Example #1
0
void KGameChat::init(KGame* g, int msgId)
{
 qCDebug(GAMES_PRIVATE_KGAME) ;
 setMessageId(msgId);

 setKGame(g);
}
Example #2
0
void KGameDialog::slotDefault()
{
 if (!d->mGame) {
	return;
 }

//TODO *only*  call setKGame/setOwner for the *current* page!!
 setKGame(d->mGame);
 setOwner(d->mOwner);
}
Example #3
0
void KGameDialog::init(KGame* g, KPlayer* owner)
{
//AB: do we need a "Cancel" Button? currently removed

// kDebug(11001) << ": this=" << this;

 setOwner(owner);
 setKGame(g);
 if (g) {
	setAdmin(g->isAdmin());
 } else {
	setAdmin(false);
 }
}
Example #4
0
void KGameDialog::init(KGame* g, KPlayer* owner)
{
//AB: do we need a "Cancel" Button? currently removed

// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
 d = new KGameDialogPrivate;

 setOwner(owner);
 setKGame(g);
 if (g) {
	setAdmin(g->isAdmin());
 } else {
	setAdmin(false);
 }
}