void Tutorial::Crash()// draws the animation for a crash and pasticles that fly out from there
{
	//animation code
	auto spritecache = SpriteFrameCache::getInstance();
	spritecache->addSpriteFramesWithFile("GameScreen/explosion.plist");
	cocos2d::SpriteFrame* spriteFrame = spritecache->getSpriteFrameByName("explosion0.png");
	cocos2d::Vector<cocos2d::Sprite *> m_aiSprites;
	cocos2d::Vector<cocos2d::SpriteFrame*> m_animFrames;
	for (int i = 0; i < 23; i++)
	{
		// Get a SpriteFrame using a name from the spritesheet .plist file.
		m_animFrames.pushBack(spritecache->getSpriteFrameByName("explosion" + std::to_string(i) + ".png"));
	}
	// Create the animation out of the frames.
	Animation* animation = Animation::createWithSpriteFrames(m_animFrames, 0.065);
	Animate* animate = Animate::create(animation);
	// Create a sprite using any one of the SpriteFrames
	// This is so we get a sprite of the correct dimensions.
	auto sprite = Sprite::createWithSpriteFrame(m_animFrames.at(0));
	// Run and repeat the animation.
	sprite->setScale(3.0f);
	sprite->runAction(RepeatForever::create(animate));
	sprite->setPosition(Vec2(player->getPosition().x, player->getPosition().y - 5));
	this->addChild(sprite, 10);
	m_aiSprites.pushBack(sprite);


	//code for the particles that will be coloured orange
	auto size = Director::getInstance()->getWinSize();
	auto m_emitter = ParticleExplosion::createWithTotalParticles(900);
	m_emitter->setDuration(-1);
	m_emitter->setGravity(Point(0, -240));
	m_emitter->setAngle(0);
	m_emitter->setAngleVar(180);
	m_emitter->setRadialAccel(25);
	m_emitter->setRadialAccelVar(0);
	m_emitter->setTangentialAccel(10);
	m_emitter->setTangentialAccelVar(0);
	m_emitter->setPosVar(Point(1, 0));
	m_emitter->setLife(0.25);
	m_emitter->setLifeVar(0.50);
	m_emitter->setStartSpin(0);
	m_emitter->setStartSpinVar(0);
	m_emitter->setEndSpin(0);
	m_emitter->setEndSpinVar(0);
	m_emitter->setStartColor(Color4F(212, 73, 0, 1));
	m_emitter->setStartColorVar(Color4F(0, 0, 0, 0));
	m_emitter->setEndColor(Color4F(212, 73, 0, 1));
	m_emitter->setEndColorVar(Color4F(0, 0, 0, 0));
	m_emitter->setStartSize(20.0f);
	m_emitter->setStartSizeVar(0);
	m_emitter->setEndSize(15.0f);
	m_emitter->setEndSizeVar(0);
	m_emitter->setEmissionRate(275);
	m_emitter->setPosition(Vec2(player->getPosition().x, player->getPosition().y - 15));
	addChild(m_emitter, 10);
}
void MagiciteWeatherEffectSnow::positive(cocos2d::Layer* layer)
{
    auto snow = ParticleSnow::create();
    snow->setTexture(Director::getInstance()->getTextureCache()->addImage("img\\Magicite\\Particle\\snow.png"));

    snow->setDuration(-1);
    snow->setGravity(Vec2(0.0f, -80.0f));

    snow->setAngle(90.0f);
    snow->setAngleVar(360.0f);
    snow->setPosition(_range.x / 2, _range.y);
    snow->setPosVar(Vec2(_range.x / 2, 0));

    snow->setStartSpin(30);
    snow->setStartSpinVar(60);
    snow->setEndSpin(60);
    snow->setEndSpinVar(60);

    snow->setEmissionRate(6);

    layer->addChild(snow);
}
Example #3
0
void TestScene::emit()
{
    auto _emitter = ParticleSystemQuad::createWithTotalParticles(100);
    addChild(_emitter, 10);

    _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png"));
    _emitter->setDuration(1.f);

    // gravity
    _emitter->setGravity(Vec2::ZERO);

    // angle
    _emitter->setAngle(90);
    _emitter->setAngleVar(0);

