object::object()
{
    mesh =new Model_3ds();
    setpos(0,0,0);
    setrot(0,0,0);

}
Example #2
0
void matrix::setrot(vector3 p1,vector3 p2)
{
    vector3 _ax=p1*p2;
    _ax.selfnormalize();
    double _th=p1.angle(p2);
    setrot(_th,_ax);
}