const int Game::start(void) { m_window.EnableVerticalSync(true); // Score initialize if (!m_font.LoadFromFile("data/fonts/arial.ttf")) return EXIT_FAILURE; m_score.SetFont(m_font); m_score.SetString("0 : 0"); m_score.SetPosition(m_window.GetWidth()/2-(m_score.GetLocalBounds().Width/2),20); // Create all Objects m_player1.reset(new Player(m_window.GetWidth(), m_window.GetHeight(),1)); m_player2.reset(new Player(m_window.GetWidth(), m_window.GetHeight(),2)); m_ball.reset(new Ball(m_window.GetWidth(), m_window.GetHeight(), *m_soundmanager)); m_clock.Restart(); while (m_window.IsOpen()) { if(!m_pause) { m_window.Clear(); update(); draw(); m_window.Display(); } while (m_window.PollEvent(m_event)) { if (m_event.Type == sf::Event::LostFocus) { setPause(true); } else if(m_event.Type == sf::Event::GainedFocus) { setPause(false); } else if (m_event.Type == sf::Event::Closed) { m_window.Close(); } } } return 0; }
void OgreApp::activatePerformLeftMove() { player->addAction(ACTION_SWIPE_LEFT); switch (gameState) { case STATE_PLAY: { if (pause) { setPause(false); } else { if (player->setVineDirRequest(Util::rightOf(player->getVineDest())) && !tunnel->isDone()) { float val = player->getDesireRoll(); player->setDesireRoll(val + 45); } globals.moveLeft = true; } break; } case STATE_PROMPT: { gameState = STATE_PLAY; levelMgr->repeatPreviousPhase(); setLevel(); break; } } }
void OgreApp::activatePerformRightMove() { player->addAction(ACTION_SWIPE_RIGHT); switch (gameState) { case STATE_PLAY: { if (pause) { setPause(false); } else { if (player->setVineDirRequest(Util::leftOf(player->getVineDest())) && !tunnel->isDone()) { float val = player->getDesireRoll(); player->setDesireRoll(val - 45); } globals.moveRight = true; } break; } case STATE_PROMPT: { gameState = STATE_PLAY; setLevel(FAIL); break; } } }
void MD_Parola::begin(uint8_t numZones) { _D.begin(); // Set up the MAX72XX library // The MAX72XX is in power-saving mode on startup, // we have to do a wakeup call, set the brightness, enable updates and clear the display _D.control(MD_MAX72XX::INTENSITY, MAX_INTENSITY/2); _D.control(MD_MAX72XX::SHUTDOWN, MD_MAX72XX::OFF); _D.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON); // Create the zone objects _numZones = numZones; _Z = new MD_PZone[_numZones]; if (_numZones == 1) setZone(0, 0, _numModules-1); for (uint8_t i=0; i<_numZones; i++) _Z[i].begin(&_D); // initialise options for all zones setSpeed(10); setPause(10*getSpeed()); setCharSpacing(1); setTextAlignment(LEFT); setTextEffect(PRINT, NO_EFFECT); setTextBuffer(NULL); setInvert(false); displaySuspend(false); displayClear(); // Now set the default viewing parameters for this library _D.setFont(NULL); }
void MD_Parola::begin(uint8_t numZones) { _D.begin(); // Create the zone objects _numZones = numZones; _Z = new MD_PZone[_numZones]; if (_numZones == 1) setZone(0, 0, _numModules-1); for (uint8_t i=0; i<_numZones; i++) _Z[i].begin(&_D); // initialise options for all zones setSpeed(10); setPause(10*getSpeed()); setCharSpacing(1); setTextAlignment(LEFT); setTextEffect(PRINT, NO_EFFECT); setTextBuffer(NULL); setInvert(false); displaySuspend(false); displayClear(); // Now set the default viewing parameters for this library _D.setFont(NULL); }
FrameManager::FrameManager(boost::shared_ptr<tf::TransformListener> tf) { if (!tf) tf_.reset(new tf::TransformListener(ros::NodeHandle(), ros::Duration(10*60), true)); else tf_ = tf; setSyncMode( SyncOff ); setPause(false); }
void Mouth::activate() { if (_state != kStateDeactivated) return; _state = kStateActivated; setPause(false); }
User::User(QObject *parent, DatabaseManager* dbmanager) : QObject(parent) { mydbmanager = dbmanager; getUser(); qDebug() << "calories in 60min gym workout: " << calculateBurntCalories(110); qDebug() << "user created"; setPause(2); }
