Status::Status(){ setSolenoid(0); setReedSwitch(0); setVibration(0); setMic(1023); setHumidity(0.0); setTemperature(0.0); }
void set_sound_user_active(UByte user) { hw_TurnOnDSP(); audio_open(); hw_ActivateHS(); hw_InternalSpeaker(TRUE); hw_RequestLsrMicGain(); audio_stop_inband_tone(); audio_tx_unmute(); audio_rx_unmute(); setMic(2); setVolume(3); }