Example #1
0
//------------------------------------------------------------------------------
// shutdownNotification() -- Shutdown the simulation
//------------------------------------------------------------------------------
bool Antenna::shutdownNotification()
{
    setSystem(0);
    clearQueues();

    return BaseClass::shutdownNotification();
}
Example #2
0
void Antenna::deleteData()
{
   setSystem(0);
   setSlotGainPattern(0);

   clearQueues();
}
void QSGParticlePainter::componentComplete()
{
    if (!m_system && qobject_cast<QSGParticleSystem*>(parentItem()))
        setSystem(qobject_cast<QSGParticleSystem*>(parentItem()));
    if (!m_system)
        qWarning() << "ParticlePainter created without a particle system specified";//TODO: useful QML warnings, like line number?
    QSGItem::componentComplete();
}
Example #4
0
	// The setup method does the actual preparations
	bool SnapShotManager::setup(System* my_system, 
			const ForceField* my_forcefield, TrajectoryFile* my_snapshot_file)
		throw()
	{
		setSystem(my_system);
		setForceField(my_forcefield);
		setTrajectoryFile(my_snapshot_file);
		return setup();
	}
void RobotWidget::setRobot(RobotConfig *rbt)
{
	setConfigPath(rbt->configFilePath.toStdString());
	setRobotName(rbt->robotName.toStdString());
	setSystem(rbt->system.toStdString());
	setDriveSystem(rbt->driveSystem.toStdString());
	setRobotPicture(rbt->image);
    setRobotNamespace(rbt->nameSpace.toStdString());
}
Example #6
0
void Blink1Pattern::fromJson( QJsonObject obj)
{
    setName( obj.value("name").toString() );
    setRepeats(obj.value("repeats").toInt());
    QString tmp=obj.value("pattern").toString();
    fromPatternStr(tmp);
    setDate(obj.value("date").toDouble());
    setReadOnly(obj.value("readonly").toBool());
    setSystem(obj.value("system").toBool());
}
Example #7
0
Ultrasonic::Ultrasonic(int trigger_pin, int echo_pin)
{
		this->trigger_pin = trigger_pin;
		this->echo_pin = echo_pin;

		pinMode(trigger_pin, OUTPUT);
		pinMode(echo_pin, INPUT);

		setRange(0,100);
		setSystem(CM);
		setTimeout(DEFAULT_TIMEOUT);
}
Example #8
0
void ECSWorld::createWorld(R::Match_Type matchType){
	ignoreWorld(false);
	this->matchType = matchType;
	AdsManager::showAds(true);
	if (R::Constants::musicEnable) {
		srand(time(NULL));
		int rad = rand() / 6 + 1;
		CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(R::Constants::musicVolumn);
		if (rad <= 2) CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(R::Constants::THEME_2, true);
		else if (rad <= 4) CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(R::Constants::THEME_1, true);
		else  CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(R::Constants::THEME_3, true);
	}
	std::string str = "backgrounds/bg6.png";
	switch (matchType){
	case R::Match_Type::GOKU_BEAR:
		R::Constants::lastPlay = 0;
		str = "backgrounds/bg6.png";
		break;
	case R::Match_Type::GOKU_TEGIAC:
		str = "backgrounds/bg7.png";
		R::Constants::lastPlay = 1;
		break;
	case R::Match_Type::GOKU_KARILLIN:
		str = "backgrounds/bg4.png";
		R::Constants::lastPlay = 2;
		break;
	case R::Match_Type::GOKU_GIRAN:
		str = "backgrounds/bg5.png";
		R::Constants::lastPlay = 3;
		break;
	case R::Match_Type::GOKU_RUA:
		str = "backgrounds/bg1.png";
		R::Constants::lastPlay = 4;
		break;
	case R::Match_Type::GOKU_CAMAP:
		str = "backgrounds/bg3.png";
		R::Constants::lastPlay = 5;
		break;
	case R::Match_Type::GOKU_JACKIECHUN:
		str = "backgrounds/bg2.png";
		R::Constants::lastPlay = 6;
		break;
	case R::Match_Type::GOKU_PICOLO:
		str = "backgrounds/bg8.png";
		R::Constants::lastPlay = 7;
		break;
	default:
		break;
	}