bool CimAcqImec::pause( bool pause, bool changed ) { if( pause ) { setPause( true ); while( !isPauseAck() ) usleep( 0.01 * 1e6 ); return _pauseAcq(); } else if( _resumeAcq( changed ) ) { setPause( false ); setPauseAck( false ); } return true; }
void MD_Parola::displayZoneText(uint8_t z, char *pText, textPosition_t align, uint16_t speed, uint16_t pause, textEffect_t effectIn, textEffect_t effectOut) { setTextBuffer(z, pText); setTextAlignment(z, align); setSpeed(z, speed); setPause(z, pause); setTextEffect(z, effectIn, effectOut); displayReset(z); }
void CTetrisTimer::code() { setPause(); laskuri = 1; while(m_intIsRunning) { Sleep(1000); //EnterCriticalSection(&sync); tick(); //LeaveCriticalSection(&sync); } }
//------------------------------------------------------------------------ Timer::Timer(Clock& clock): _clock(clock){ // unpause the timer and set default scaling setPause(false); setScale (1.0f); setFixFrameRate(false); // set default values _currentTime = 0; _frameTime = 0; }
void BcmPort::program(const shared_ptr<Port>& port) { setIngressVlan(port); setSpeed(port); setPause(port); // Update FEC settings if needed. Note this is not only // on speed change as the port's default speed (say on a // cold boot) maybe what is desired by the config. But we // may still need to enable FEC setFEC(port); // Update Tx Setting if needed. setTxSetting(port); setSflowRates(port); }
bool GameEngine::update() { if (_deathTheme.getStatus() == sf::SoundSource::Playing and _menu.getGen() == mode::gen::MENU) { _deathTheme.stop(); _menuTheme.play(); _menuTheme.setLoop(true); } _isInit = true; _context.updateInputs(_input); _context.updateClock(_clock); if ((_input.getKey(SDLK_ESCAPE) and played == false) or _input.getInput(SDL_QUIT) or _menu.getMode() == mode::menu::QUIT or (_menu.getGen() == mode::gen::GAME_OVER and _menu.getMode() == mode::game_over::QUIT)) return (false); if (_menu.getGen() == mode::gen::MENU and played == false) mainMenu(); else if (_menu.getGen() == mode::gen::GAME) gameHandle(); else if (_menu.getGen() == mode::gen::OPTION) optionHandle(); else if (_menu.getGen() == mode::gen::CREDIT) creditHandle(); if (_menu.getGen() == mode::gen::GAME_OVER) goHandle(); if (_input.getKey(SDLK_ESCAPE) and _pause.getPause()) { usleep(100000); _pause.stopPause(); _pause.resetMode(); _battleTheme.play(); _battleTheme.setLoop(true); } else if (_pause.getPause()) pauseHandle(); else if (_input.getKey(SDLK_ESCAPE) and played == true) _pause.startPause(); if (_pause.getPause()) setPause(); else if (played == true) affObj(); if (_menu.getSubMode() == mode::load::SOLO and played and std::find(_objs.begin(), _objs.end(), _player) == _objs.end()) soloEnd(); else if (_menu.getSubMode() == mode::load::MULTI and played) multiEnd(); return true; }
void OgreApp::activatePerformSingleTap(float x, float y) { player->addAction(ACTION_SINGLE_TAP); if (x >= globals.pauseButton_posX && x <= globals.pauseButton_posX + globals.pauseButton_width && y >= globals.pauseButton_posY && y <= globals.pauseButton_posY + globals.pauseButton_posY) { if (!pause) setPause(true); } #ifdef DEBUG_MODE else if (y <= 100 && x <= globals.screenWidth / 2) { setLevel(EVEN, false); } else if (y <= 100 && x > globals.screenWidth / 2) { setLevel(EVEN); } #endif }
bool Breath::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_ID::PAUSE: setPause(v.toDouble()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } triggerLayout(); setGenerated(false); return true; }
