WebGLLayerWebKitThread::WebGLLayerWebKitThread() : LayerWebKitThread(WebGLLayer, 0) , m_webGLContext(0) , m_needsDisplay(false) { setLayerProgramShader(LayerProgramShaderRGBA); }
void CanvasLayerWebKitThread::setDevice(SkGpuDevice* device) { m_device = device; setLayerProgramShader(LayerProgramShaderRGBA); setNeedsDisplay(); }