void KGameChat::init(KGame* g, int msgId) { qCDebug(GAMES_PRIVATE_KGAME) ; setMessageId(msgId); setKGame(g); }
void KGameDialog::slotDefault() { if (!d->mGame) { return; } //TODO *only* call setKGame/setOwner for the *current* page!! setKGame(d->mGame); setOwner(d->mOwner); }
void KGameDialog::init(KGame* g, KPlayer* owner) { //AB: do we need a "Cancel" Button? currently removed // kDebug(11001) << ": this=" << this; setOwner(owner); setKGame(g); if (g) { setAdmin(g->isAdmin()); } else { setAdmin(false); } }
void KGameDialog::init(KGame* g, KPlayer* owner) { //AB: do we need a "Cancel" Button? currently removed // kdDebug(11001) << k_funcinfo << ": this=" << this << endl; d = new KGameDialogPrivate; setOwner(owner); setKGame(g); if (g) { setAdmin(g->isAdmin()); } else { setAdmin(false); } }