    // speed of particles
    _emitter->setSpeed(260);
    _emitter->setSpeedVar(0);

    // radial
    _emitter->setRadialAccel(-260);
    _emitter->setRadialAccelVar(0);

    // tagential
    _emitter->setTangentialAccel(00);
    _emitter->setTangentialAccelVar(0);

    // emitter position
    //    _emitter->setPosition( Vec2(160,240) );
    _emitter->setPosVar({2,10});

    // life of particles
    _emitter->setLife(1);
    _emitter->setLifeVar(0);

    // spin of particles
    _emitter->setStartSpin(10000);
    _emitter->setStartSizeVar(360);
    _emitter->setEndSpin(0);
    _emitter->setEndSpinVar(360);

    // color of particles
    Color4F startColor(0.f, 0.5f, 0.f, 1.0f);
    _emitter->setStartColor(startColor);

    Color4F startColorVar(0.f, 0.1f, 0.f, 1.0f);
    _emitter->setStartColorVar(startColorVar);

    Color4F endColor(0.1f, 0.5f, 0.1f, 1.0f);
    _emitter->setEndColor(endColor);

    Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
    _emitter->setEndColorVar(endColorVar);

    // size, in pixels
    _emitter->setStartSize(5.0f);
    _emitter->setStartSizeVar(1.0f);
    _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);

    // emits per second
    _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());

    // additive
    _emitter->setBlendAdditive(true);
    //addChild(_emitter);
    _emitter->setPosition(genPos({0.5,0.5}));
    //    _emitter->runAction(RotateBy::create(10.f, 1000));
}
void FloatingEffectManager::toast_cure(const cocos2d::Vec2& srcPos, const cocos2d::Vec2& desPos, DDElementType elementType, int level)
{

    const float speed = 300;
    float len = (desPos-srcPos).length();
    if (len == 0) {
        return;
    }
    auto _emitter = ParticleSystemQuad::createWithTotalParticles(500);
    _emitter->setAutoRemoveOnFinish(true);
    _layer->addChild(_emitter, 10);

    _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png"));
    _emitter->setDuration(len/speed);

    // gravity
    _emitter->setGravity(Vec2::ZERO);

    // angle
    _emitter->setAngle(vector2angel(desPos-srcPos));
    _emitter->setAngleVar(0.5f* std::atan(DDConfig::battleCubeWidth()/len) * 180.f/3.1415926f);

    // speed of particles
    _emitter->setSpeed(speed);
    _emitter->setSpeedVar(0);

    // radial
    _emitter->setRadialAccel(-(speed/(2*len/speed)));
    _emitter->setRadialAccelVar(0);

    // tagential
    _emitter->setTangentialAccel(00);
    _emitter->setTangentialAccelVar(0);

    // emitter position
    //    _emitter->setPosition( Vec2(160,240) );
    _emitter->setPosVar({0,0});

    // life of particles
    _emitter->setLife(2*len/speed);
    _emitter->setLifeVar(0);

    // spin of particles
    _emitter->setStartSpin(720);
    _emitter->setStartSizeVar(360);
    _emitter->setEndSpin(0);
    _emitter->setEndSpinVar(360);

    // color of particles
    Color4F startColor(0.f, 0.5f, 0.f, 0.8f);
    _emitter->setStartColor(startColor);

    Color4F startColorVar(0.f, 0.1f, 0.f, 0.1f);
    _emitter->setStartColorVar(startColorVar);

    Color4F endColor(0.1f, 0.5f, 0.1f, 0.8f);
    _emitter->setEndColor(endColor);

    Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.1f);
    _emitter->setEndColorVar(endColorVar);

    // size, in pixels
    _emitter->setStartSize(3.0f);
    _emitter->setStartSizeVar(1.0f);
    _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);

    // emits per second
    _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());

    // additive
    _emitter->setBlendAdditive(true);

    _emitter->setPosition(srcPos);
}
void FloatingEffectManager::toast_help_tail(const cocos2d::Vec2& srcPos, const cocos2d::Vec2& desPos, const cocos2d::Color4F& color)
{
    const float time = 0.2;
    float len = (desPos-srcPos).length();
    if (len == 0) {
        return;
    }

    const float speed = len/time;
    auto _emitter = ParticleSystemQuad::createWithTotalParticles(500);
    _emitter->setAutoRemoveOnFinish(true);
    _layer->addChild(_emitter, 10);

