void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    bool hadTransform = hasTransform();

    RenderObject::styleDidChange(diff, oldStyle);
    updateFromStyle();

    LayerType type = layerTypeRequired();
    if (type != NoLayer) {
        if (!layer()) {
            createLayer(type);
            if (parent() && !needsLayout()) {
                // FIXME: This invalidation is overly broad. We should update to
                // do the correct invalidation at RenderStyle::diff time. crbug.com/349061
                layer()->renderer()->setShouldDoFullPaintInvalidation(true);
                // FIXME: We should call a specialized version of this function.
                layer()->updateLayerPositionsAfterLayout();
            }
        }
    } else if (layer() && layer()->parent()) {
        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
        layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
        if (hadTransform)
            setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
    }

    if (layer()) {
        // FIXME: Ideally we shouldn't need this setter but we can't easily infer an overflow-only layer
        // from the style.
        layer()->setLayerType(type);
        layer()->styleChanged(diff, oldStyle);
    }
}
void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    bool hadTransform = hasTransform();

    RenderObject::styleDidChange(diff, oldStyle);
    updateFromStyle();

    LayerType type = layerTypeRequired();
    if (type != NoLayer) {
        if (!layer() && layerCreationAllowedForSubtree()) {
            if (s_wasFloating && isFloating())
                setChildNeedsLayout();
            createLayer(type);
            if (parent() && !needsLayout() && containingBlock()) {
                // FIXME: This invalidation is overly broad. We should update to
                // do the correct invalidation at RenderStyle::diff time. crbug.com/349061
                if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
                    layer()->renderer()->setShouldDoFullPaintInvalidationAfterLayout(true);
                else
                    layer()->repainter().setRepaintStatus(NeedsFullRepaint);
                // Hit in animations/interpolation/perspective-interpolation.html
                // FIXME: I suspect we can remove this assert disabler now.
                DisableCompositingQueryAsserts disabler;
                layer()->updateLayerPositionRecursive();
            }
        }
    } else if (layer() && layer()->parent()) {
        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
        setHasReflection(false);
        layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
        if (s_wasFloating && isFloating())
            setChildNeedsLayout();
        if (hadTransform)
            setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
    }

    if (layer()) {
        // FIXME: Ideally we shouldn't need this setter but we can't easily infer an overflow-only layer
        // from the style.
        layer()->setLayerType(type);
        layer()->styleChanged(diff, oldStyle);
    }

    if (FrameView *frameView = view()->frameView()) {
        bool newStyleIsViewportConstained = style()->hasViewportConstrainedPosition();
        bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition();
        if (newStyleIsViewportConstained != oldStyleIsViewportConstrained) {
            if (newStyleIsViewportConstained && layer())
                frameView->addViewportConstrainedObject(this);
            else
                frameView->removeViewportConstrainedObject(this);
        }
    }
}
void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    bool hadTransform = hasTransform();
    bool hadLayer = hasLayer();
    bool layerWasSelfPainting = hadLayer && layer()->isSelfPaintingLayer();

    RenderObject::styleDidChange(diff, oldStyle);
    updateFromStyle();

    LayerType type = layerTypeRequired();
    if (type != NoLayer) {
        if (!layer() && layerCreationAllowedForSubtree()) {
            if (s_wasFloating && isFloating())
                setChildNeedsLayout();
            createLayer(type);
            if (parent() && !needsLayout()) {
                // FIXME: We should call a specialized version of this function.
                layer()->updateLayerPositionsAfterLayout();
            }
        }
    } else if (layer() && layer()->parent()) {
        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
        setHasReflection(false);
        layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
        if (s_wasFloating && isFloating())
            setChildNeedsLayout();
        if (hadTransform)
            setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
    }

    if (layer()) {
        // FIXME: Ideally we shouldn't need this setter but we can't easily infer an overflow-only layer
        // from the style.
        layer()->setLayerType(type);

        layer()->styleChanged(diff, oldStyle);
        if (hadLayer && layer()->isSelfPaintingLayer() != layerWasSelfPainting)
            setChildNeedsLayout();
    }

    if (FrameView *frameView = view()->frameView()) {
        bool newStyleIsViewportConstained = style()->hasViewportConstrainedPosition();
        bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition();
        if (newStyleIsViewportConstained != oldStyleIsViewportConstrained) {
            if (newStyleIsViewportConstained && layer())
                frameView->addViewportConstrainedObject(this);
            else
                frameView->removeViewportConstrainedObject(this);
        }
    }
}
Example #4
0
void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    bool hadTransform = hasTransform();
    bool hadLayer = hasLayer();
    bool layerWasSelfPainting = hadLayer && layer()->isSelfPaintingLayer();

    RenderObject::styleDidChange(diff, oldStyle);
    updateFromStyle();

    if (requiresLayer()) {
        if (!layer() && layerCreationAllowedForSubtree()) {
            if (s_wasFloating && isFloating())
                setChildNeedsLayout();
            createLayer();
            if (parent() && !needsLayout() && containingBlock()) {
                layer()->repainter().setRepaintStatus(NeedsFullRepaint);
                // There is only one layer to update, it is not worth using |cachedOffset| since
                // we are not sure the value will be used.
                layer()->updateLayerPositions(0);
            }
        }
    } else if (layer() && layer()->parent()) {
        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
        setHasReflection(false);
        layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
        if (s_wasFloating && isFloating())
            setChildNeedsLayout();
        if (hadTransform)
            setNeedsLayoutAndPrefWidthsRecalc();
    }

    if (layer()) {
        layer()->styleChanged(diff, oldStyle);
        if (hadLayer && layer()->isSelfPaintingLayer() != layerWasSelfPainting)
            setChildNeedsLayout();
    }

    if (FrameView *frameView = view()->frameView()) {
        bool newStyleIsViewportConstained = style()->hasViewportConstrainedPosition();
        bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition();
        if (newStyleIsViewportConstained != oldStyleIsViewportConstrained) {
            if (newStyleIsViewportConstained && layer())
                frameView->addViewportConstrainedObject(this);
            else
                frameView->removeViewportConstrainedObject(this);
        }
    }
}