Example #1
0
void InterfaceHandler::clearData()
{
    clearComment();
    setMoveData(0, true, 0, 0, false, false, false);
//    modeButton->setOn(false);
	  mainWidget->setToolsTabWidget(tabNormalScore);
    mainWidget->editButtonGroup->setButton(0);
//    editTools->hide();
    normalTools->capturesBlack->setText("0");
    normalTools->capturesWhite->setText("0");
	
    if (board->getGameMode() != modeObserve && 
		board->getGameMode() != modeMatch &&
		board->getGameMode() != modeTeach)
    {
		normalTools->pb_timeBlack->setText("00:00");
		normalTools->pb_timeWhite->setText("00:00");
    }
    normalTools->show();
    scoreButton->setOn(false);
    editPaste->setEnabled(false);
    editPasteBrother->setEnabled(false);
    slider->setValue(0);
    setSliderMax(SLIDER_INIT);
    scored_flag = false;
}
Example #2
0
void InterfaceHandler::setMoveData(int n, bool black, int brothers, int sons, bool hasParent,
								   bool hasPrev, bool hasNext, int lastX, int lastY)
{
    QString s(QObject::tr("Move") + " ");
    s.append(QString::number(n));
    if (lastX >= 1 && lastX <= board->getBoardSize() && lastY >= 1 && lastY <= board->getBoardSize())
    {
		s.append(" (");
		s.append(black ? QObject::tr("W")+" " : QObject::tr("B")+" ");
		s.append(QString(QChar(static_cast<const char>('A' + (lastX<9?lastX:lastX+1) - 1))) +
			QString::number(board->getBoardSize()-lastY+1) + ")");
    }
    else if (lastX == 20 && lastY == 20)  // Pass
    {
		s.append(" (");
		s.append(black ? QObject::tr("W")+" " : QObject::tr("B")+" ");
		s.append(" " + QObject::tr("Pass") + ")");
    }
    
    moveNumLabel->setText(s);
    statusTurn->setText(" " + s.right(s.length() - 5) + " ");  // Without 'Move '
	
    statusNav->setText(" " + QString::number(brothers) + "/" + QString::number(sons));
    
    s = black ? QObject::tr("Black to play") : QObject::tr("White to play");
    turnLabel->setText(s);
	
    s = "";
    s.append(QString::number(brothers));
    if (brothers == 1)
		s.append(" " + QObject::tr("brother") + "\n");
    else
		s.append(" " + QObject::tr("brothers") + "\n");
    s.append(QString::number(sons));
    if (sons == 1)
		s.append(" " + QObject::tr("son"));
    else
		s.append(" " + QObject::tr("sons"));
    varLabel->setText(s);
	
	if (board->getGameMode() == modeNormal || board->getGameMode() == modeEdit)
	{
		// Update the toolbar buttons
		navPrevVar->setEnabled(hasPrev);
		navNextVar->setEnabled(hasNext);
		navBackward->setEnabled(hasParent);
		navForward->setEnabled(sons);
		navFirst->setEnabled(hasParent);
		navStartVar->setEnabled(hasParent);
		navMainBranch->setEnabled(hasParent);
		navLast->setEnabled(sons);
		navNextBranch->setEnabled(sons);
		navSwapVariations->setEnabled(hasPrev);
		navPrevComment->setEnabled(hasParent);
		navNextComment->setEnabled(sons);
    		navIntersection->setEnabled(true); //SL added eb 11
		
		slider->setEnabled(true);
	}
	else  if (board->getGameMode() == modeObserve)  // add eb 8
	{
		// Update the toolbar buttons
		navBackward->setEnabled(hasParent);
		navForward->setEnabled(sons);
		navFirst->setEnabled(hasParent);
		navLast->setEnabled(sons);
		navPrevComment->setEnabled(hasParent);
		navNextComment->setEnabled(sons);
		navIntersection->setEnabled(true);  //SL added eb 11

		slider->setEnabled(true);

		board->getBoardHandler()->display_incoming_move = !bool(sons);            //SL added eb 9 - This is used to know whether we are browsing through a game or at the last move

	}
	else                                               //end add eb 8
		slider->setDisabled(true);
	
    // Update slider
  mainWidget->toggleSliderSignal(false);

  int mv = slider->maxValue();                            // add eb 8
  int v = slider->value();
    
  if (slider->maxValue() < n)
		  setSliderMax(n);
                                                                  // we need to be carefull with the slider
  if (board->getGameMode() != modeObserve ||                    // normal case, slider is moved
    (board->getGameMode() == modeObserve && mv >= n) ||       // observing, but browsing (no incoming move)
    (board->getGameMode() == modeObserve && mv < n && v==n-1))// observing, but at the last move, and an incoming move occurs 
          slider->setValue(n);
          
                                                             // end add eb 8
      
    mainWidget->toggleSliderSignal(true);
}
Example #3
0
/*
 * displays the informations relative to a move on the board window
 */
void InterfaceHandler::setMoveData(int n, bool black, int brothers, int sons, bool hasParent, bool hasPrev, bool hasNext, int lastX, int lastY)
{
	// move number
	QString s(QObject::tr("Move") + " ");
	s.append(QString::number(n));
	
