void SessionImpl::transmit( const Response& response, const function< void ( const error_code&, size_t ) >& callback ) const { auto hdrs = m_settings->get_default_headers( ); if ( m_resource not_eq nullptr ) { const auto m_resource_headers = m_resource->m_pimpl->m_default_headers; hdrs.insert( m_resource_headers.begin( ), m_resource_headers.end( ) ); } hdrs.insert( m_headers.begin( ), m_headers.end( ) ); auto response_headers = response.get_headers( ); hdrs.insert( response_headers.begin( ), response_headers.end( ) ); auto payload = make_shared< Response >( ); payload->set_headers( hdrs ); payload->set_body( response.get_body( ) ); payload->set_version( response.get_version( ) ); payload->set_protocol( response.get_protocol( ) ); payload->set_status_code( response.get_status_code( ) ); payload->set_status_message( response.get_status_message( ) ); if ( payload->get_status_message( ).empty( ) ) { payload->set_status_message( m_settings->get_status_message( payload->get_status_code( ) ) ); } m_request->m_pimpl->m_socket->start_write( Http::to_bytes( payload ), callback ); }
void game_reset (void) { stop_anim (); gtk_action_set_sensitive (undo_action, FALSE); gtk_action_set_sensitive (hint_action, FALSE); who_starts = (who_starts == PLAYER1) ? PLAYER2 : PLAYER1; player = who_starts; gameover = TRUE; player_active = FALSE; winner = NOBODY; column = 3; column_moveto = 3; row = 0; row_dropto = 0; clear_board (); set_status_message (NULL); gfx_draw_all (); move_cursor (column); gameover = FALSE; prompt_player (); if (!is_player_human ()) { if (player == PLAYER1) { vstr[0] = vlevel[p.level[PLAYER1]]; } else { vstr[0] = vlevel[p.level[PLAYER2]]; } game_process_move (playgame (vstr, vboard) - 1); } }
void remove_watch_cursor_on_thread(gchar *message, struct con_win *cwin) { gdk_threads_enter (); if(message != NULL) set_status_message(message, cwin); gdk_window_set_cursor(GDK_WINDOW(cwin->mainwindow->window), NULL); gdk_threads_leave (); }
static void network_message_cb (int opcode) { /* message and associated data arrived safely */ switch (opcode) { case msgseat: if (variables.num == 0) { set_status_message (_("Waiting for an opponent to join the game.")); } else { prompt_player (); } break; case msgplayers: /* Not implemented. */ break; case reqmove: player_active = TRUE; prompt_player (); break; case rspmove: if (!variables.status) { process_move (variables.column); player_active = FALSE; } break; case msgmove: process_move (variables.column2); break; case sndsync: /* Not implemented yet. */ break; case msggameover: player_active = FALSE; break; case reqoptions: variables.boardheight2 = BOARDY; variables.boardwidth2 = BOARDX; variables.connectlength2 = TILES; ggzcomm_sndoptions (); break; case msgoptions: /* Not supported yet. */ break; default: printf ("Unknown opcode.\n"); break; } }
static void on_game_hint (GtkMenuItem * m, gpointer data) { gchar *s; gint c; if (timeout) return; if (gameover) return; gtk_action_set_sensitive (hint_action, FALSE); gtk_action_set_sensitive (undo_action, FALSE); set_status_message (_("Thinking...")); vstr[0] = vlevel[LEVEL_STRONG]; c = playgame (vstr, vboard) - 1; column_moveto = c; if (p.do_animate) { while (timeout) gtk_main_iteration (); anim = ANIM_HINT; timeout = g_timeout_add (SPEED_MOVE, (GSourceFunc) on_animate, NULL); } else { move_cursor (column_moveto); } blink_tile (0, c, gboard[0][c], 6); s = g_strdup_printf (_("Hint: Column %d"), c + 1); set_status_message (s); g_free (s); gtk_action_set_sensitive (hint_action, TRUE); gtk_action_set_sensitive (undo_action, (moves > 0)); }
void set_camera_mode (camera *raw, camera_modes mode, int auto_edit) { ASSERT (raw); /* if ((mode >= 0) && (mode < NUM_CAMERA_MODES)) { debug_log ("Setting camera mode to %s", camera_mode_names[mode]); }*/ // Jabberwock 031009 - Satellite view - only satellite view for sites if (get_local_entity_type (raw->external_view_entity) == ENTITY_TYPE_KEYSITE) { mode = CAMERA_MODE_SATELLITE; auto_edit = 0; } // Jabberwock 031009 ends if (auto_edit) { if (!raw->auto_edit) { set_status_message (get_trans ("Auto-action camera"), STATUS_MESSAGE_TYPE_CAMERA); } } else { const char *s; s = get_camera_mode_name (mode); if (s) { set_status_message (get_trans (s), STATUS_MESSAGE_TYPE_CAMERA); } } switch (mode) { //////////////////////////////////////// case CAMERA_MODE_CHASE: //////////////////////////////////////// { reset_chase_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_END_OF_MISSION: //////////////////////////////////////// { reset_end_of_mission_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_DROP: //////////////////////////////////////// { reset_drop_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_STATIC: //////////////////////////////////////// { reset_static_camera (raw); break; } // Jabberwock 031009 Satellite view case CAMERA_MODE_SATELLITE: //////////////////////////////////////// { reset_satellite_camera (raw); break; } // Jabberwock 031009 ends //////////////////////////////////////// case CAMERA_MODE_EJECT: //////////////////////////////////////// { reset_eject_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_FLY_BY: //////////////////////////////////////// { reset_fly_by_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_CINEMATIC: //////////////////////////////////////// { reset_cinematic_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_BUILDING: //////////////////////////////////////// { reset_building_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_WEAPON: //////////////////////////////////////// { if (weapon_camera_valid (raw)) { reset_weapon_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_WEAPON_EXPLOSION: //////////////////////////////////////// { reset_weapon_explosion_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_DEBRIEFING: //////////////////////////////////////// { if (debriefing_camera_valid (raw)) { reset_debriefing_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_TOP_VIEW: //////////////////////////////////////// { if (recognition_guide_top_view_camera_valid (raw)) { reset_recognition_guide_top_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_SIDE_VIEW: //////////////////////////////////////// { if (recognition_guide_side_view_camera_valid (raw)) { reset_recognition_guide_side_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_FRONT_VIEW: //////////////////////////////////////// { if (recognition_guide_front_view_camera_valid (raw)) { reset_recognition_guide_front_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_3D_VIEW: //////////////////////////////////////// { if (recognition_guide_3d_view_camera_valid (raw)) { reset_recognition_guide_3d_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_FREE: //////////////////////////////////////// { { mode = CAMERA_MODE_FREE; reset_free_camera (raw); } break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal ("Invalid camera mode = %d", mode); break; } } raw->camera_mode = mode; raw->auto_edit = auto_edit; }
static void feature_disabled_event (event *ev) { set_status_message ("Feature disabled in demo version", STATUS_MESSAGE_TYPE_NONE); }
void prompt_player (void) { gint players = get_n_human_players (); gint human = is_player_human (); const gchar *who = NULL; gchar *str = NULL; gtk_action_set_visible (new_game_action, TRUE); gtk_action_set_visible (hint_action, TRUE); gtk_action_set_visible (undo_action, TRUE); gtk_action_set_sensitive (new_game_action, (human || gameover)); gtk_action_set_sensitive (hint_action, (human || gameover)); switch (players) { case 0: gtk_action_set_sensitive (undo_action, FALSE); break; case 1: gtk_action_set_sensitive (undo_action, ((human && moves > 1) || (!human && gameover))); break; case 2: gtk_action_set_sensitive (undo_action, (moves > 0)); break; } if (gameover && winner == NOBODY) { if (score[NOBODY] == 0) { set_status_message (""); } else { set_status_message (_("It's a draw!")); } return; } switch (players) { case 1: if (human) { if (gameover) set_status_message (_("You win!")); else set_status_message (_("It is your move.")); } else { if (gameover) set_status_message (_("I win!")); else set_status_message (_("Thinking...")); } break; case 2: case 0: if (player == PLAYER1) who = _(theme_get_player (PLAYER1)); else who = _(theme_get_player (PLAYER2)); if (gameover) { str = g_strdup_printf (_("%s wins!"), who); } if (player_active) { set_status_message (_("It is your move.")); return; } else { str = g_strdup_printf (_("Waiting for %s to move."), who); } set_status_message (str); g_free (str); break; } }
void set_camera_mode (camera *raw, camera_modes mode, int auto_edit) { ASSERT (raw); if ((mode >= 0) && (mode < NUM_CAMERA_MODES)) { debug_log ("Setting camera mode to %s", camera_mode_names[mode]); } if (auto_edit) { if (!raw->auto_edit) { set_status_message (get_trans ("Auto-action camera"), STATUS_MESSAGE_TYPE_CAMERA); } } else { char *s; s = get_camera_mode_name (mode); if (s) { set_status_message (get_trans (s), STATUS_MESSAGE_TYPE_CAMERA); } } switch (mode) { //////////////////////////////////////// case CAMERA_MODE_CHASE: //////////////////////////////////////// { reset_chase_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_END_OF_MISSION: //////////////////////////////////////// { reset_end_of_mission_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_DROP: //////////////////////////////////////// { reset_drop_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_STATIC: //////////////////////////////////////// { reset_static_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_EJECT: //////////////////////////////////////// { reset_eject_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_FLY_BY: //////////////////////////////////////// { reset_fly_by_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_CINEMATIC: //////////////////////////////////////// { reset_cinematic_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_BUILDING: //////////////////////////////////////// { reset_building_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_WEAPON: //////////////////////////////////////// { if (weapon_camera_valid (raw)) { reset_weapon_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_WEAPON_EXPLOSION: //////////////////////////////////////// { reset_weapon_explosion_camera (raw); break; } //////////////////////////////////////// case CAMERA_MODE_DEBRIEFING: //////////////////////////////////////// { if (debriefing_camera_valid (raw)) { reset_debriefing_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_TOP_VIEW: //////////////////////////////////////// { if (recognition_guide_top_view_camera_valid (raw)) { reset_recognition_guide_top_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_SIDE_VIEW: //////////////////////////////////////// { if (recognition_guide_side_view_camera_valid (raw)) { reset_recognition_guide_side_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_FRONT_VIEW: //////////////////////////////////////// { if (recognition_guide_front_view_camera_valid (raw)) { reset_recognition_guide_front_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// case CAMERA_MODE_RECOGNITION_GUIDE_3D_VIEW: //////////////////////////////////////// { if (recognition_guide_3d_view_camera_valid (raw)) { reset_recognition_guide_3d_view_camera (raw); } else { mode = CAMERA_MODE_CHASE; reset_chase_camera (raw); } break; } //////////////////////////////////////// default: //////////////////////////////////////// { debug_fatal ("Invalid camera mode = %d", mode); break; } } raw->camera_mode = mode; raw->auto_edit = auto_edit; }