Example #1
0
void load(struct gameinfo *gi, char *filename) {
	unsigned int i, l, r_size;
	FILE *f = fopen(filename, "rb"); //open file
	if (f) {
		fscanf(f, "%d", &r_size); //read board size
		newgame(gi, r_size); //start a new game
		gi->gs->blackcount = 0;
		gi->gs->whitecount = 0;
		for (i = 0; i<r_size; i++)
			for (l = 0; l<r_size; l++)
				switch (fgetc(f)) {//read and count pieces
					case 'b':
						gi->gs->blackcount++;
						gi->gs->board[l][i] = 'B';
						break;
					case 'w':
						gi->gs->whitecount++;
						gi->gs->board[l][i] = 'W';
						break;
					default:
						gi->gs->board[l][i] = ' ';
			}
		gi->gs->nowplaying = fgetc(f); //get current player
		fclose(f);
		findlegal(gi);
		showstate(gi);
	}
	else printf("Unable to open file %s\n", filename);
}
Example #2
0
void showstates( void )
{
    int         i;

    for( i = 0; i < nstate; ++i ) {
        printf( "\n" );
        showstate( statetab[i] );
    }
}
Example #3
0
void cont(struct gameinfo *gi) {
	char *move;
	if (gi->gamestarted != 1) printf("No game in progress\n");
	else if (gi->gs->nowplaying == gi->playercolor) printf("It's your turn to play\n");
	else {
		move = find_move(gi);
		play(gi, move);
		showstate(gi);
		free(move);
	}
}
Example #4
0
void undo(struct gameinfo *gi) {
	unsigned int i;
	struct gamestate *prevstate;
	if (gi->gamestarted == 0) printf("No game in progress\n");
	else if (gi->gs->prev == 0) printf("No previous states found\n\n");
	else {
		do {
			prevstate = gi->gs->prev; //go to previous state
			for (i = 0; i<gi->r_size; i++) free(gi->gs->board[i]);
			free(gi->gs->board);
			free(gi->gs); //free current state memory
			gi->gs = prevstate;
		} while (gi->gs->prev != 0 && gi->gs->nowplaying != gi->playercolor); //while there is a previous state and it isn't the player's turn
		showstate(gi);
	}
}
Example #5
0
void parse_command(char *buf, struct gameinfo *gi) {
	char *tok, *param;
	int i_param;
	tok = strtok(buf, " "); //split input
	if (tok != 0) {
		if (strcmp(tok, "newgame") == 0) {
			param = strtok(0, " "); //get parameter if there is one
			//call appropriate functions
			if (param == 0) {
				newgame(gi, gi->default_size);
				findlegal(gi);
				showstate(gi);
			}
			else {
				if (isnum(param)) {
					i_param = atoi(param);
					if (i_param >= 4 && i_param <= 26 && i_param%2 == 0) {
						newgame(gi, i_param);
						findlegal(gi);
						showstate(gi);
					}
					else printf("Invalid size for command newgame (4 <= size <= 26,  size is an even number)\n");
				}
				else printf("Invalid parameter for command newgame (parameter is an integer)\n");
			}
		}
		else if (strcmp(tok, "play") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Missing parameter for command play\n");
			else if (gi->gamestarted == 0) printf("No game in progress\n");
			else if (gi->gs->nowplaying != gi->playercolor) printf("It's not your turn to play\n");
			else if (play(gi, param) == 1) showstate(gi); //if it's a valid move
		}
		else if (strcmp(tok, "cont") == 0) cont(gi);
		else if (strcmp(tok, "undo") == 0) undo(gi);
		else if (strcmp(tok, "suggest") == 0) suggest(gi);
		else if (strcmp(tok, "showstate") == 0) showstate(gi);
		else if (strcmp(tok, "save") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Missing parameter for command save\n");
			else if(gi->gamestarted == 0) printf("No game in progress\n");
			else save(gi, param);
		}
		else if (strcmp(tok, "load") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Missing parameter for command load\n");
			else load(gi, param);
		}
		else if (strcmp(tok, "selectcolor") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Missing parameter for command selectcolor\n");
			else {
				if (strcmp(param, "black") == 0) gi->playercolor = 'B';
				else if (strcmp(param, "white") == 0) gi->playercolor = 'W';
				else printf("Invalid parameter for command selectcolor (parameter is 'black' or 'white')\n");
			}
		}
		else if (strcmp(tok, "showlegal") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Missing parameter for command showlegal\n");
			else {
				if (strcmp(param, "on") == 0) gi->showlegal = 1;
				else if (strcmp(param, "off") == 0) gi->showlegal = 0;
				else printf("Invalid parameter for command showlegal (parameter is 'on' or 'off')\n");
			}
		}
		else if (strcmp(tok, "level") == 0) {
			param = strtok(0, " ");
			if (param == 0) printf("Current difficulty level: %d\n", gi->difficulty);
			else {
				if (isnum(param)) {
					i_param = atoi(param);
					if (i_param >= 1) gi->difficulty = i_param;
					else printf("Invalid parameter for command level (level >= 1)\n");
				}
				else printf("Invalid parameter for command level (parameter is an integer)\n");
			}
		}
		else if (strcmp(tok, "help") == 0) {
			printf("Available commands:\n"
				"newgame [<size>] - Start a new game,  optional parameter size (default %d)\n"
				"play <move> - Place a marker at the specified position\n"
				"cont - Allow the computer to play\n"
				"undo - Undo your last move\n"
				"suggest - Ask the computer to suggest a move\n"
				"selectcolor <black|white> - Select your color\n"
				"showlegal <on|off> - Show all possible moves\n"
				"level [<difficulty>] - Select a difficulty (difficulty >= 1) - If no parameter,  show the current difficulty\n"
				"save <filename> - Save the current game in a file\n"
				"load <filename> - Load game from a file\n"
				"showstate - Show the current state of the game\n"
				"quit - Exit the game\n"
				"help - Show the command list\n\n"
				, gi->default_size);
		}
		else printf("Unknown command %s (type help for a list of commands)\n", tok);
	}
}
Example #6
0
int main(int argc, char** argv) {
	int c;
    int errflg = 0, fflg = 0;
    char *ifile;
    extern char *optarg;
    extern int optind, optopt;