void Plugin::Handle (Entity e) { auto player = PlayerTab_->GetPlayer (); if (e.Mime_ == "x-leechcraft/power-state-changed") { if (e.Entity_ == "Sleeping") { player->SavePlayState (true); player->setPause (); } else if (e.Entity_ == "WokeUp") { player->RestorePlayState (); Core::Instance ().GetRadioManager ()->HandleWokeUp (); } return; } QString path = e.Entity_.toString (); const QUrl& url = e.Entity_.toUrl (); if (path.isEmpty () && url.isValid () && url.scheme () == "file") path = url.toLocalFile (); if (e.Parameters_ & Internal) { /* TODO auto obj = Phonon::createPlayer (Phonon::NotificationCategory, path); obj->play (); connect (obj, SIGNAL (finished ()), obj, SLOT (deleteLater ())); */ return; } if (!(e.Parameters_ & FromUserInitiated)) return; player->Enqueue ({ AudioSource (url) }, false); if (e.Additional_ ["Action"] == "AudioEnqueuePlay") player->AddToOneShotQueue (url); }
void QSFcanvas::keyReleaseEvent(QKeyEvent * e){ if(e->key() == Qt::Key_Q){ leftPressed = false; emit takeContr(false); } if(e->key() == Qt::Key_D){ rightPressed = false; emit takeContr(false); } if(e->key() == Qt::Key_Space){ pause(); emit setPause(); } if(e->key() == Qt::Key_Shift){ emit activBoost(false); } }
void Soloud::schedulePause(handle aVoiceHandle, time aTime) { if (aTime <= 0) { setPause(aVoiceHandle, 1); return; } if (mLockMutexFunc) mLockMutexFunc(mMutex); int ch = getVoiceFromHandle(aVoiceHandle); if (ch == -1) { if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex); return; } mVoice[ch]->mPauseScheduler.set(1, 0, aTime, mVoice[ch]->mStreamTime); if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex); }
void dialogs::help() { emit setPause(true); dial=new QWidget(0); QVBoxLayout *vblayout=new QVBoxLayout(); QPushButton *okb=new QPushButton("OK"); QLabel *lbl=new QLabel(QString::fromUtf8( "<H4><CENTER>Помощь</CENTER></H4>" "<b>Влево,Вправо</b> Переместить фигуру<br>" "<b>Вниз</b> Сбросить фигуру<br>" "<b>Pause</b> Пауза<br>" "<b>CTRL+N</b> Новая игра<br>")); vblayout->addWidget(lbl); vblayout->addWidget(okb); connect(okb,SIGNAL(clicked()),this,SLOT(quit())); dial->setLayout(vblayout); dial->show(); }
bool LayoutBreak::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_LAYOUT_BREAK: setLayoutBreakType(LayoutBreakType(v.toInt())); break; case P_PAUSE: setPause(v.toDouble()); break; default: if (!Element::setProperty(propertyId, v)) return false; break; } score()->setLayoutAll(true); setGenerated(false); return true; }
void dialogs::setSize() { emit setPause(true); QVBoxLayout *vblayout=new QVBoxLayout(); QHBoxLayout *hblayout=new QHBoxLayout(); dial=new QWidget(0); QLabel h(QString::fromUtf8("Высота:")); QLabel w(QString::fromUtf8("Ширина:")); spbHeight=new QSpinBox(); spbWidth =new QSpinBox(); QPushButton *okb=new QPushButton("OK"); QPushButton *chb=new QPushButton(QString::fromUtf8("Отмена")); connect(chb,SIGNAL(clicked()),this,SLOT(quit())); connect(okb,SIGNAL(clicked()),this,SLOT(getSize())); spbHeight->setRange(10,40); spbHeight->setSuffix(QString::fromUtf8(" клеток")); spbHeight->setWrapping(true); spbHeight->setValue(10); spbWidth->setRange(10,40); spbWidth ->setSuffix(QString::fromUtf8(" клеток")); spbWidth->setWrapping(true); spbWidth->setValue(20); hblayout->addWidget(okb); hblayout->addWidget(chb); vblayout->addWidget(&h); vblayout->addWidget(spbHeight); vblayout->addWidget(&w); vblayout->addWidget(spbWidth); vblayout->addLayout(hblayout); dial->setFixedSize(200,200); dial->setWindowTitle(QString::fromUtf8("Настройки")); dial->setLayout(vblayout); dial->show(); }
Mouth::Mouth(const ANIFile &ani, const CMPFile &cmp, uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite) : ANIObject(ani) { _sprite = new ANIObject(cmp); _sprite->setAnimation(mouthSprite); _sprite->setVisible(true); for (int i = 0; i < kFloorCount; i++) { _floor[i] = new ANIObject(cmp); _floor[i]->setAnimation(floorSprite); _floor[i]->setVisible(true); } _state = kStateDeactivated; setAnimation(mouthAnim); setMode(kModeOnce); setPause(true); setVisible(true); }
