Example #1
0
static int smtp_mail(FILE *fp, char *to, char *subj)
{
int rc, fd;
char buffie[1024] ;

fd = smtp_open(conffile.smtp_mta, conffile.smtp_portnum, conffile.smtp_helo);
if (fd < 0) { return child_perror("Smtp_open"); }

rc = set_envelope(fd, conffile.smtp_from, to);
if (rc < 0) { return child_perror("Smtp_envelope"); }

rc = set_data(fd);
if (rc < 0) { return child_perror("Smtp_data"); }
if (subj) add_header(fd, "Subject", subj);
if (conffile.smtp_reply_to) add_header(fd, "Reply-To", conffile.smtp_reply_to);
add_header(fd, "X-NNGS-SMTP", "Yes, Baby!" );
add_header(fd, NULL, 0);

while(fgets(buffie, sizeof buffie, fp)) {
	rc = add_data(fd, buffie, 0);
	if (rc < 0) { return child_perror("Smtp_loop"); }
	}

add_data(fd, NULL, 0);

close(fd);
return 0;
}
Example #2
0
int main()
{
int rc, fd;
char buffie[512] ;

fd = smtp_open(NULL, WANTED_SMTP_PORT, NULL);

if (fd < 0) goto kut;

set_envelope(fd, "nngs@localhost", "nngs@localhost");

rc = set_data(fd);
if (rc < 0) goto kut;
add_header(fd, "Subject", "Kuttje (met twee thee)");
add_header(fd, "Reply-To", "nngs@localhost");
add_header(fd, NULL, 0);

add_data(fd, "En een droge sherry, alstublieft!\n", 0);

while(fgets(buffie, sizeof buffie, stdin)) {
	rc = add_data(fd, buffie, 0);
	/* sleep(1); */
	if (rc < 0) break;
	}

add_data(fd, NULL, 0);

sleep(10);
close(fd);
kut:
exit(0);
}
Example #3
0
/* plays a locking sound when a Tetrimino Locks into place */
void play_Lock_Tetrimino_FX( )
{
	set_noise( B );
	enable_channel( EXTRA_CHANNEL, false, true );
	set_volume( EXTRA_CHANNEL, ENVELOPE_VOLUME );
	set_envelope( LOCK_TETRIMINO_ENV_FREQ, TETRI_LOCK_ENVELOPE );
}
Example #4
0
/* plays a soft little noise as the tetrimino moves */
void play_Move_Tetrimino_FX()
{
	set_noise( A );
	enable_channel( SFX_CHANNEL, false, true );
	enable_channel( EXTRA_CHANNEL, false, false );
	set_volume( SFX_CHANNEL, ENVELOPE_VOLUME );
	set_envelope( MOVE_TETRIMINO_ENV_FREQ, TETRI_MOVE_ENVELOPE );
}
Example #5
0
/* Plays a low chord that fades out when the player tops out */
void play_Top_Out_FX( )
{
	set_tone( SFX_CHANNEL, E << 1 );
	set_tone( EXTRA_CHANNEL, A << 1);
	enable_channel( SFX_CHANNEL, true, false );
	enable_channel( EXTRA_CHANNEL, true, false );
	set_volume( SFX_CHANNEL, ENVELOPE_VOLUME );
	set_volume( EXTRA_CHANNEL, ENVELOPE_VOLUME );
	set_envelope( TOP_OUT_ENV_FREQ, TOP_OUT_ENVELOPE );
}