    _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png"));
    _emitter->setDuration(time*5);

    // gravity
    _emitter->setGravity(Vec2::ZERO);

    // angle
    _emitter->setAngle(vector2angel(srcPos-desPos));
    _emitter->setAngleVar(3);

    // speed of particles
    _emitter->setSpeed(speed/5);
    _emitter->setSpeedVar(0);

    // radial
    _emitter->setRadialAccel(0);
    _emitter->setRadialAccelVar(0);

    // tagential
    _emitter->setTangentialAccel(0);
    _emitter->setTangentialAccelVar(0);

    // emitter position
    //    _emitter->setPosition( Vec2(160,240) );
    _emitter->setPosVar({0,0});

    // life of particles
    _emitter->setLife(0.2);
    _emitter->setLifeVar(0);

    // spin of particles
    _emitter->setStartSpin(720);
    _emitter->setStartSizeVar(360);
    _emitter->setEndSpin(0);
    _emitter->setEndSpinVar(360);

    // color of particles
    _emitter->setStartColor(color);

    Color4F startColorVar(0.f, 0.1f, 0.f, 0.1f);
    _emitter->setStartColorVar(startColorVar);

    _emitter->setEndColor(color);

    Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.1f);
    _emitter->setEndColorVar(endColorVar);

    // size, in pixels
    _emitter->setStartSize(2.0f);
    _emitter->setStartSizeVar(1.0f);
    _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);

    // emits per second
    _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());

    // additive
    _emitter->setBlendAdditive(true);
    
    _emitter->setPosition(srcPos);
    _emitter->runAction(MoveTo::create(0.1, desPos));
}
Example #6
0
void BaseScene::putEmitter2(Vec2 pos){
	m_emitterCreated ++;

	auto _emitter = ParticleSystemQuad::createWithTotalParticles(60);
    //_emitter->retain();
	_emitter->setTag(m_emitterCreated);

    this->addChild(_emitter, 10000);
    ////_emitter->release();    // win32 : Remove this line
    _emitter->setTexture( Director::getInstance()->getTextureCache()->addImage("target.png") );

	_emitter->setAngleVar(360);

    // duration
    _emitter->setDuration(-1);

    // gravity
    _emitter->setGravity(Vec2::ZERO);

    // speed of particles
    _emitter->setSpeed(160);
    _emitter->setSpeedVar(20);

    // radial
    _emitter->setRadialAccel(-30);
    _emitter->setRadialAccelVar(-10);

    // tagential
    _emitter->setTangentialAccel(30);
    _emitter->setTangentialAccelVar(0);

    // emitter position
    _emitter->setPosition(pos);
    _emitter->setPosVar(Vec2::ZERO);

    // life of particles
    _emitter->setLife(1.6f);
    _emitter->setLifeVar(0.6f);

	// spin of particles
    _emitter->setStartSpin(0);
    _emitter->setStartSpinVar(30);
    _emitter->setEndSpin(360);
    _emitter->setEndSpinVar(360);

    // color of particles
	_emitter->setStartColor(C4F_(E::P.C700, 0.5f));
    _emitter->setStartColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.2f));
    _emitter->setEndColor(C4F_(E::P.C700, 0.15f));
    _emitter->setEndColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.15f));

    // size, in pixels
    _emitter->setStartSize(32.0f);
    _emitter->setStartSizeVar(4.0f);
    _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);

    // emits per second
    _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());

    // additive

    _emitter->setBlendAdditive(false);
	auto cbStopEmitter = CallFunc::create([this](){m_emitterStopped++; ((ParticleSystemQuad*)this->getChildByTag(m_emitterStopped))->stopSystem();});
	auto cbRemoveEmitter = CallFunc::create([this](){m_emitterReleased++; this->getChildByTag(m_emitterReleased)->removeFromParentAndCleanup(true);});
	_emitter->runAction(Sequence::create(DelayTime::create(0.3f), cbStopEmitter, DelayTime::create(2.0f), cbRemoveEmitter, nullptr));

}