    ai_t ai = eval1_iter_ai; // the default ai, if none is specified
    int depth_cutoff = 30; 	// the default search depth cut-off

    turn_t ai_turn = white;	// the default first turn is white

	/* parse command line args */
	while ((c = getopt(argc, argv, "wbh12345d:f:")) != -1) {
        switch(c) {
        case 'w':
        	//AI white
        	ai_turn = white;
            printf("AI white - human black\n");
            break;
        case 'b':
        	//AI black
        	ai_turn = black;
            printf("human white - AI black\n");
            break;
        case '1':
        	// AI 1 - minimax
        	ai = minimax_ai;
            break;
        case '2':
        	// AI 2 - alpha-beta
        	ai = alphabeta_ai;
            break;
        case '3':
        	// AI 3 - iterative deepening alpha-beta
        	ai = ab_iter_ai;
            break;
        case '4':
        	// AI 4 - eval function 1
        	ai = eval1_ai;
            break;
        case '5':
        	// AI 5 - eval function 2
        	ai = eval1_iter_ai;
            break;
        case 'h':
        	//print help
        	errflg++;
        	break;
       	case 'd':
        	//depth cutoff
            depth_cutoff = atoi(optarg);
            if(depth_cutoff == 0) {
            	fprintf(stderr,
                    "depth cut-off must be a non-zero integer\n");
           		errflg++;
            }
            break;
        case 'f':
        	//input file
        	fflg++;
            ifile = optarg;
            break;
		case ':':       /* -f or -o without operand */
            fprintf(stderr,
                    "Option -%c requires an operand\n", optopt);
            errflg++;
            break;
        case '?':
            fprintf(stderr,
                	"Unrecognized option: -%c\n", optopt);
            errflg++;
        }
    }

    if (errflg) {
        printhelp();
        exit(2);
    }

    //if no input file set, set to default
    if (fflg == 0) {
    	ifile = DEFAULT_START;
    }

