void RenderReplaced::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;
    
    tx += x();
    ty += y();
    
    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) 
        paintBoxDecorations(paintInfo, tx, ty);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
        paintOutline(paintInfo.context, tx, ty, width(), height());
    
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)
        return;
    
    if (!paintInfo.shouldPaintWithinRoot(this))
        return;
    
    bool drawSelectionTint = selectionState() != SelectionNone && !document()->printing();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        IntRect borderRect = IntRect(tx, ty, width(), height());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            paintInfo.context->addRoundedRectClip(style()->getRoundedBorderFor(borderRect));
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, tx, ty);

        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }
        
    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        IntRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.move(tx, ty);
        paintInfo.context->fillRect(selectionPaintingRect, selectionBackgroundColor(), style()->colorSpace());
    }
}
Example #2
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;
    
    LayoutPoint adjustedPaintOffset = paintOffset + location();
    
    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) 
        paintBoxDecorations(paintInfo, adjustedPaintOffset);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
        paintOutline(paintInfo.context, paintRect);
    
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren())
        return;
    
    if (!paintInfo.shouldPaintWithinRoot(this))
        return;
    
    bool drawSelectionTint = selectionState() != SelectionNone && !document()->printing();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            paintInfo.context->addRoundedRectClip(style()->getRoundedBorderFor(paintRect, view()));
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);

        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }
        
    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor(), style()->colorSpace());
    }
}
Example #3
0
void RenderWidget::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;

    tx += x();
    ty += y();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorations(paintInfo, tx, ty);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if (!m_frameView || paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE)
        return;

#if PLATFORM(MAC)
    if (style()->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
        paintCustomHighlight(tx - x(), ty - y(), style()->highlight(), true);
#endif

    if (style()->hasBorderRadius()) {
        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        
        IntSize topLeft, topRight, bottomLeft, bottomRight;
        IntRect borderRect = IntRect(tx, ty, width(), height());
        style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight);

        paintInfo.context->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight);
    }

    if (m_widget) {
        // Move the widget if necessary.  We normally move and resize widgets during layout, but sometimes
        // widgets can move without layout occurring (most notably when you scroll a document that
        // contains fixed positioned elements).
        m_widget->move(tx + borderLeft() + paddingLeft(), ty + borderTop() + paddingTop());

        // Tell the widget to paint now.  This is the only time the widget is allowed
        // to paint itself.  That way it will composite properly with z-indexed layers.
        m_widget->paint(paintInfo.context, paintInfo.rect);

        if (m_widget->isFrameView() && paintInfo.overlapTestRequests && !static_cast<FrameView*>(m_widget.get())->useSlowRepaints()) {
            ASSERT(!paintInfo.overlapTestRequests->contains(this));
            paintInfo.overlapTestRequests->set(this, m_widget->frameRect());
        }
    }

    if (style()->hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document()->printing()) {
        // FIXME: selectionRect() is in absolute, not painting coordinates.
        paintInfo.context->fillRect(selectionRect(), selectionBackgroundColor());
    }
}
Example #4
0
void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorations(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && hasOutline())
        paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));

    if (paintInfo.phase != PaintPhaseForeground)
        return;

#if PLATFORM(MAC)
    if (style().highlight() != nullAtom && !paintInfo.context->paintingDisabled())
        paintCustomHighlight(paintOffset, style().highlight(), true);
#endif

    if (style().hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            return;

        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        RoundedRect roundedInnerRect = style().getRoundedInnerBorderFor(borderRect,
            paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
        clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
    }

    if (m_widget)
        paintContents(paintInfo, paintOffset);

    if (style().hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document().printing()) {
        // FIXME: selectionRect() is in absolute, not painting coordinates.
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionRect()), selectionBackgroundColor(), style().colorSpace());
    }

    if (hasLayer() && layer()->canResize())
        layer()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
}
Example #5
0
void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);

    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline())
        paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));

    if (paintInfo.phase != PaintPhaseForeground)
        return;

    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            return;

        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect,
            paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
        BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
    }

    Widget* widget = this->widget();
    if (widget)
        paintContents(paintInfo, paintOffset);

    if (style()->hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document().printing()) {
        LayoutRect rect = localSelectionRect();
        rect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor());
    }

    if (canResize())
        layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
}
Example #6
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground())
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if (style()->outlineWidth())
        paintOutline(paintInfo, paintRect);

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
            clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);
        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }

    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (selectionState() != SelectionNone) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
Example #7
0
void RenderWidget::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;

    tx += x();
    ty += y();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorations(paintInfo, tx, ty);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if (!m_view || paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE)
        return;

#if PLATFORM(MAC)
    if (style()->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
        paintCustomHighlight(tx - x(), ty - y(), style()->highlight(), true);
#endif

    if (m_widget) {
        // Move the widget if necessary.  We normally move and resize widgets during layout, but sometimes
        // widgets can move without layout occurring (most notably when you scroll a document that
        // contains fixed positioned elements).
        m_widget->move(tx + borderLeft() + paddingLeft(), ty + borderTop() + paddingTop());

        // Tell the widget to paint now.  This is the only time the widget is allowed
        // to paint itself.  That way it will composite properly with z-indexed layers.
        m_widget->paint(paintInfo.context, paintInfo.rect);
    }

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document()->printing()) {
        // FIXME: selectionRect() is in absolute, not painting coordinates.
        paintInfo.context->fillRect(selectionRect(), selectionBackgroundColor());
    }
}
Example #8
0
void RenderReplaced::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;
    
    tx += m_x;
    ty += m_y;
    
    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) 
        paintBoxDecorations(paintInfo, tx, ty);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
        paintOutline(paintInfo.context, tx, ty, width(), height(), style());
    
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)
        return;
    
    if (!shouldPaintWithinRoot(paintInfo))
        return;
    
    bool drawSelectionTint = selectionState() != SelectionNone && !document()->printing();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    paintReplaced(paintInfo, tx, ty);
    
    if (drawSelectionTint) {
        IntRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.move(tx, ty);
        paintInfo.context->fillRect(selectionPaintingRect, selectionBackgroundColor());
    }
}
Example #9
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

#ifndef NDEBUG
    SetLayoutNeededForbiddenScope scope(this);
#endif
    LayoutPoint adjustedPaintOffset = paintOffset + location();
    
    if (hasVisibleBoxDecorations() && paintInfo.phase == PaintPhaseForeground)
        paintBoxDecorations(paintInfo, adjustedPaintOffset);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style().outlineWidth())
        paintOutline(paintInfo, paintRect);
    
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren())
        return;
    
    if (!paintInfo.shouldPaintWithinRoot(*this))
        return;
    
    bool drawSelectionTint = shouldDrawSelectionTint();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style().hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context().save();
            FloatRoundedRect roundedInnerRect = FloatRoundedRect(style().getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true));
            clipRoundedInnerRect(paintInfo.context(), paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);

        if (style().hasBorderRadius())
            paintInfo.context().restore();
    }
        
    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context().fillRect(snappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}