//-----------------------------------------------------------------------
	void BeamRenderer::_prepare(ParticleTechnique* technique)
	{
		if (!technique || mRendererInitialised)
			return;

		// Register itself to the technique
		if (mParentTechnique)
		{
			// Although it is safe to assume that technique == mParentTechnique, use the mParentTechnique, because the mParentTechnique is
			// also used for unregistering.
			mParentTechnique->addTechniqueListener(this);
		}

		mQuota = technique->getVisualParticleQuota();
		Ogre::SceneNode* parentNode = technique->getParentSystem()->getParentSceneNode();

		if (parentNode)
		{
			// Create BillboardChain
			Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
			std::stringstream ss; 
			ss << this;
			mBillboardChainName = "Beam" + ss.str();
			mBillboardChain = sceneManager->createBillboardChain(mBillboardChainName);
			mBillboardChain->setDynamic(true);
			mBillboardChain->setNumberOfChains(mQuota);
			mBillboardChain->setMaxChainElements(mMaxChainElements);
			mBillboardChain->setMaterialName(technique->getMaterialName());
			mBillboardChain->setRenderQueueGroup(mQueueId);
			mBillboardChain->setTextureCoordDirection(mTexCoordDirection);
			setUseVertexColours(mUseVertexColours);
			mBillboardChain->setOtherTextureCoordRange(0.0f, 1.0f);
			mBillboardChain->setVisible(true);

			// Create number of VisualData objects
			for (size_t i = 0; i < mQuota; i++)
			{
				for (size_t j = 0; j < mMaxChainElements; j++)
				{
					Ogre::BillboardChain::Element element;
					element = Ogre::BillboardChain::Element(Vector3::ZERO, _mRendererScale.x * mParentTechnique->getDefaultWidth(), 0.0f, ColourValue::White, Ogre::Quaternion::IDENTITY); // V1.51
					mBillboardChain->addChainElement(i, element);
				}
				BeamRendererVisualData* visualData = PU_NEW_T(BeamRendererVisualData, MEMCATEGORY_SCENE_OBJECTS)(i, mBillboardChain);
				for (size_t numDev = 0; numDev < mNumberOfSegments; ++numDev)
				{
					// Initialise the positions
					visualData->half[numDev] = Vector3::ZERO;
					visualData->destinationHalf[numDev] = Vector3::ZERO;
				}
				mAllVisualData.push_back(visualData); // Managed by this renderer
				mVisualData.push_back(visualData); // Used to assign to a particle
			}
			mRendererInitialised = true;
			parentNode->attachObject(mBillboardChain);
		}
	}
void PUBeamRender::prepare()
{
    if (!_particleSystem)
        return;

    // Register itself to the technique
    if (_particleSystem)
    {
        // Although it is safe to assume that technique == mParentTechnique, use the mParentTechnique, because the mParentTechnique is
        // also used for unregistering.
        static_cast<PUParticleSystem3D *>(_particleSystem)->addListener(this);
    }

    _quota = _particleSystem->getParticleQuota();

    // Create BillboardChain
    std::stringstream ss; 
    ss << this;
    _billboardChainName = "Beam" + ss.str();
    _billboardChain = new (std::nothrow) PUBillboardChain(_billboardChainName, _texFile);
    _billboardChain->setDynamic(true);
    _billboardChain->setNumberOfChains(_quota);
    _billboardChain->setMaxChainElements(_maxChainElements);
    _billboardChain->setTextureCoordDirection(_texCoordDirection);
    setUseVertexColours(_useVertexColours);
    _billboardChain->setOtherTextureCoordRange(0.0f, 1.0f);
    _billboardChain->setDepthTest(_depthTest);
    _billboardChain->setDepthWrite(_depthWrite);

    // Create number of VisualData objects
    for (size_t i = 0; i < _quota; i++)
    {
        for (size_t j = 0; j < _maxChainElements; j++)
        {
            PUBillboardChain::Element element;
            element = PUBillboardChain::Element(Vec3::ZERO, _rendererScale.x * static_cast<PUParticleSystem3D *>(_particleSystem)->getDefaultWidth(), 0.0f, Vec4::ONE, Quaternion::identity()); // V1.51
            _billboardChain->addChainElement(i, element);
        }

        PUParticle3DBeamVisualData* visualData = new (std::nothrow) PUParticle3DBeamVisualData(i, _billboardChain);
        for (size_t numDev = 0; numDev < _numberOfSegments; ++numDev)
        {
            // Initialise the positions
            visualData->half[numDev] = Vec3::ZERO;
            visualData->destinationHalf[numDev] = Vec3::ZERO;
        }
        _allVisualData.push_back(visualData); // Managed by this renderer
        _visualData.push_back(visualData); // Used to assign to a particle
    }
}
    //-------------------------------------------------------------------------
    bool TerrainSceneManager::setOption( const String & name, const void *value )
    {
        if (name == "PageSize")
        {
            setPageSize(*static_cast<const int*>(value));
            return true;
        } 
        else if (name == "TileSize")
        {
            setTileSize(*static_cast<const int*>(value));
            return true;
        }
        else if (name == "PrimaryCamera")
        {
            setPrimaryCamera(static_cast<const Camera*>(value));
            return true;
        }
        else if (name == "MaxMipMapLevel")
        {
            setMaxGeoMipMapLevel(*static_cast<const int*>(value));
            return true;
        }
        else if (name == "Scale")
        {
            setScale(*static_cast<const Vector3*>(value));
            return true;
        }
        else if (name == "MaxPixelError")
        {
            setMaxPixelError(*static_cast<const int*>(value));
            return true;
        }
        else if (name == "UseTriStrips")
        {
            setUseTriStrips(*static_cast<const bool*>(value));
            return true;
        }
        else if (name == "VertexProgramMorph")
        {
            setUseLODMorph(*static_cast<const bool*>(value));
            return true;
        }
        else if (name == "DetailTile")
        {
            setDetailTextureRepeat(*static_cast<const int*>(value));
            return true;
        }
        else if (name == "LodMorphStart")
        {
            setLODMorphStart(*static_cast<const Real*>(value));
            return true;
        }
        else if (name == "VertexNormals")
        {
            setUseVertexNormals(*static_cast<const bool*>(value));
            return true;
        }
        else if (name == "VertexColours")
        {
            setUseVertexColours(*static_cast<const bool*>(value));
            return true;
        }
        else if (name == "MorphLODFactorParamName")
        {
            setCustomMaterialMorphFactorParam(*static_cast<const String*>(value));
            return true;
        }
        else if (name == "MorphLODFactorParamIndex")
        {
            setCustomMaterialMorphFactorParam(*static_cast<const size_t*>(value));
            return true;
        }
        else if (name == "CustomMaterialName")
        {
            setCustomMaterial(*static_cast<const String*>(value));
            return true;
        }
        else if (name == "WorldTexture")
        {
            setWorldTexture(*static_cast<const String*>(value));
            return true;
        }
        else if (name == "DetailTexture")
        {
            setDetailTexture(*static_cast<const String*>(value));
            return true;
        }
        else
        {
            return OctreeSceneManager::setOption(name, value);
        }

        return false;
    }