int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: setPlay(); break; case 1: setPause(); break; case 2: changeSide(); break; case 3: setPenalty(); break; case 4: setFreekick(); break; case 5: setGoalkick(); break; case 6: setFreeball(); break; case 7: setInicialPosition(); break; case 8: cleanFutRobot(); break; default: ; } _id -= 9; } return _id; }
bool Game2D::event(QEvent *event){ //qDebug () << event->type(); if (event->type() == QEvent::KeyPress) { QKeyEvent *ke = static_cast<QKeyEvent *>(event); if (!state_) state_=1; else{ if (state_==2) start (); } switch (ke->key()){ case Qt::Key_Up: case Qt::Key_W: direction_=UP; break; case Qt::Key_Right: case Qt::Key_D: direction_=RIGHT; break; case Qt::Key_Down: case Qt::Key_S: direction_=DOWN; break; case Qt::Key_Left: case Qt::Key_A: direction_=LEFT; break; case Qt::Key_Shift: ship_.setFire(1); break; case Qt::Key_Tab: nextLevel (); break; case Qt::Key_Backspace: prevLevel (); break; case Qt::Key_Pause: setPause (); break; } return true; } return QWidget::event(event); }
void dialogs::quit() { emit setPause(false); dial->close(); }
void dialogs::getSize() { emit changeSize(dialogs::spbWidth->value(),dialogs::spbHeight->value()); emit setPause(false); quit(); }
bool OgreApp::keyPressed(const OIS::KeyEvent &keyEventRef) { #if !defined(OGRE_IS_IOS) OgreFramework::getSingletonPtr()->keyPressed(keyEventRef); switch (keyEventRef.key) { case OIS::KC_LEFT: { player->setKeyLeft(true); if (player->checkPerformLeftMove(true)) activatePerformLeftMove(); break; } case OIS::KC_RIGHT: { player->setKeyRight(true); player->resetCursorMoved(); if (player->checkPerformRightMove(true)) activatePerformRightMove(); break; } case OIS::KC_UP: { player->setKeyUp(true); if (player->getSpeedControl() == SPEED_CONTROL_FLEXIBLE) { int s = player->getBaseSpeed(); if (s + 1 <= globals.maxCamSpeed) s++; player->setBaseSpeed(s); } break; } case OIS::KC_DOWN: { player->setKeyDown(true); if (player->getSpeedControl() == SPEED_CONTROL_FLEXIBLE) { int s = player->getBaseSpeed(); if (s - 1 >= globals.minCamSpeed) s--; player->setBaseSpeed(s); } break; } case OIS::KC_P: { setPause(!pause); break; } case OIS::KC_MINUS: { endLevel(FAIL); setLevel(FAIL); break; } case OIS::KC_EQUALS: { endLevel(PASS); setLevel(PASS); break; } case OIS::KC_X: { player->changeMovementMode(); break; } case OIS::KC_C: { player->setShowCombo(player->getShowCombo() ? 0 : 1); break; } case OIS::KC_SPACE: { player->setKeySpace(true); activatePerformDoubleTap(0, 0); break; } case OIS::KC_Z: { activatePerformBeginLongPress(); break; } default: break; } #endif return true; }
void OgreApp::setLevel(Evaluation forced, bool forward) { globals.clearMessage(); std::vector<NavigationLevel> navLevels; if (tunnel) { levelMgr->updatePlayerSkill(tunnel, forced); if (forward) levelMgr->incrementSchedIndex(); else levelMgr->decrementSchedIndex(); navLevels = tunnel->getNavLevels(); player->unlink(); tunnel->unlink(); hud->unlink(); } // Don't gen a new tunnel if our schedule is over if (!predictSessionOver()) { tunnel = levelMgr->getNextLevel(tunnel); if (navLevels.size() <= 0) // First stage { globals.appendMessage("\n\nSession No: " + Util::toStringInt(player->getSkillLevel().sessionID), MESSAGE_NORMAL); } } // Link/Relink Pointers tunnel->link(player, hud); player->link(tunnel, hud); hud->init(tunnel, player); if (!predictSessionOver()) { // If repeated, repeat the same navigation level if (levelMgr->isRepeatingPhase()) tunnel->setNavigationLevels(navLevels); else tunnel->setNavigationLevels(); tunnel->constructTunnel(globals.tunnelSections); // If