Camera::Camera() { view_matrix.setIdentity(); eye.set(0,0,1); center.set(0,0,0); up.set(0,1,0); setOrthographic(-100,100,100,-100,-100,100); }
Camera::Camera() { // the user expects y to be up setView( glm::vec3(0., 0., 0.0f), glm::vec3(0., 0., -1.f), glm::vec3(0., 1., 0.f) ); setOrthographic(0, 1, 0, 1, -1, 1); }
Camera::Camera() { view_matrix.setIdentity(); setOrthographic(-100,100,-100, 100,-100,100); }