static void startup(int i) { #if XLIB in_xterm_init(); #endif textgfx_init(); atexit(textgfx_end); init_inputdevs(); #if TERM_RESIZING enable_term_resizing(); #endif if (!bgdot) bgdot = default_bgdot(); if (in_menu) textgfx_entermenu(); #if !TWOPLAYER setupgame(1); #else if (i) goto setup; i = getopt_int("", "mode"); if (i & MODE_NETWORK) i = 3; else i = 2-!(i & MODE_2PLAYER); # if NO_MENU setup: setupgame(i); # else if (!in_menu) goto setup; mk_invitfile(); while (1) { i = startupmenu(i); if (!i) break; # ifdef INET if (i==3 && !netplaymenu()) continue; # endif if (i <= 3) { setup: setupgame(i); # ifdef INET if (i==3 && playerlist_n > 0 && netplaymenu()) goto setup; # endif } if (i==OPTIONS) optionsmenu(); if (i==HIGHSCORES) hiscorelist(); } # endif /* !NO_MENU */ #endif /* TWOPLAYER */ textgfx_end(); }
playgame() { setupgame(); /* Set level to 1, get level etc */ /* Loop while checkfinish() says we haven't finished! */ while ( checkfinish() ) { gamekeys(); /* Scan keys */ } }
void editlevelobjects(void) { int count,count2; int x,y; int simtimer; int simcount; float vec[3],vec2[3]; simtimer=SDL_GetTicks(); resetmenuitems(); while (!menuitem[0].active && !windowinfo.shutdown) { glClearColor(0.0f,0.0f,0.0f,0.0f); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); glStencilMask(~0); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE); glStencilMask(0); setuptextdisplay(); glColor3fv(level.ambient[3]); if (level.background[0]!=0) displaybackground(660); numofmenuitems=0; createmenuitem("",0,0,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_HOTKEY,SCAN_ESC); if (editor.objectnum!=-1) { createmenuitem("Mass ",(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].mass); setmenuitem(MO_HOTKEY,SCAN_M); createmenuitem("Friction",(640|TEXT_END),32,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].friction); setmenuitem(MO_HOTKEY,SCAN_F); createmenuitem("LType",(640|TEXT_END),64,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_INTINPUT,&level.object[editor.objectnum].lighttype); createmenuitem("Red ",(640|TEXT_END),96,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].lightcolor[0]); createmenuitem("Green",(640|TEXT_END),128,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].lightcolor[1]); createmenuitem("Blue ",(640|TEXT_END),160,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].lightcolor[2]); createmenuitem("Inten",(640|TEXT_END),192,16,1.0f,1.0f,1.0f,1.0f); setmenuitem(MO_FLOATINPUT,&level.object[editor.objectnum].lightintensity); } checksystemmessages(); checkkeyboard(); checkmouse(); checkmenuitems(); view.zoom=10.0f; if (keyboard[SCAN_EQUALS]) view.zoom=20.0f; if (keyboard[SCAN_MINUS]) view.zoom=5.0f; view.zoomx=view.zoom+0.5f; view.zoomy=view.zoom*0.75f+0.5f; setuporthoviewport(0,0,640,480,view.zoom,view.zoom*0.75f,20.0f); setupviewpoint(view.position,view.orientation); setupframelighting(); rendershadows(); renderlevelback(); renderlevel(); //renderlevelfore(); renderlevelfore(); renderlevelobjects(); if (keyboard[SCAN_L]) renderlevellines(); setuptextdisplay(); drawtext(TXT_OBJECTSET":/i",0,352,16,1.0f,1.0f,1.0f,1.0f,editor.objecttype); drawtext(TXT_OBJECTNUM":/i",0,368,16,1.0f,1.0f,1.0f,1.0f,editor.objectnum); if (editor.objectnum!=-1) drawtext(TXT_OBJECTYPE":/i",0,384,16,1.0f,1.0f,1.0f,1.0f,level.object[editor.objectnum].type); drawtext(TXT_OBJECTS":/i",0,400,16,1.0f,1.0f,1.0f,1.0f,level.numofobjects); drawtext(TXT_ROPES":/i",0,416,16,1.0f,1.0f,1.0f,1.0f,level.numofropes); if (editor.objectnum!