void create() { ::create(); set_long("Test docks. The current Position is Tirun\n"); set_short("Test Docks"); set_name("Test Docks"); set_letter("A"); }
void create() { ::create(); set_properties( ([ "light" : 0, "night light" : 0, "no teleport" : 1, "indoors" : 1, "beach" : 1, ]) ); set_short("a dark cove"); set_long(long); set_items( ([ "rock" : "The entire ceiling is rock.", "mountain" : "It is above you.", "spines" : "Thin, sharp pieces of rock that stick up at angles.", "beach" : "The beach sand is a dark and coarse grain mixed with dirt. " "Its small arc is covered by mountain rock.", ]) ); set_letter("n"); check_cave(); }
void create() { ::create(); set_properties( ([ "no fly" : 1, "indoors" : 0, "light" : 1, "night light" : -1, "jungle" : 1 ]) ); set_short("A very humid jungle"); set_long("A small expanse of beach lies here with a steep sandy bank leading " "up towards the jungle. To the west is nothing but light green ocean, " "to the east naught but vibrant green plants. A few stalwart trees " "grow straight up out of the sand."); set_items( ([ "beach" : "A small sandy bit of ground that barely separates the jungle from the ocean.", "jungle" : "The jungle is dense with trees, ferns, and other plants.", "ocean" : "Bright green, clean water sparkles invitingly.", "trees" : "A few of the jungle trees have managed to put down roots here.", ]) ); set_smell("default", "A light scent of fresh rain and foliage fills the air."); set_inventory( ([ RIDARIN_ITEMS+"randomfood" : 1 ]) ); set_exits( ([ "east" : RIDARIN+"1,0,0", ]) ); set_letter("o"); }
void create() { ::create(); set_short("The Killy beach"); set_long("The isle is a rather large one, unusual for " "this part of the sea. Thick forestation covers " "most of the island, preventing anyone from " "crossing the island any further than the beach."); set_exits(([ ])); set_max_catch(20); set_max_fishing(2); set_chance(75); set_fish(([ "rainbow fish":10, "trout":15, "gold fish":5, "pirch":5, "stingray": 10, "lamprey":15 ])); set_letter("m"); }
int main(void) { /* Watchdog timer disabled */ WDTCTL = WDTPW + WDTHOLD; set_letter('B'); initPorts(); LED_OUT &= ~(LED0); BCSCTL3 |= LFXT1S_2; // Use slow oscillator (12kHz) TACTL = 0x0200 + TAIE + MC_3 + ID_3; //0x0200 = SMCLK TACCTL0 = CCIE; TACCR0 = 99; WRITE_SR(GIE); // Enable global interrupts test_blink(P1OUT_, LED0); //LED_OUT^= 0xff; while(1) { //Loop forever } }