuItem10");
        //dnode->setVisible(true);
    });

    auto menu = Menu::create(menuItem1, menuItem2, menuItem3, menuItem4, menuItem5, menuItem6,
                             menuItem7, menuItem8, menuItem9, menuItem10, NULL);
    menu->setName("menu");
    menuNode->addChild(menu, 1);
    menu->setPosition(Vec2::ZERO);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
Example #12
0
// on "init" you need to initialize your instance
bool Pause::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !LayerColor::initWithColor(Color4B(0,0,0,50),800,480) )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    //adding menu items
    auto Exit=MenuItemFont::create("Exit",CC_CALLBACK_1(Pause::Exit,this));
    auto Resume=MenuItemFont::create("Resume",CC_CALLBACK_1(Pause::Resume,this));
    Exit->setColor(Color3B(0,0,0));
    Exit->setFontSizeObj(40.0);
    Resume->setColor(Color3B(0,0,0));
    Resume->setFontSizeObj(40.0);

    //adding labels that will clarify graphic buttons' meanings
    auto MusicT=Label::create();
    auto AudioT=Label::create();
    MusicT->setString("Music");
    AudioT->setString("Audio");
    MusicT->setSystemFontSize(40.0);
    AudioT->setSystemFontSize(40.0);
    MusicT->setColor(Color3B(0,0,0));
    AudioT->setColor(Color3B(0,0,0));
    MusicT->setPosition(Point(visibleSize.width/2-50,(visibleSize.height/5)*4));
    AudioT->setPosition(Point(visibleSize.width/2-50,(visibleSize.height/5)*3));
    this->addChild(MusicT);
    this->addChild(AudioT);

    //creating grahic buttons
    auto MusicON=MenuItemImage::create("MUSICON.png","MUSICON.png");
    auto MusicOFF=MenuItemImage::create("MUSICOFF.png","MUSICOFF.png");
    auto AudioON=MenuItemImage::create("MUSICON.png","MUSICON.png");
    auto AudioOFF=MenuItemImage::create("MUSICOFF.png","MUSICOFF.png");

    //adding toggles to support two-state graphic buttons
    auto ToggleM=MenuItemToggle::createWithCallback(CC_CALLBACK_1(Pause::SwitchMusic,this),MusicON,MusicOFF,NULL);
    auto ToggleA=MenuItemToggle::createWithCallback(CC_CALLBACK_1(Pause::SwitchAudio,this),AudioON,AudioOFF,NULL);

    //setting items' positions
    ToggleM->setPosition(Point(visibleSize.width/2+50,(visibleSize.height/5)*4));
    ToggleA->setPosition(Point(visibleSize.width/2+50,(visibleSize.height/5)*3));
    Resume->setPosition(Point(visibleSize.width/2+50,(visibleSize.height/5)*2));
    Exit->setPosition(Point(visibleSize.width/2+50,(visibleSize.height/5)*1));

    //making sure that graphics will be displayed properly for disabled music/audio
    MusicD& md=MusicD::getHandle();

    if(!md.GetIsMusicPlaying())
    {
    	ToggleM->setSelectedIndex(1);
    }
    if(!md.GetIsAudioPlaying())
    {
    	ToggleA->setSelectedIndex(1);
    }

    //adding menu
    auto *menu=Menu::create(ToggleA,ToggleM,Resume,Exit,NULL);
    menu->setPosition(Point(0,0));
    this->addChild(menu);

    //adding touch swallowing event listener
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan=CC_CALLBACK_2(Pause::onTouchBegan,this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);

    return true;
}
Example #13
0
//------------------------------------------------------------------
//
// MenuLayerMainMenu
//
//------------------------------------------------------------------
MenuLayerMainMenu::MenuLayerMainMenu()
{
    _touchListener = EventListenerTouchOneByOne::create();
    _touchListener->setSwallowTouches(true);
    _touchListener->onTouchBegan = CC_CALLBACK_2(MenuLayerMainMenu::onTouchBegan, this);
    _touchListener->onTouchMoved = CC_CALLBACK_2(MenuLayerMainMenu::onTouchMoved, this);
    _touchListener->onTouchEnded = CC_CALLBACK_2(MenuLayerMainMenu::onTouchEnded, this);
    _touchListener->onTouchCancelled = CC_CALLBACK_2(MenuLayerMainMenu::onTouchCancelled, this);
    