    //load starting position
    if(parsefile(ifile) != 0)
    	exit(1);

    // show the loaded state
    printf("starting position:\n");
	showstate(white_bits, black_bits);

	int result = 0;

	// check who starts
	if(ai_turn == white) {
		// AI starts
		printf("\nAI is white, AI starts.  Press any key to start AI turn.");
		
		getchar();	// wait for key to be pressed
		result = play_ai_turn(ai_turn, ai, &bitboard_white, bitboard_black, white_bits, black_bits, depth_cutoff);

		while(result == 0) {
			

			int bytes_read;
	  		int nbytes = 5;
	  		char *user_input = (char *) malloc (6);
	  		int inputerr = 1;
	  		int user_x, user_y, user_dir;

	  		printf("\nYour turn to move black:\n");

	  		while(inputerr != 0) {
	  			inputerr = 0;
		  		bytes_read = getline(&user_input, (size_t*)&nbytes, stdin);
		  		if(bytes_read == -1)
		  			inputerr++;
		  		user_x = (int)user_input[0] - 48;
		  		if(user_x < 1 || user_x > 7)
		  			inputerr++;
		  		user_y = (int)user_input[1] - 48;
		  		if(user_y < 1 || user_y > 7)
		  			inputerr++;
		  		switch(user_input[2]) {
		  		case 'N':
		  			user_dir = N;
		  			break;
		  		case 'E':
		  			user_dir = E;
		  			break;
		  		case 'W':
		  			user_dir = W;
		  			break;
		  		case 'S':
		  			user_dir = S;
		  			break;
		  		default:
		  			inputerr++;
		  		}
		  		if(inputerr) {
		  			printf("\nerror in input, try again:\n");
		  		} else {
		  			user_x = user_x - 1;
					user_y = user_y - 1;
					int bit_number = 8*user_y + user_x;
					uint64_t piece = (uint64_t)1 << bit_number;
					// make sure its a valid piece
					if(piece & bitboard_black) {
						int i = 0;
						while(piece != black_bits[i]){
							i++;
						}
		  				inputerr = trydir(user_dir, &piece, &bitboard_black, bitboard_white);
		  				if(inputerr == 0) {
		  					black_bits[i] = piece;
		  				}
		  			} else {
		  				inputerr++;
		  			}
		  			if(inputerr)
		  				printf("invalid move, try again:\n");
		  		}
		  	}

		  	showstate(white_bits, black_bits);
		  	printf("\nAI turn\n");
		  	result = play_ai_turn(ai_turn, ai, &bitboard_white, bitboard_black, white_bits, black_bits, depth_cutoff);
		}

	} else {
		// human starts, AI is black
		printf("AI is black, human starts.  Enter the first move to start.");

		while(result == 0) {

			int bytes_read;
	  		int nbytes = 5;
	  		char *user_input = (char *) malloc (nbytes + 1);

	  		int inputerr = 1;
	  		int user_x, user_y, user_dir;

	  		printf("\nYour turn to move white:\n");

