CsceneRender::CsceneRender(unsigned int ww, unsigned int hh, float hAp, float vAp, float nearZ, float farZ, const std::string & label, bool visible) : Window(visible), view_point_() { //init window and GL state setRenderParameters(ww, hh, hAp, vAp, nearZ, farZ); initWindow(label); this->initGL(); //init model render lists modelList = glGenLists(1); }
/*-<==>----------------------------------------------------------------- / /---------------------------------------------------------------------*/ CCamera::CCamera() { // Initialize with some default parameters setRenderParameters(320, 240, 60.0f); setView(VECTOR(0,0,0), VECTOR(0,0,1)); }