void AwesomeBar::build_widgets() { set_margin_left(20); set_margin_right(20); set_margin_top(20); set_margin_bottom(20); set_no_show_all(); set_valign(Gtk::ALIGN_START); set_halign(Gtk::ALIGN_CENTER); entry_.set_width_chars(50); pack_start(entry_, false, false); entry_.signal_changed().connect([&]() { populate(entry_.get_text().c_str()); }); entry_.signal_activate().connect(sigc::mem_fun(this, &AwesomeBar::execute)); entry_.signal_focus_out_event().connect([=](GdkEventFocus* evt) -> bool { // Horrible hack on old Gtk+ auto minor_version = gtk_get_minor_version(); if(about_to_focus && minor_version < 12) { about_to_focus = false; entry_.grab_focus(); entry_.set_position(-1); return true; } entry_.hide(); entry_.set_text(""); return false; }); entry_.signal_key_press_event().connect([=](GdkEventKey* evt) -> bool { if(evt->keyval == GDK_KEY_Down || evt->keyval == GDK_KEY_Up) { /* * If we key up or down, change the selection in the list but * return false so that we don't lose focus on the box */ auto row = list_.get_selected_row(); if(!row) { return false; } auto idx = row->get_index(); idx += (evt->keyval == GDK_KEY_Down) ? 1 : -1; idx = std::max(idx, 0); idx = std::min(idx, (int32_t) displayed_files_.size()); about_to_focus = true; list_.select_row(*list_.get_row_at_index(idx)); return true; } return false; }); Pango::FontDescription desc("sans-serif 16"); entry_.override_font(desc); pack_start(list_revealer_, false, true, 0); list_window_.set_size_request(-1, 650); list_.set_activate_on_single_click(true); list_window_.add(list_); list_revealer_.add(list_window_); list_.set_hexpand(false); list_.signal_row_activated().connect([this](Gtk::ListBoxRow* row){ auto idx = row->get_index(); auto file = displayed_files_.at(idx); window_.open_document(file); hide(); }); }
void main_game::run(float dt) { game_base::run(dt); // world position for interactions world_mouse_pos = camera.viewport_to_world(mouse->position, screen_rect); nebular_background->run(camera); current_level->run(dt); if (state == game_state::game_base) { bullet_particle_system.upload(dt, screen_rect); sparks_particle_system.upload(dt, screen_rect); ship_sys.run(dt, screen_rect); ship_sys.calc_screen_pos(camera, screen_rect); background_dust->run(camera, screen_rect); waypoint_visualizer->run(); trails_renderer->run(camera); if (ship_sys.size() > 0) { auto button_container = (ui::ui_container*)ui.named_elements["ship_button_container"]; uint32_t current_button_count = 0; for (auto button_it = button_container->begin(); button_it != button_container->end(); ++button_it) { current_button_count++; } if (current_button_count < ship_sys.size()) { for (uint32_t i = 0; i < ship_sys.size() - current_button_count; ++i) { auto new_selection_button = new ship_selection_button(button_container); } } auto current_button = (ship_selection_button*)*button_container->begin(); for (auto ship_it = ship_sys.begin(); ship_it != ship_sys.end(); ++ship_it) { auto screen_pos = (*ship_it)->screen_position; current_button->set_margin_left(floor(screen_pos.x - 8.f)); current_button->set_margin_top(floor(screen_pos.y - 8.f)); if ((*ship_it)->team == 0) { if (exists_in(teams[0].selected_ships, *ship_it)) { current_button->set_selection_state(ship_selection_button_state::selected); } else { current_button->set_selection_state(ship_selection_button_state::player); } } else { current_button->set_selection_state(ship_selection_button_state::enemy); } current_button->assc_ship = *ship_it; current_button->mouse_button_released(ui::get_ui_handler(&main_game::ship_selection_button_mouse_released, this)); current_button = (ship_selection_button*)current_button->get_next_leaf(); } while (current_button) { current_button->set_visibility(false); current_button = (ship_selection_button*)current_button->get_next_leaf(); } button_container->arrange_layout(viewport); } // camera movements if (mouse->wheel_y > 0) { camera.zoom_in(dt); } if (mouse->wheel_y < 0) { camera.zoom_out(dt); } if (mouse->is_down(mouse_buttons::middle)) { camera.move(mouse->delta.reflect_y()); } if (mouse->was_pressed(mouse_buttons::left)) { // enabled selection rect if (!ui.render_context.is_drawn_pixel(world_mouse_pos)) { selection_anchor = world_mouse_pos; is_selection_active = true; selection_renderer->show(); } } if (is_selection_active) { if (!ui.render_context.is_drawn_pixel(world_mouse_pos)) { teams[0].previous_selected_ships.clear(); teams[0].selected_ships.swap(teams[0].previous_selected_ships); // create selection rect selection_rect.position.x = min(selection_anchor.x, world_mouse_pos.x); selection_rect.position.y = min(selection_anchor.y, world_mouse_pos.y); selection_rect.size.width = abs(selection_anchor.x - world_mouse_pos.x); selection_rect.size.height = abs(selection_anchor.y - world_mouse_pos.y); selection_renderer->set_rect(selection_rect); // find ships inside selection rect rect ship_rect; for (auto& current_ship : teams[0].ships) { ship_rect.position.x = current_ship->transform.position.x - current_ship->dimension.size.width * 0.5f; ship_rect.position.y = current_ship->transform.position.y - current_ship->dimension.size.height * 0.5f; ship_rect.size.width = current_ship->dimension.size.width; ship_rect.size.height = current_ship->dimension.size.height; if (selection_rect.intersects(ship_rect)) { teams[0].selected_ships.push_back(current_ship); } } // check if some ship was selected for (auto selected_ship : teams[0].selected_ships) { if (!exists_in(teams[0].previous_selected_ships, selected_ship)) { selected_ship->select(); } } // check if some ship was unselected for (auto prev_selected_ship : teams[0].previous_selected_ships) { if (!exists_in(teams[0].selected_ships, prev_selected_ship)) { prev_selected_ship->unselect(); } } } } if (mouse->was_released(mouse_buttons::left)) { // disabled selection rect is_selection_active = false; selection_renderer->hide(); } if (mouse->was_pressed(mouse_buttons::right)) { if (ui.is_drawn_pixel(mouse->position)) { } else { // order selected ships to fly to mouse position waypoint new_waypoint; new_waypoint.type = waypoint_type::fly_to_position; new_waypoint.position_target = world_mouse_pos; add_waypoint_to_selection(new_waypoint); } } // damp screen shake amplitude screen_shake.set_amplitude(screen_shake.get_amplitude() * exp(-4.0f * dt)); } if (state == game_state::loading) { if (!loader.is_finished()) { ((ui_label*)ui.named_elements["loading_label"])->set_text(std::to_string((int)(loader.get_progress() * 100.f))); loader.load(hub, 10.f); loading_squares->run(loader.get_progress()); } else { change_game_state(game_state::game_base); } } }