Example #1
0
void agent_init(const char * task_spec){
	emptyAction=allocateRLStructPointer(0,0,0);
	nonEmptyAction=allocateRLStructPointer(0,0,0);
	
	set_k_ints_in_abstract_type(nonEmptyAction,7);
	set_k_doubles_in_abstract_type(nonEmptyAction,3);
	set_k_chars_in_abstract_type(nonEmptyAction,1);

	whichEpisode=0;
}
const char* env_init()
{    
	env_whichEpisode=0;

	emptyObservation=allocateRLStructPointer(0,0,0);
	nonEmptyObservation=allocateRLStructPointer(0,0,0);

	set_k_ints_in_abstract_type(nonEmptyObservation,2);
	set_k_doubles_in_abstract_type(nonEmptyObservation,4);
	set_k_chars_in_abstract_type(nonEmptyObservation,5);

	return "";
}
const reward_observation_terminal_t *env_step(const action_t *a)
{
	int terminal=0;
	stepCount++;
	clearRLStruct(o);
	    
        /*Short episode with big observations*/
        if(episodeCount%2==0){
			__RL_CHECK_STRUCT(o)
            set_k_ints_in_abstract_type(o, 50000);
			__RL_CHECK_STRUCT(o)
            set_k_doubles_in_abstract_type(o, 50000);
			__RL_CHECK_STRUCT(o)

            if(stepCount==200)terminal=1;
        }
Example #4
0
void makeKInts(rl_abstract_type_t *theStruct, int numInts){
	set_k_ints_in_abstract_type(theStruct,numInts);
}