	  		while(inputerr != 0) {
	  			inputerr = 0;
		  		bytes_read = getline(&user_input, (size_t*)&nbytes, stdin);
		  		if(bytes_read == -1)
		  			inputerr++;
		  		user_x = (int)user_input[0] - 48;
		  		if(user_x < 1 || user_x > 7)
		  			inputerr++;
		  		user_y = (int)user_input[1] - 48;
		  		if(user_y < 1 || user_y > 7)
		  			inputerr++;
		  		switch(user_input[2]) {
		  		case 'N':
		  			user_dir = N;
		  			break;
		  		case 'E':
		  			user_dir = E;
		  			break;
		  		case 'W':
		  			user_dir = W;
		  			break;
		  		case 'S':
		  			user_dir = S;
		  			break;
		  		default:
		  			inputerr++;
		  		}
		  		if(inputerr) {
		  			printf("\nerror in input, try again:\n");
		  		} else {
		  			user_x = user_x - 1;
					user_y = user_y - 1;
					int bit_number = 8*user_y + user_x;
					uint64_t piece = (uint64_t)1 << bit_number;
					// make sure its a valid piece
					if(piece & bitboard_white) {
						int i = 0;
						while(piece != white_bits[i]){
							i++;
						}
		  				inputerr = trydir(user_dir, &piece, &bitboard_white, bitboard_black);
		  				if(inputerr == 0) {
		  					white_bits[i] = piece;
		  				}
		  			} else {
		  				inputerr++;
		  			}
		  			if(inputerr)
		  				printf("invalid move, try again:\n");
		  		}
		  	}
		  	showstate(white_bits, black_bits);
			printf("\nAI turn\n");
			result = play_ai_turn(ai_turn, ai, &bitboard_black, bitboard_white, black_bits, white_bits, depth_cutoff);
		}
		
	}

	if(result == 1) {
		printf("\nAI wins!\n");
	} else {
		printf("\nThe winner is YOU!\n");
	}

	getchar();	

	return 0;
}
Example #7
0
static void
printtrace(regcontext_t *REGS, char *buf)
{

    static int first = 1;
#if BIG_DEBUG
    u_char *addr = (u_char *)MAKEPTR(R_CS, R_IP);
#endif

    if (first) {
	fprintf(debugf, "%4s:%4s "
#if BIG_DEBUG
	       ".. .. .. .. .. .. "
#endif
	       "%-30s "
	       "%4s %4s %4s %4s %4s %4s %4s %4s %4s %4s %4s\n",
		"CS", "IP", "instruction",
		"AX", "BX", "CX", "DX",
		"DI", "SI", "SP", "BP",
		"SS", "DS", "ES");
	first = 0;
    }

    fprintf(debugf, "%04x:%04x "
#if BIG_DEBUG
	    "%02x %02x %02x %02x %02x %02x "
#endif
	    "%-30s "
	    "%04x %04x %04x %04x %04x %04x %04x %04x %04x %04x %04x ",
	    R_CS, R_IP,
#if BIG_DEBUG
	    addr[0], addr[1], addr[2], addr[3], addr[4], addr[5],
#endif
	    buf,
	    R_AX, R_BX, R_CX, R_DX, R_DI, R_SI, R_SP, R_BP, R_SS, R_DS, R_ES);
#if 0
    fprintf(debugf, "%04x %04x %04x %04x ",
	    ((u_short *)VECPTR(0x0D760FCA-14))[0],
	    ((u_short *)VECPTR(0x0D760FCA-14))[1],
	    ((u_short *)VECPTR(0x0D760F7A+8))[0],
	    ((u_short *)VECPTR(0x0D760F7A+8))[1]);
#endif
    showstate(R_EFLAGS, PSL_C, 'C');
    showstate(R_EFLAGS, PSL_PF, 'P');
    showstate(R_EFLAGS, PSL_AF, 'c');
    showstate(R_EFLAGS, PSL_Z, 'Z');
    showstate(R_EFLAGS, PSL_N, 'N');
    showstate(R_EFLAGS, PSL_T, 'T');
    showstate(R_EFLAGS, PSL_I, 'I');
    showstate(R_EFLAGS, PSL_D, 'D');
    showstate(R_EFLAGS, PSL_V, 'V');
    showstate(R_EFLAGS, PSL_NT, 'n');
    showstate(R_EFLAGS, PSL_RF, 'r');
    showstate(R_EFLAGS, PSL_VM, 'v');
    showstate(R_EFLAGS, PSL_AC, 'a');
    showstate(R_EFLAGS, PSL_VIF, 'i');
    showstate(R_EFLAGS, PSL_VIP, 'p');
    putc('\n', debugf);
}