void QToolButtonExt::clickedSlot()
{
    if( longClick )
        emit longClicked();
    else if( shortClick )
        emit shortClicked();
}
Example #2
0
QWidget *AbstractController::createWidget( buttonType_e button, int options )
{
    bool b_flat  = options & WIDGET_FLAT;
    bool b_big   = options & WIDGET_BIG;
    bool b_shiny = options & WIDGET_SHINY;
    bool b_special = false;

    QWidget *widget = NULL;
    switch( button )
    {
    case PLAY_BUTTON: {
        PlayButton *playButton = new PlayButton;
        setupButton( playButton );
        BUTTON_SET_BAR(  playButton );
        CONNECT_MAP_SET( playButton, PLAY_ACTION );
        CONNECT( this, inputPlaying( bool ),
                 playButton, updateButtonIcons( bool ));
        playButton->updateButtonIcons( THEMIM->getIM()->playingStatus() == PLAYING_S );
        widget = playButton;
        }
        break;
    case STOP_BUTTON:{
        NORMAL_BUTTON( STOP );
        }
        break;
    case OPEN_BUTTON:{
        NORMAL_BUTTON( OPEN );
        }
        break;
    case OPEN_SUB_BUTTON:{
        NORMAL_BUTTON( OPEN_SUB );
        }
        break;
    case PREVIOUS_BUTTON:{
        NORMAL_BUTTON( PREVIOUS );
        }
        break;
    case NEXT_BUTTON: {
        NORMAL_BUTTON( NEXT );
        }
        break;
    case SLOWER_BUTTON:{
        NORMAL_BUTTON( SLOWER );
        ENABLE_ON_INPUT( SLOWERButton );
        }
        break;
    case FASTER_BUTTON:{
        NORMAL_BUTTON( FASTER );
        ENABLE_ON_INPUT( FASTERButton );
        }
        break;
    case PREV_SLOW_BUTTON:{
        QToolButtonExt *but = new QToolButtonExt;
        setupButton( but );
        BUTTON_SET_BAR( but );
        CONNECT( but, shortClicked(), THEMIM, prev() );
        CONNECT( but, longClicked(), THEAM, skipBackward() );
        widget = but;
        }
        break;
    case NEXT_FAST_BUTTON:{
        QToolButtonExt *but = new QToolButtonExt;
        setupButton( but );
        BUTTON_SET_BAR( but );
        CONNECT( but, shortClicked(), THEMIM, next() );
        CONNECT( but, longClicked(), THEAM, skipForward() );
        widget = but;
        }
        break;
    case FRAME_BUTTON: {
        NORMAL_BUTTON( FRAME );
        ENABLE_ON_VIDEO( FRAMEButton );
        }
        break;
    case FULLSCREEN_BUTTON:
    case DEFULLSCREEN_BUTTON:
        {
        NORMAL_BUTTON( FULLSCREEN );
        ENABLE_ON_VIDEO( FULLSCREENButton );
        }
        break;
    case FULLWIDTH_BUTTON: {
            NORMAL_BUTTON( FULLWIDTH );
        }
        break;
    case EXTENDED_BUTTON:{
        NORMAL_BUTTON( EXTENDED );
        }
        break;
    case PLAYLIST_BUTTON:{
        NORMAL_BUTTON( PLAYLIST );
        }
        break;
    case SNAPSHOT_BUTTON:{
        NORMAL_BUTTON( SNAPSHOT );
        ENABLE_ON_VIDEO( SNAPSHOTButton );
        }
        break;
    case RECORD_BUTTON:{
        QToolButton *recordButton = new QToolButton;
        setupButton( recordButton );
        CONNECT_MAP_SET( recordButton, RECORD_ACTION );
        BUTTON_SET_BAR(  recordButton );
        ENABLE_ON_INPUT( recordButton );
        recordButton->setCheckable( true );
        CONNECT( THEMIM->getIM(), recordingStateChanged( bool ),
                 recordButton, setChecked( bool ) );
        widget = recordButton;
        }
        break;
    case ATOB_BUTTON: {
        AtoB_Button *ABButton = new AtoB_Button;
        setupButton( ABButton );
        ABButton->setShortcut( qtr("Shift+L") );
        BUTTON_SET_BAR( ABButton );
        ENABLE_ON_INPUT( ABButton );
        CONNECT_MAP_SET( ABButton, ATOB_ACTION );
        CONNECT( THEMIM->getIM(), AtoBchanged( bool, bool),
                 ABButton, updateButtonIcons( bool, bool ) );
        widget = ABButton;
        }
        break;
    case INPUT_SLIDER: {
        SeekSlider *slider = new SeekSlider( Qt::Horizontal, NULL, !b_shiny );
        SeekPoints *chapters = new SeekPoints( this, p_intf );
        CONNECT( THEMIM->getIM(), chapterChanged( bool ), chapters, update() );
        slider->setChapters( chapters );

