virtual int createCanvas(const char* canvasName, int width, int height) { if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS) { //find a slot int slot = 0;//hardcoded for now m_curNumGraphWindows++; MyGraphInput input(gui->getInternalData()); input.m_width=width; input.m_height=height; input.m_xPos = 300; input.m_yPos = height-input.m_height; input.m_name=canvasName; input.m_texName = canvasName; m_gt[slot] = new GraphingTexture; m_gt[slot]->create(width,height); int texId = m_gt[slot]->getTextureId(); m_myTexLoader->m_hashMap.insert(canvasName, texId); m_gw[slot] = setupTextureWindow(input); return slot; } return -1; }
virtual int createCanvas(const char* canvasName, int width, int height) { if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS) { //find a slot int slot = m_curNumGraphWindows; btAssert(slot<MAX_GRAPH_WINDOWS); if (slot>=MAX_GRAPH_WINDOWS) return 0;//don't crash m_curNumGraphWindows++; MyGraphInput input(gui2->getInternalData()); input.m_width=width; input.m_height=height; input.m_xPos = m_curXpos;//GUI will clamp it to the right//300; m_curXpos+=width+20; input.m_yPos = 10000;//GUI will clamp it to bottom input.m_name=canvasName; input.m_texName = canvasName; m_gt[slot] = new GraphingTexture; m_gt[slot]->create(width,height); int texId = m_gt[slot]->getTextureId(); m_myTexLoader->m_hashMap.insert(canvasName, texId); m_gw[slot] = setupTextureWindow(input); return slot; } return -1; }
int main(int argc, char* argv[]) { shadowMapWorldSize = 25; b3Clock clock; //float dt = 1./120.f; int width = 1024; int height=768; // wci.m_resizeCallback = MyResizeCallback; SimpleOpenGL3App* simpleApp=0; bool useOpenGL2=false; if (useOpenGL2) { app = new SimpleOpenGL2App("AllBullet2Demos",width,height); app->m_renderer = new SimpleOpenGL2Renderer(width,height); } else { simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height); app = simpleApp; } s_instancingRenderer = app->m_renderer; s_window = app->m_window; prevMouseMoveCallback = s_window->getMouseMoveCallback(); s_window->setMouseMoveCallback(MyMouseMoveCallback); prevMouseButtonCallback = s_window->getMouseButtonCallback(); s_window->setMouseButtonCallback(MyMouseButtonCallback); prevKeyboardCallback = s_window->getKeyboardCallback(); s_window->setKeyboardCallback(MyKeyboardCallback); app->m_renderer->setCameraDistance(13); app->m_renderer->setCameraPitch(0); app->m_renderer->setCameraTargetPosition(0,0,0); b3SetCustomWarningMessageFunc(MyStatusBarWarning); b3SetCustomPrintfFunc(MyStatusBarPrintf); /* SimpleOpenGL3App* app = new SimpleOpenGL3App("AllBullet2Demos",width,height); s_instancingRenderer->setCameraDistance(13); s_instancingRenderer->setCameraPitch(0); s_instancingRenderer->setCameraTargetPosition(0,0,0); s_window->setMouseMoveCallback(MyMouseMoveCallback); s_window->setMouseButtonCallback(MyMouseButtonCallback); s_window->setKeyboardCallback(MyKeyboardCallback); */ assert(glGetError()==GL_NO_ERROR); gui = new GwenUserInterface; GL3TexLoader* myTexLoader = new GL3TexLoader; Gwen::Renderer::Base* gwenRenderer = 0; if (useOpenGL2) { gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont(); } else { sth_stash* fontstash=simpleApp->getFontStash(); gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader); } // gui->init(width,height,gwenRenderer,s_window->getRetinaScale()); // gui->getInternalData()->m_explorerPage Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl; //gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader); MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData()); profileWindowSetVisible(profWindow,false); gui->setFocus(); #if 0 { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = 0; input.m_yPos = height-input.m_height; input.m_name="Test Graph1"; input.m_texName = "graph1"; GraphingTexture* gt = new GraphingTexture; gt->create(256,256); int texId = gt->getTextureId(); myTexLoader->m_hashMap.insert("graph1", texId); //MyGraphWindow* gw = setupTextureWindow(input); } if (1) { MyGraphInput input(gui->getInternalData()); input.m_width=300; input.m_height=300; input.m_xPos = width-input.m_width; input.m_yPos = height-input.m_height; input.m_name="Test Graph2"; input.m_texName = "graph2"; GraphingTexture* gt = new GraphingTexture; int texWidth = 512; int texHeight = 512; gt->create(texWidth,texHeight); for (int i=0;i<texWidth;i++) { for (int j=0;j<texHeight;j++) { gt->setPixel(i,j,0,0,0,255); } } gt->uploadImageData(); int texId = gt->getTextureId(); input.m_xPos = width-input.m_width; myTexLoader->m_hashMap.insert("graph2", texId); //MyGraphWindow* gw = setupTextureWindow(input); } //destroyTextureWindow(gw); #endif s_parameterInterface = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData()); app->m_2dCanvasInterface = new QuickCanvas(myTexLoader); //gui->getInternalData()->m_demoPage; int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry); //char nodeText[1024]; //int curDemo = 0; int selectedDemo = loadCurrentDemoEntry(startFileName); Gwen::Controls::TreeNode* curNode = tree; MyMenuItemHander* handler2 = new MyMenuItemHander(-1); tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD); for (int d = 0; d<numDemos; d++) { // sprintf(nodeText, "Node %d", i); Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name); if (allDemos[d].m_menuLevel==1) { Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText); if (d == selectedDemo) { pNode->SetSelected(true); tree->ExpandAll(); selectDemo(d); } MyMenuItemHander* handler = new MyMenuItemHander(d); pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC); pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE); pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG); pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF); // pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD); // pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD); // pNode->OnKeyPress } else { curNode = tree->AddNode(nodeUText); } } /* for (int i=0;i<numDemos;i++) { allNames.push_back(allDemos[i].m_name); } */ //selectDemo(loadCurrentDemoEntry(startFileName)); /* gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex); //const char* names2[] = {"comboF", "comboG","comboH"}; //gui->registerComboBox(2,3,&names2[0],0); gui->setComboBoxCallback(MyComboBoxCallback); */ unsigned long int prevTimeInMicroseconds = clock.getTimeMicroseconds(); gui->registerFileOpenCallback(fileOpenCallback); do { assert(glGetError()==GL_NO_ERROR); s_instancingRenderer->init(); DrawGridData dg; dg.upAxis = app->getUpAxis(); { BT_PROFILE("Update Camera"); s_instancingRenderer->updateCamera(dg.upAxis); } if (renderGrid) { BT_PROFILE("Draw Grid"); app->drawGrid(dg); } static int frameCount = 0; frameCount++; if (0) { BT_PROFILE("Draw frame counter"); char bla[1024]; sprintf(bla,"Frame %d", frameCount); app->drawText(bla,10,10); } if (sCurrentDemo) { if (!pauseSimulation) { unsigned long int curTimeInMicroseconds = clock.getTimeMicroseconds(); unsigned long int diff = curTimeInMicroseconds-prevTimeInMicroseconds; float deltaTimeInSeconds = (diff)*1.e-6; //printf("---------------------------------------------------\n"); //printf("Framecount = %d\n",frameCount); sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f); prevTimeInMicroseconds = curTimeInMicroseconds; } if (renderVisualGeometry) { if (visualWireframe) { glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); } BT_PROFILE("Render Scene"); sCurrentDemo->renderScene(); } { glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); sCurrentDemo->physicsDebugDraw(gDebugDrawFlags); } } static int toggle = 1; if (1) { if (!pauseSimulation) processProfileData(profWindow,false); { if (useOpenGL2) { saveOpenGLState(width,height); } BT_PROFILE("Draw Gwen GUI"); gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight()); if (useOpenGL2) { restoreOpenGLState(); } } } toggle=1-toggle; { BT_PROFILE("Sync Parameters"); s_parameterInterface->syncParameters(); } { BT_PROFILE("Swap Buffers"); app->swapBuffer(); } gui->forceUpdateScrollBars(); } while (!s_window->requestedExit()); // selectDemo(0); delete gui; delete app; return 0; }