=-1) { drawtext(TXT_LINK":/i",0,432,16,1.0f,1.0f,1.0f,1.0f,level.object[editor.objectnum].link); } drawmenuitems(); drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f); SDL_GL_SwapBuffers(); if (mouse.x<512 || mouse.y>224) { x=view.position[0]+(float)(mouse.x-320)/32.0f; y=view.position[1]+(float)(240-mouse.y)/32.0f; if (!keyboard[SCAN_K]) { if (mouse.lmb && !prevmouse.lmb) { if (!keyboard[SCAN_H]) { vec[0]=(float)x+0.5f; vec[1]=(float)y+0.5f; vec[2]=0.0f; } else { vec[0]=(float)x; vec[1]=(float)y; vec[2]=0.0f; } memset(&level.object[level.numofobjects],0,sizeof(level.object[level.numofobjects])); level.object[level.numofobjects].type=editor.objecttype; level.object[level.numofobjects].link=-1; copyvector(level.object[level.numofobjects].position,vec); if (editor.objectnum==-1 || level.object[level.numofobjects].type!=level.object[editor.objectnum].type) { level.object[level.numofobjects].texturenum=0; level.object[level.numofobjects].size[0]=1.0f; level.object[level.numofobjects].size[1]=1.0f; level.object[level.numofobjects].mass=1.0f; level.object[level.numofobjects].friction=0.8f; level.object[level.numofobjects].lightcolor[0]=1.0f; level.object[level.numofobjects].lightcolor[1]=1.0f; level.object[level.numofobjects].lightcolor[2]=1.0f; level.object[level.numofobjects].lightintensity=16.0f; } else { level.object[level.numofobjects].texturenum=level.object[editor.objectnum].texturenum; level.object[level.numofobjects].size[0]=level.object[editor.objectnum].size[0]; level.object[level.numofobjects].size[1]=level.object[editor.objectnum].size[1]; level.object[level.numofobjects].mass=level.object[editor.objectnum].mass; level.object[level.numofobjects].friction=level.object[editor.objectnum].friction; level.object[level.numofobjects].lighttype=level.object[editor.objectnum].lighttype; level.object[level.numofobjects].lightcolor[0]=level.object[editor.objectnum].lightcolor[0]; level.object[level.numofobjects].lightcolor[1]=level.object[editor.objectnum].lightcolor[1]; level.object[level.numofobjects].lightcolor[2]=level.object[editor.objectnum].lightcolor[2]; level.object[level.numofobjects].lightintensity=level.object[editor.objectnum].lightintensity; } editor.objectnum=level.numofobjects; level.numofobjects++; } } if (keyboard[SCAN_K]) { vec[0]=view.position[0]+(float)(mouse.x-320)/32.0f; vec[1]=view.position[1]+(float)(240-mouse.y)/32.0f; vec[2]=0.0f; if (mouse.lmb && !prevmouse.lmb) { if (editor.objectnum!=-1) for (count=0;count<level.numofobjects;count++) { subtractvectors(vec2,vec,level.object[count].position); if (vectorlength(vec2)<0.5f) level.object[editor.objectnum].link=count; } } if (mouse.rmb && !prevmouse.rmb) level.object[editor.objectnum].link=-1; } if (mouse.rmb && !prevmouse.rmb) { vec[0]=view.position[0]+(float)(mouse.x-320)/32.0f; vec[1]=view.position[1]+(float)(240-mouse.y)/32.0f; vec[2]=0.0f; editor.objectnum=-1; for (count=0;count<level.numofobjects;count++) { subtractvectors(vec2,vec,level.object[count].position); if (vectorlength(vec2)<0.5f) editor.objectnum=count; } } } if (!menuinputkeyboard) { if (editor.objectnum!=-1) { vec[0]=1.0f; if (level.object[editor.objectnum].type==6 || level.object[editor.objectnum].type==7 || level.object[editor.objectnum].type==17) vec[0]=0.2f; if (keyboard[SCAN_HOME] && !prevkeyboard[SCAN_HOME]) if (level.numofobjects>1) { count2=0; if (keyboard[SCAN_SHIFT]) count2=2; memcpy(&level.object[255],&level.object[count2],sizeof(level.object[0])); memcpy(&level.object[count2],&level.object[editor.objectnum],sizeof(level.object[0])); memcpy(&level.object[editor.objectnum],&level.object[255],sizeof(level.object[0])); for (count=0;count<level.numofobjects;count++) { if (level.object[count].link==count2) level.object[count].link=editor.objectnum; else if (level.object[count].link==editor.objectnum) level.object[count].link=count2; } for (count=0;count<level.numofropes;count++) { if (level.rope[count].obj1==count2) level.rope[count].obj1=editor.objectnum; else if (level.rope[count].obj1==editor.objectnum) level.rope[count].obj1=count2; if (level.rope[count].obj2==count2) level.rope[count].obj2=editor.objectnum; else if (level.rope[count].obj2==editor.objectnum) level.rope[count].obj2=count2; } editor.objectnum=count2; } if (keyboard[SCAN_END] && !prevkeyboard[SCAN_END]) if (level.numofobjects>2) { count2=1; if (keyboard[SCAN_SHIFT]) count2=3; memcpy(&level.object[255],&level.object[count2],sizeof(level.object[0])); memcpy(&level.object[count2],&level.object[editor.objectnum],sizeof(level.object[0])); memcpy(&level.object[editor.objectnum],&level.object[255],sizeof(level.object[0])); for (count=0;count<level.numofobjects;count++) { if (level.object[count].link==count2) level.object[count].link=editor.objectnum; else if (level.object[count].link==editor.objectnum) level.object[count].link=count2; } for (count=0;count<level.numofropes;count++) { if (level.rope[count].obj1==count2) level.rope[count].obj1=editor.objectnum; else if (level.rope[count].obj1==editor.objectnum) level.rope[count].obj1=count2; if (level.rope[count].obj2==count2) level.rope[count].obj2=editor.objectnum; else if (level.rope[count].obj2==editor.objectnum) level.rope[count].obj2=count2; } editor.objectnum=count2; } if (keyboard[SCAN_LEFT] && !prevkeyboard[SCAN_LEFT]) if (level.object[editor.objectnum].size[0]>vec[0]) level.object[editor.objectnum].size[0]-=vec[0]; if (keyboard[SCAN_RIGHT] && !prevkeyboard[SCAN_RIGHT]) if (level.object[editor.objectnum].size[0]<16.0f) level.object[editor.objectnum].size[0]+=vec[0]; if (keyboard[SCAN_DOWN] && !prevkeyboard[SCAN_DOWN]) if (level.object[editor.objectnum].size[1]>vec[0]) level.object[editor.objectnum].size[1]-=vec[0]; if (keyboard[SCAN_UP] && !prevkeyboard[SCAN_UP]) if (level.object[editor.objectnum].size[1]<16.0f) level.object[editor.objectnum].size[1]+=vec[0]; if (keyboard[SCAN_LFT_BRACKET] && !prevkeyboard[SCAN_LFT_BRACKET]) { if (!keyboard[SCAN_SHIFT]) level.object[editor.objectnum].texturenum--; else level.object[editor.objectnum].texturenum-=10; if (level.object[editor.objectnum].texturenum<0) level.object[editor.objectnum].texturenum=0; } if (keyboard[SCAN_RGT_BRACKET] && !prevkeyboard[SCAN_RGT_BRACKET]) { if (!keyboard[SCAN_SHIFT]) level.object[editor.objectnum].texturenum++; else level.object[editor.objectnum].texturenum+=10; if (level.object[editor.objectnum].texturenum>255) level.object[editor.objectnum].texturenum=255; } } if (keyboard[SCAN_Q] && !prevkeyboard[SCAN_Q]) { if (!keyboard[SCAN_SHIFT]) editor.objecttype++; else editor.objecttype+=10; if (editor.objecttype>255) editor.objecttype=255; } if (keyboard[SCAN_Z] && !prevkeyboard[SCAN_Z]) { if (!keyboard[SCAN_SHIFT]) editor.objecttype--; else editor.objecttype-=10; if (editor.objecttype<0) editor.objecttype=0; } if (keyboard[SCAN_DELETE] && !prevkeyboard[SCAN_DELETE]) deletelevelobject(editor.objectnum); if (keyboard[SCAN_F5] && !prevkeyboard[SCAN_F5]) { setuplevel(); setupgame(); } } simcount=0; while (SDL_GetTicks()-simtimer>20 && simcount<5) { simcount++; count=SDL_GetTicks()-simtimer-20; simtimer=SDL_GetTicks()-count; if (!menuinputkeyboard) { if (keyboard[SCAN_W]) view.position[1]+=0.2f; if (keyboard[SCAN_S]) view.position[1]-=0.2f; if (keyboard[SCAN_A]) view.position[0]-=0.2f; if (keyboard[SCAN_D]) view.position[0]+=0.2f; } } } resetmenuitems(); }