Example #1
0
// callback function that tells OpenGL how to redraw window
void display( void )
{
    glClear( GL_COLOR_BUFFER_BIT );
    // clear the display
    switch(GAMESTATE)
    {
    //Game not yet started
    case 0:
        showStartScreen();
        LEFT_SCORE = 0;
        RIGHT_SCORE = 0;
        BALL_WARP = 1;
        PADDLE_WARP = 1;
        //Display Name
        //Display Controls
        break;

    }
    if(PAUSED)
    {
        showPausedStr();
    }
    draw_scores();
    left_paddle.draw();
    right_paddle.draw();
    draw_outline();
    ball.draw();
    glFlush();
    glutSwapBuffers();
}
Example #2
0
int main(void)
{
	int iChoice = 0;

	// size console window to 100x40
	if(!initConsole())
	{
		// show error box
		showError("Error", "Console Window could not be initialized.\nExiting program.");
		
		return EXIT_FAILURE;
	}	

	// LogIn / Register Menu
	showStartScreen();

	do
	{
		// choose between LogIn and Register
		getUserInput("%i", &iChoice, "\tChoose: ", "\n\tYour input is invalid. Please choose again.\n");
	}
	while(iChoice != 1 && iChoice != 2);
	
	// LogIn / Register
	if(iChoice == 1)
	{
		// loop until valid login
		while(!showLogin());
	}
	else
	{
		// loop until valid registration
		while(!showRegister());
	}

	// loop until user quits manually
	while(startApplication());

	return EXIT_SUCCESS;
}