        /* Update the position when the IM has changed */
        CONNECT( THEMIM->getIM(), positionUpdated( float, int64_t, int ),
                slider, setPosition( float, int64_t, int ) );
        /* And update the IM, when the position has changed */
        CONNECT( slider, sliderDragged( float ),
                 THEMIM->getIM(), sliderUpdate( float ) );
        CONNECT( THEMIM->getIM(), cachingChanged( float ),
                 slider, updateBuffering( float ) );
        /* Give hint to disable slider's interactivity when useless */
        CONNECT( THEMIM->getIM(), inputCanSeek( bool ),
                 slider, setSeekable( bool ) );
        widget = slider;
        }
        break;
    case MENU_BUTTONS:
        widget = discFrame();
        break;
    case TELETEXT_BUTTONS:
        widget = telexFrame();
        widget->hide();
        break;
    case VOLUME_SPECIAL:
        b_special = true;
    case VOLUME:
        {
            SoundWidget *snd = new SoundWidget( this, p_intf, b_shiny, b_special );
            widget = snd;
        }
        break;
    case TIME_LABEL:
        {
            TimeLabel *timeLabel = new TimeLabel( p_intf );
            widget = timeLabel;
        }
        break;
    case SPLITTER:
        {
            QFrame *line = new QFrame;
            line->setFrameShape( QFrame::VLine );
            line->setFrameShadow( QFrame::Raised );
            line->setLineWidth( 0 );
            line->setMidLineWidth( 1 );
            widget = line;
        }
        break;
    case ADVANCED_CONTROLLER:
        if( qobject_cast<AdvControlsWidget *>(this) == NULL )
        {
            advControls = new AdvControlsWidget( p_intf, this );
            widget = advControls;
        }
        break;
    case REVERSE_BUTTON:{
        QToolButton *reverseButton = new QToolButton;
        setupButton( reverseButton );
        CONNECT_MAP_SET( reverseButton, REVERSE_ACTION );
        BUTTON_SET_BAR(  reverseButton );
        reverseButton->setCheckable( true );
        /* You should, of COURSE change this to the correct event,
           when/if we have one, that tells us if trickplay is possible . */
        CONNECT( this, inputIsTrickPlayable( bool ), reverseButton, setVisible( bool ) );
        reverseButton->setVisible( false );
        widget = reverseButton;
        }
        break;
    case SKIP_BACK_BUTTON: {
        NORMAL_BUTTON( SKIP_BACK );
        ENABLE_ON_INPUT( SKIP_BACKButton );
        }
        break;
    case SKIP_FW_BUTTON: {
        NORMAL_BUTTON( SKIP_FW );
        ENABLE_ON_INPUT( SKIP_FWButton );
        }
        break;
    case QUIT_BUTTON: {
        NORMAL_BUTTON( QUIT );
        }
        break;
    case RANDOM_BUTTON: {
        NORMAL_BUTTON( RANDOM );
        RANDOMButton->setCheckable( true );
        RANDOMButton->setChecked( var_GetBool( THEPL, "random" ) );
        CONNECT( THEMIM, randomChanged( bool ),
                 RANDOMButton, setChecked( bool ) );
        }
        break;
    case LOOP_BUTTON:{
        LoopButton *loopButton = new LoopButton;
        setupButton( loopButton );
        loopButton->setToolTip( qtr( "Click to toggle between loop all, loop one and no loop") );
        loopButton->setCheckable( true );
        {
            int i_state = NORMAL;
            if( var_GetBool( THEPL, "loop" ) )   i_state = REPEAT_ALL;
            if( var_GetBool( THEPL, "repeat" ) ) i_state = REPEAT_ONE;
            loopButton->updateButtonIcons( i_state );
        }

        CONNECT( THEMIM, repeatLoopChanged( int ), loopButton, updateButtonIcons( int ) );
        CONNECT( loopButton, clicked(), THEMIM, loopRepeatLoopStatus() );
        widget = loopButton;
        }
        break;
    case INFO_BUTTON: {
        NORMAL_BUTTON( INFO );
        }
        break;
    case PLAYBACK_BUTTONS:{
        widget = new QWidget;
        DeckButtonsLayout *layout = new DeckButtonsLayout( widget );
        BrowseButton *prev = new BrowseButton( widget, BrowseButton::Backward );
        BrowseButton *next = new BrowseButton( widget );
        RoundButton *play = new RoundButton( widget );
        layout->setBackwardButton( prev );
        layout->setForwardButton( next );
        layout->setRoundButton( play );
        CONNECT_MAP_SET( prev, PREVIOUS_ACTION );
        CONNECT_MAP_SET( next, NEXT_ACTION );
        CONNECT_MAP_SET( play, PLAY_ACTION );
        }
        break;
    case ASPECT_RATIO_COMBOBOX:
        widget = new AspectRatioComboBox( p_intf );
        widget->setMinimumHeight( 26 );
        break;
    case SPEED_LABEL:
        widget = new SpeedLabel( p_intf, this );
        break;
    case TIME_LABEL_ELAPSED:
        widget = new TimeLabel( p_intf, TimeLabel::Elapsed );
        break;
    case TIME_LABEL_REMAINING:
        widget = new TimeLabel( p_intf, TimeLabel::Remaining );
        break;
    default:
        msg_Warn( p_intf, "This should not happen %i", button );
        break;
    }

    /* Customize Buttons */
    if( b_flat || b_big )
    {
        QFrame *frame = qobject_cast<QFrame *>(widget);
        if( frame )
        {
            QList<QToolButton *> allTButtons = frame->findChildren<QToolButton *>();
            for( int i = 0; i < allTButtons.count(); i++ )
                applyAttributes( allTButtons[i], b_flat, b_big );
        }
        else
        {
            QToolButton *tmpButton = qobject_cast<QToolButton *>(widget);
            if( tmpButton )
                applyAttributes( tmpButton, b_flat, b_big );
        }
    }
    return widget;
}