nback is same then panels are changing, keep speed same player->setCamPos(tunnel->getStart() + tunnel->getCurrent()->getForward() * globals.tunnelSegmentDepth); player->setCamRot(tunnel->getCurrent()->getQuaternion()); player->setDesireRot(player->getCamRot()); player->newTunnel(musicMode == MUSIC_ENABLED); Plane plane; switch (globals.setSkyBox) { case 0: plane.d = 3000; plane.normal = Ogre::Vector3(0, 0, 1); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0); OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f)); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState(); break; case 1: plane.d = 160; plane.normal = Ogre::Vector3(0, 0, 1); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/TestSkyPlane0", 1.9, 1, true); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue(1.0, 0.95, 0.3, 0.0), 0.0, 500.0, 800.0); OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f)); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState(); break; default: plane.d = 3000; plane.normal = Ogre::Vector3(0, 0, 1); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setSkyPlane(true, plane, "General/SpaceSkyPlane", 80, 4, true); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::ZERO, 0.0, 300.0, 600.0); OgreFramework::getSingletonPtr()->m_pViewportMain->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.0f, 1.0f)); OgreFramework::getSingletonPtr()->m_pSceneMgrMain->getSkyPlaneNode()->resetToInitialState(); break; } } // Stop the game setPause(true); }
void EngineStage::keyPressed(const OIS::KeyEvent &keyEventRef) { switch (keyEventRef.key) { case OIS::KC_W: { player->setKeyUp(true); break; } case OIS::KC_A: { player->setKeyLeft(true); break; } case OIS::KC_S: { player->setKeyDown(true); break; } case OIS::KC_D: { player->setKeyRight(true); break; } case OIS::KC_SPACE: { player->setKeySpace(true); break; } case OIS::KC_LEFT: { activatePerformLeftMove(); break; } case OIS::KC_RIGHT: { activatePerformRightMove(); break; } case OIS::KC_UP: { activatePerformSwipeUp(); break; } case OIS::KC_DOWN: { activatePerformSwipeDown(); break; } case OIS::KC_1: { if (tunnel && tunnel->isMultiCollectionTask()) { player->setToggleBack(3); tunnel->respondToToggleCheat(); } break; } case OIS::KC_2: { if (tunnel && tunnel->isMultiCollectionTask()) { player->setToggleBack(2); tunnel->respondToToggleCheat(); } break; } case OIS::KC_3: { if (tunnel && tunnel->isMultiCollectionTask()) { player->setToggleBack(1); tunnel->respondToToggleCheat(); } break; } case OIS::KC_4: { if (tunnel && tunnel->isMultiCollectionTask()) { // Bad hack but // Don't show 3-Back for multi-collection tasks of 1 or less. if (player->getLevelRequestRow() > 0) player->setToggleBack(0); tunnel->respondToToggleCheat(); } break; } case OIS::KC_P: { if (stageState == STAGE_STATE_RUNNING) { setPause(true); globals.appendMessage("\n\nPaused", MESSAGE_NORMAL); stageState = STAGE_STATE_PAUSE; } else { setPause(false); stageState = STAGE_STATE_RUNNING; } break; } case OIS::KC_Z: { activatePerformBeginLongPress(); break; } case OIS::KC_X: { if (stageState == STAGE_STATE_RUNNING) player->performPowerUp("TractorBeam"); break; } case OIS::KC_C: { player->setPowerUp("TimeWarp", true); if (stageState == STAGE_STATE_RUNNING) player->performPowerUp("TimeWarp"); break; } case OIS::KC_V: { if (stageState == STAGE_STATE_RUNNING) player->performPowerUp("Shields"); break; } #ifdef DEBUG_MODE case OIS::KC_K: { if (stageState == STAGE_STATE_RUNNING) tunnel->setDone(FAIL); break; } case OIS::KC_L: { if (stageState == STAGE_STATE_RUNNING) tunnel->setDone(PASS); break; } case OIS::KC_G: { player->setGodMode(!player->getGodMode()); std::cout << "God Mode: " << player->getGodMode() << std::endl; break; } #endif default: break; } }