	// color and coordinates
	if (lastX >= 1 && lastX <= boardwindow->getBoardSize() && lastY >= 1 && lastY <= boardwindow->getBoardSize())
	{
		s.append(" (");
		s.append(black ? QObject::tr("W")+" " : QObject::tr("B")+" ");
		s.append(QString(QChar(static_cast<const char>('A' + (lastX<9?lastX:lastX+1) - 1))) +
			QString::number(boardwindow->getBoardSize()-lastY+1) + ")");
	}

	//pass move
	else if (lastX == 20 && lastY == 20)
	{
		s.append(" (");
		s.append(black ? QObject::tr("W")+" " : QObject::tr("B")+" ");
		s.append(" " + QObject::tr("Pass") + ")");
	}

    boardwindow->moveNumLabel->setText(s);
//	statusTurn->setText(" " + s.right(s.length() - 5) + " ");  // Without 'Move '
	
//	statusNav->setText(" " + QString::number(brothers) + "/" + QString::number(sons));

	// set turn information (and color on the edit button)
	s = black ? QObject::tr("Black to play") : QObject::tr("White to play");
	boardwindow->getUi()->turnLabel->setText(s);
	
	boardwindow->getUi()->colorButton->setIcon(black ? QIcon(":/boardicons/resources/pics/stone_black.png") : QIcon(":/boardicons/resources/pics/stone_white.png") );

	// sons and variatons display
	s = "";
	s.append(QString::number(brothers));
	if (brothers == 1)
		s.append(" " + QObject::tr("brother") + "\n");
	else
		s.append(" " + QObject::tr("brothers") + "\n");

	s.append(QString::number(sons));
	if (sons == 1)
		s.append(" " + QObject::tr("son"));
	else
		s.append(" " + QObject::tr("sons"));
	boardwindow->getUi()->varLabel->setText(s);
	
	if(boardwindow->getGameMode() == modeReview)
	{
		/* For now, just disable navigation if its in the review mode, they can always duplicate
		 * the board and a lot more is necessary for qgo to do reviews. */
		boardwindow->getUi()->navPrevVar->setEnabled(false);
		boardwindow->getUi()->navNextVar->setEnabled(false);
		boardwindow->getUi()->navBackward->setEnabled(false);
		boardwindow->getUi()->navForward->setEnabled(false);
		boardwindow->getUi()->navFirst->setEnabled(false);
		boardwindow->getUi()->navStartVar->setEnabled(false);
		boardwindow->getUi()->navMainBranch->setEnabled(false);
		boardwindow->getUi()->navLast->setEnabled(false);
		boardwindow->getUi()->navNextBranch->setEnabled(false);
		boardwindow->getUi()->swapVarButton->setEnabled(false);
		boardwindow->getUi()->navPrevComment->setEnabled(false);
		boardwindow->getUi()->navNextComment->setEnabled(false);
		boardwindow->getUi()->navIntersection->setEnabled(false);
		
		boardwindow->getUi()->slider->setEnabled(false);
	}
	else if (boardwindow->getGameMode() == modeNormal || boardwindow->getGameMode() == modeObserve )//|| board->getGameMode() == modeEdit)
	{
		// Update the toolbar buttons
		boardwindow->getUi()->navPrevVar->setEnabled(hasPrev);
		boardwindow->getUi()->navNextVar->setEnabled(hasNext);
		boardwindow->getUi()->navBackward->setEnabled(hasParent);
		boardwindow->getUi()->navForward->setEnabled(sons);
		boardwindow->getUi()->navFirst->setEnabled(hasParent);
		boardwindow->getUi()->navStartVar->setEnabled(hasParent);
		boardwindow->getUi()->navMainBranch->setEnabled(hasParent);
		boardwindow->getUi()->navLast->setEnabled(sons);
		boardwindow->getUi()->navNextBranch->setEnabled(sons);
		boardwindow->getUi()->swapVarButton->setEnabled(hasPrev);
		boardwindow->getUi()->navPrevComment->setEnabled(hasParent);
		boardwindow->getUi()->navNextComment->setEnabled(sons);
		boardwindow->getUi()->navIntersection->setEnabled(true);
		
		boardwindow->getUi()->slider->setEnabled(true);
	}
/*	else  if (board->getGameMode() == modeObserve)
	{
		// Update the toolbar buttons
		navBackward->setEnabled(hasParent);
		navForward->setEnabled(sons);
		navFirst->setEnabled(hasParent);
		navLast->setEnabled(sons);
		navPrevComment->setEnabled(hasParent);
		navNextComment->setEnabled(sons);
		navIntersection->setEnabled(true);

		slider->setEnabled(true);

//		board->getBoardHandler()->display_incoming_move = !bool(sons);

	}
	else
		slider->setDisabled(true);
*/	
	// Update slider
	boardwindow->getUi()->slider->blockSignals (true);

//	int mv = boardwindow->getUi()->slider->maximum();
//	int v = boardwindow->getUi()->slider->value();

	if (boardwindow->getUi()->slider->maximum() < n)
		  setSliderMax(n);

	// we need to be carefull with the slider :
	// normal case, slider is moved
//	if (board->getGameMode() != modeObserve ||
	// observing, but browsing (no incoming move)
//	(board->getGameMode() == modeObserve && mv >= n) ||
	// observing, but at the last move, and an incoming move occurs 
//	(board->getGameMode() == modeObserve && mv < n && v==n-1))
		boardwindow->getUi()->slider->setValue(n);

	boardwindow->getUi()->slider->blockSignals (false);
}