	Sprite* bg = Sprite::create(str);
	bg->setAnchorPoint(Vec2(0, 0));
	bg->setPosition(Vec2(0, 0));
	RenderLayer::getInstance()->getBackgroundLayer()->addChild(bg);

	world = new artemis::World();
	EntityUtils::getInstance()->setWorld(world);


	createEnemyCharacter();
	createMainCharacter();
	createCameraFollowEntity();

	GameStateComponent* gameStateComponent = new GameStateComponent();
	//create GameState system manager
	artemis::Entity &e = world->createEntity();
	e.addComponent(gameStateComponent);
	e.setTag("gameState");
	e.refresh();

	//create CharacterUI system manager
	artemis::Entity &ui = world->createEntity();
	ui.addComponent(new CharacterUIComponent());
	ui.setTag("characterrender");
	ui.refresh();


	inputSystem = new InputSystem();
	setSystem(inputSystem);
	
	
	setSystem(new SpecialSkillSystem());
	setSystem(new PhysicSystem());
	setSystem(new GravitySystem());
	setSystem(new MapCollisionSystem());
	setSystem(new WallSensorSystem());
	setSystem(new AttackSystem());
	setSystem(new MotionSystem());
	setSystem(new SkeletonSystem());
	//	setSystem(new UICharacterSystem());
	setSystem(new RenderSystem());
	setSystem(new CatFollowGokuSystem());
	setSystem(new BombSystem());
	
	setSystem(new SkillSystem());
	//setSystem(new DebugSystem());
	setSystem(new DecisionSystem());
	setSystem(new GameStateSystem());
	setSystem(new CharacterStateSystem());
	setSystem(new RemoveEntitySystem());
	setSystem(new CameraFollowSystem());
		
	if (matchType == R::Match_Type::GOKU_BEAR_INTRODUCE){
		//createIntroduceEntity
		introduceSystem = new IntroduceSystem();
		artemis::Entity &introduceEntity = world->createEntity();
		introduceEntity.addComponent(new IntroduceComponent());
		introduceEntity.setTag("introduceEntity");
		introduceEntity.refresh();
		setSystem(introduceSystem);
	}
	else{
		setSystem(new CharacterRenderSystem());
	}
	world->getSystemManager()->initializeAll();


	gameHud = new GameHud(Director::getInstance()->getOpenGLView()->getFrameSize());
	gameHud->setAnchorPoint(Vec2(.5, .5));
	gameHud->buildComponent();
	gameHud->setCallBack([=](Touch* touch, GameHud::EventType event, GameHud::TouchType type) {
		ECSWorld::getInstance()->notifyInput(touch, event, type);
	});
	RenderLayer::getInstance()->getHudLayer()->addChild(gameHud);
	RenderLayer::getInstance()->getHudLayer()->setCameraMask((unsigned short)CameraFlag::USER1);

	if (isReplayGame){
		gameStateComponent->setGameState(R::GameState::PREPARE);
		isReplayGame = false;
	}
	else{

