void GuessSpellItem::sendGift()
{
    ServerInterface *server = ServerInterface::getInstance();
    std::string uid = server->getLoginAccountInfo()->m_id;
    std::vector<UiMsgEv::PropDef> props;
    props.push_back(UiMsgEv::PropDef(m_giftType,m_giftCount));
    // 3: social guess.
    server->gainPropAction(uid,3,props);
    showGift();
}
Example #2
0
void ProfileWidget::createActions()
{

    connect(m_showHistory, SIGNAL(clicked()), this, SLOT(showHistory()));
    connect(m_hideHistory, SIGNAL(clicked()), this, SLOT(hideHistory()));
    connect(m_giftButton, SIGNAL(clicked()), this, SLOT(showGift()));
    connect(m_submitGift, SIGNAL(clicked()), this, SLOT(hideGift()));
    connect(m_submitGift, SIGNAL(clicked()), m_parent, SLOT(s_updateCredit()));
    connect(m_counteroffer, SIGNAL(clicked()), this, SLOT(showCOTable()));
    connect(m_hideCOTable, SIGNAL(clicked()), this, SLOT(hideCOTable()));
    connect(m_counterofferTable, SIGNAL(cellClicked(int, int)),
            this, SLOT(s_buttonClicked(int,int)));
    connect(m_counterofferTable, SIGNAL(cellClicked(int,int)), m_parent, SLOT(s_updateCredit()));
}