Example #1
0
Camera::Camera()
{
	view_matrix.setIdentity();
	eye.set(0,0,1);
	center.set(0,0,0);
	up.set(0,1,0);
	setOrthographic(-100,100,100,-100,-100,100);
}
Example #2
0
Camera::Camera()
{
    // the user expects y to be up
    setView(
    	glm::vec3(0., 0., 0.0f), 
    	glm::vec3(0., 0., -1.f),
        glm::vec3(0., 1., 0.f)
    );

    setOrthographic(0, 1, 0, 1, -1, 1);
}
Example #3
0
Camera::Camera()
{
	view_matrix.setIdentity();
	setOrthographic(-100,100,-100, 100,-100,100);
}