int main(int argc, char** argv)
{
	int i;
	char glutGamemode[32];
	const char *cparam_name = 
		"Data/camera_para.dat";
#ifdef _WIN32
	char			*vconf = "Data\\WDM_camera_flipV.xml";
#else
	char			*vconf = "";
#endif
	char objectDataFilename[] = "Data/object_data_vrml";
	
	// ----------------------------------------------------------------------------
	// Library inits.
	//

	glutInit(&argc, argv);

	// ----------------------------------------------------------------------------
	// Hardware setup.
	//

	if (!setupCamera(cparam_name, vconf, &gARTCparam)) {
		fprintf(stderr, "main(): Unable to set up AR camera.\n");
		exit(-1);
	}
	
#ifdef _WIN32
	CoInitialize(NULL);
#endif

	// ----------------------------------------------------------------------------
	// Library setup.
	//

	// Set up GL context(s) for OpenGL to draw into.
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
	if (!prefWindowed) {
		if (prefRefresh) sprintf(glutGamemode, "%ix%i:%i@%i", prefWidth, prefHeight, prefDepth, prefRefresh);
		else sprintf(glutGamemode, "%ix%i:%i", prefWidth, prefHeight, prefDepth);
		glutGameModeString(glutGamemode);
		glutEnterGameMode();
	} else {
		glutInitWindowSize(gARTCparam.xsize, gARTCparam.ysize);
		glutCreateWindow(argv[0]);
	}

	// Setup argl library for current context.
	if ((gArglSettings = arglSetupForCurrentContext()) == NULL) {
		fprintf(stderr, "main(): arglSetupForCurrentContext() returned error.\n");
		exit(-1);
	}
	debugReportMode();
	arUtilTimerReset();

	if (!setupMarkersObjects(objectDataFilename)) {
		fprintf(stderr, "main(): Unable to set up AR objects and markers.\n");
		Quit();
	}
	
	// Test render all the VRML objects.
    fprintf(stdout, "Pre-rendering the VRML objects...");
	fflush(stdout);
    glEnable(GL_TEXTURE_2D);
    for (i = 0; i < gObjectDataCount; i++) {
		arVrmlDraw(gObjectData[i].vrml_id);
    }
    glDisable(GL_TEXTURE_2D);
	fprintf(stdout, " done\n");
	
	// Register GLUT event-handling callbacks.
	// NB: Idle() is registered by Visibility.
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutVisibilityFunc(Visibility);
	glutKeyboardFunc(Keyboard);
	
	glutMainLoop();

	return (0);
}
Example #2
0
int main(int argc, char** argv)
{
    int i;
    char glutGamemode[32];
    char cparam_name[] = "Data/camera_para.dat";
    char vconf[] = "";
    char objectDataFilename[] = "Data/object_data_vrml";

    //
    // Library inits.
    //

    glutInit(&argc, argv);

    //
    // Video setup.
    //

    if (!setupCamera(cparam_name, vconf, &gCparamLT, &gARHandle, &gAR3DHandle)) {
        ARLOGe("main(): Unable to set up AR camera.\n");
        exit(-1);
    }

#ifdef _WIN32
    CoInitialize(NULL);
#endif

    //
    // Graphics setup.
    //

    // Set up GL context(s) for OpenGL to draw into.
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
    if (!windowed) {
        if (windowRefresh) sprintf(glutGamemode, "%ix%i:%i@%i", windowWidth, windowHeight, windowDepth, windowRefresh);
        else sprintf(glutGamemode, "%ix%i:%i", windowWidth, windowHeight, windowDepth);
        glutGameModeString(glutGamemode);
        glutEnterGameMode();
    } else {
        glutInitWindowSize(windowWidth, windowHeight);
        glutCreateWindow(argv[0]);
    }

    // Setup ARgsub_lite library for current OpenGL context.
    if ((gArglSettings = arglSetupForCurrentContext(&(gCparamLT->param), arVideoGetPixelFormat())) == NULL) {
        ARLOGe("main(): arglSetupForCurrentContext() returned error.\n");
        cleanup();
        exit(-1);
    }
    arglSetupDebugMode(gArglSettings, gARHandle);
    arUtilTimerReset();

    if (!setupMarkersObjects(objectDataFilename, &gObjectData, &gObjectDataCount, gARHandle)) {
        ARLOGe("main(): Unable to set up AR objects and markers.\n");
        cleanup();
        exit(-1);
    }

    // Test render all the VRML objects.
    ARLOGi("Pre-rendering the VRML objects...\n");
    glEnable(GL_TEXTURE_2D);
    for (i = 0; i < gObjectDataCount; i++) {
        arVrmlDraw(gObjectData[i].vrml_id);
    }
    glDisable(GL_TEXTURE_2D);
    ARLOGi("  done\n");

    // Register GLUT event-handling callbacks.
    // NB: mainLoop() is registered by Visibility.
    glutDisplayFunc(Display);
    glutReshapeFunc(Reshape);
    glutVisibilityFunc(Visibility);
    glutKeyboardFunc(Keyboard);

    glutMainLoop();

    return (0);
}