//创造场景
Scene *GameOver::createScene(const std::string &scoreInfo) {
    auto scene = Scene::create();
    auto layer = GameOver::create();
    layer->setScoreInfo(scoreInfo);
    scene->addChild(layer);

    return scene;
}
Example #2
0
void
VcfWriterRnaSV::
writeSV(
    const SVCandidateSetData& svData,
    const SVCandidateAssemblyData& adata,
    const SVCandidate& sv,
    const SVId& svId,
    const SVScoreInfo& baseInfo,
    const SVScoreInfoRna& rnaInfo,
    const EventInfo& event)
{
    //TODO: this is a lame way to customize subclass behavior:
    setScoreInfo(baseInfo);
    _rnaInfoPtr =&rnaInfo;

    writeSVCore(svData, adata, sv, svId, event, true);

    clearScoreInfo();
    _rnaInfoPtr =nullptr;
}
void
VcfWriterSomaticSV::
writeSV(
    const SVCandidateSetData& svData,
    const SVCandidateAssemblyData& adata,
    const SVCandidate& sv,
    const SVId& svId,
    const SVScoreInfo& baseInfo,
    const SVScoreInfoSomatic& somaticInfo,
    const EventInfo& event,
    const SVScoreInfoSomatic& singleJunctionSomaticInfo)
{
    //TODO: this is a lame way to customize subclass behavior:
    setScoreInfo(baseInfo);
    _somaticInfoPtr=&somaticInfo;
    _singleJunctionSomaticInfoPtr=&singleJunctionSomaticInfo;

    writeSVCore(svData, adata, sv, svId, event);

    clearScoreInfo();
    _somaticInfoPtr=NULL;
    _singleJunctionSomaticInfoPtr=NULL;
}