		ui::Text* text = ui::Text::create("TOUCH TO BEGIN", "fonts/courbd.ttf", 30);
		text->setColor(Color3B::WHITE);
		text->enableOutline(Color4B::BLACK, 2);
		Node* node = RenderLayer::getInstance()->createHudNode();
		node->setContentSize(Size(R::Constants::WIDTH_SCREEN, R::Constants::HEIGHT_SCREEN));
		text->setAnchorPoint(Vec2(.5, .5));
		text->setPosition(Size(node->getContentSize().width / 2, node->getContentSize().height / 3));
		auto fadeIn = FadeIn::create(.5);
		auto fadeOut = FadeOut::create(.5);
		text->runAction(RepeatForever::create(Sequence::create(fadeIn, fadeOut, nullptr)));
		node->addChild(text);
		node->setTag(200);
		node->setCameraMask((unsigned short)CameraFlag::USER1);
	}
	R::Constants::updateVariable();
}
void QQuickParticleEmitter::componentComplete()
{
    if (!m_system && qobject_cast<QQuickParticleSystem*>(parentItem()))
        setSystem(qobject_cast<QQuickParticleSystem*>(parentItem()));
    QQuickItem::componentComplete();
}
Example #10
0
void RomInfo::fillData()
{
    if (m_gamename == "")
    {
        return;
    }

    MSqlQuery query(MSqlQuery::InitCon());

    QString systemtype;
    if (m_system != "") {
        systemtype  += " AND system = :SYSTEM ";
    }

    QString thequery = "SELECT system,gamename,genre,year,romname,favorite,"
                       "rompath,country,crc_value,diskcount,gametype,plot,publisher,"
                       "version,screenshot,fanart,boxart,inetref,intid FROM gamemetadata "
                       "WHERE gamename = :GAMENAME "
                       + systemtype + " ORDER BY diskcount DESC";

    query.prepare(thequery);
    query.bindValue(":SYSTEM", m_system);
    query.bindValue(":GAMENAME", m_gamename);

    if (query.exec() && query.next())
    {
        setSystem(query.value(0).toString());
        setGamename(query.value(1).toString());
        setGenre(query.value(2).toString());
        setYear(query.value(3).toString());
        setRomname(query.value(4).toString());
        setField("favorite",query.value(5).toString());
        setRompath(query.value(6).toString());
        setCountry(query.value(7).toString());
        setCRC_VALUE(query.value(8).toString());
        setDiskCount(query.value(9).toInt());
        setGameType(query.value(10).toString());
        setPlot(query.value(11).toString());
        setPublisher(query.value(12).toString());
        setVersion(query.value(13).toString());
        setScreenshot(query.value(14).toString());
        setFanart(query.value(15).toString());
        setBoxart(query.value(16).toString());
        setInetref(query.value(17).toString());
        setId(query.value(18).toInt());
    }

    setRomCount(romInDB(m_romname,m_gametype));

    // If we have more than one instance of this rom in the DB fill in all
    // systems available to play it.
    if (RomCount() > 1)
    {
        query.prepare("SELECT DISTINCT system FROM gamemetadata "
                      "WHERE romname = :ROMNAME");
        query.bindValue(":ROMNAME", Romname());
        if (!query.exec())
            MythDB::DBError("RomInfo::fillData - selecting systems", query);

        while (query.next())
        {
            if (m_allsystems.isEmpty())
                m_allsystems = query.value(0).toString();
            else
                m_allsystems += "," + query.value(0).toString();
        }
    }
    else
    {
        m_allsystems = m_system;
    }
}
EntitySystem* EntityWorld::setSystem( SystemType p_type, EntitySystem* p_system,
		bool p_enabled )
{
	return setSystem( (SystemType::SystemTypeIdx)p_type.getIndex(), p_system, p_enabled );
}
EntitySystem* EntityWorld::setSystem( EntitySystem* p_system,
									 bool p_enabled )
{
	return setSystem( p_system->getSystemType(), p_system, p_enabled );
}
void QQuickParticleGroup::componentComplete(){
    if (!m_system && qobject_cast<QQuickParticleSystem*>(parent()))
        setSystem(qobject_cast<QQuickParticleSystem*>(parent()));
}
Example #14
0
void Rating::setAttribute( QDomAttr &attr) {
  if(attr.localName().compare("System", Qt::CaseInsensitive)==0) {
    setSystem(attr.value());
    return;
  }
}