Example #1
0
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
    struct d3d_shader_info *shader_info = ctx;
    HRESULT hr;

    switch (tag)
    {
        case TAG_ISGN:
            if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
                return hr;
            break;

        case TAG_OSGN:
            if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
                return hr;
            break;

        case TAG_SHDR:
            shader_info->shader_code = (const DWORD *)data;
            break;

        default:
            FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4));
            break;
    }

    return S_OK;
}
Example #2
0
static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
    struct wined3d_shader_signature *is = ctx;

    switch(tag)
    {
        case TAG_ISGN:
            return shader_parse_signature(data, data_size, is);

        default:
            FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
            return S_OK;
    }
}