Example #1
0
const QGLFormat& getDefaultGLFormat() {
    // Specify an OpenGL 3.3 format using the Core profile.
    // That is, no old-school fixed pipeline functionality
    static QGLFormat glFormat;
    static std::once_flag once;
    std::call_once(once, [] {
        setGLFormatVersion(glFormat);
        glFormat.setProfile(QGLFormat::CoreProfile); // Requires >=Qt-4.8.0
        glFormat.setSampleBuffers(false);
        glFormat.setDepth(false);
        glFormat.setStencil(false);
        QGLFormat::setDefaultFormat(glFormat);
    });
    return glFormat;
}
Example #2
0
    QTestWindow() {
        setSurfaceType(QSurface::OpenGLSurface);

        QSurfaceFormat format;
        // Qt Quick may need a depth and stencil buffer. Always make sure these are available.
        format.setDepthBufferSize(16);
        format.setStencilBufferSize(8);
        setGLFormatVersion(format);
        format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
        format.setOption(QSurfaceFormat::DebugContext);

        setFormat(format);

        _context.setFormat(format);
        _context.create();

        show();
        makeCurrent();

        gpu::Context::init<gpu::gl::GLBackend>();

        qDebug() << (const char*)glGetString(GL_VERSION);

        //_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
        //_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false,
        //    TextRenderer::SHADOW_EFFECT);
        //_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1,
        //    false, TextRenderer::OUTLINE_EFFECT);
        //_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);

        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glClearColor(0.2f, 0.2f, 0.2f, 1);
        glDisable(GL_DEPTH_TEST);

        makeCurrent();

        resize(QSize(800, 600));
    }