    _eventDispatcher->addEventListenerWithFixedPriority(_touchListener, 1);

    // Font Item    
    auto spriteNormal = Sprite::create(s_MenuItem, Rect(0,23*2,115,23));
    auto spriteSelected = Sprite::create(s_MenuItem, Rect(0,23*1,115,23));
    auto spriteDisabled = Sprite::create(s_MenuItem, Rect(0,23*0,115,23));

    auto item1 = MenuItemSprite::create(spriteNormal, spriteSelected, spriteDisabled, CC_CALLBACK_1(MenuLayerMainMenu::menuCallback, this) );
    
    // Image Item
    auto item2 = MenuItemImage::create(s_SendScore, s_PressSendScore, CC_CALLBACK_1(MenuLayerMainMenu::menuCallback2, this) );

    // Label Item (LabelAtlas)
    auto labelAtlas = LabelAtlas::create("0123456789", "fonts/labelatlas.png", 16, 24, '.');
    auto item3 = MenuItemLabel::create(labelAtlas, CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackDisabled, this) );
    item3->setDisabledColor( Color3B(32,32,64) );
    item3->setColor( Color3B(200,200,255) );
    
    // Font Item
    auto item4 = MenuItemFont::create("I toggle enable items", [&](Ref *sender) {
		_disabledItem->setEnabled(! _disabledItem->isEnabled() );
	});

    item4->setFontSizeObj(20);
    item4->setFontName("fonts/Marker Felt.ttf");
    
    // Label Item (LabelBMFont)
    auto label = Label::createWithBMFont("fonts/bitmapFontTest3.fnt", "configuration");
    auto item5 = MenuItemLabel::create(label, CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackConfig, this));

    // Testing issue #500
    item5->setScale( 0.8f );

    // Events
    MenuItemFont::setFontName("fonts/Marker Felt.ttf");
    // Bugs Item
    auto item6 = MenuItemFont::create("Bugs", CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackBugsTest, this));

    // Font Item
    auto item7= MenuItemFont::create("Quit", CC_CALLBACK_1(MenuLayerMainMenu::onQuit, this));
    
    auto item8 = MenuItemFont::create("Remove menu item when moving", CC_CALLBACK_1(MenuLayerMainMenu::menuMovingCallback, this));
    
    auto color_action = TintBy::create(0.5f, 0, -255, -255);
    auto color_back = color_action->reverse();
    auto seq = Sequence::create(color_action, color_back, nullptr);
    item7->runAction(RepeatForever::create(seq));

    auto menu = Menu::create( item1, item2, item3, item4, item5, item6, item7, item8,  nullptr);
    menu->alignItemsVertically();
    
    
    // elastic effect
    auto s = Director::getInstance()->getWinSize();
    
    int i=0;
    for(const auto &child : menu->getChildren()) {
        auto dstPoint = child->getPosition();
        int offset = (int) (s.width/2 + 50);
        if( i % 2 == 0)
            offset = -offset;
        
        child->setPosition( Vec2( dstPoint.x + offset, dstPoint.y) );
        child->runAction(
                         EaseElasticOut::create(MoveBy::create(2, Vec2(dstPoint.x - offset,0)), 0.35f)
                         );
        i++;
    }

    _disabledItem = item3; item3->retain();
    _disabledItem->setEnabled( false );

    addChild(menu);
    menu->setPosition(Vec2(s.width/2, s.height/2));
    menu->setScale(0);
    menu->runAction(ScaleTo::create(1,1));
}