Example #1
0
/*
 * m_nick - message handler for local clients
 * parv[0] = sender prefix
 * parv[1] = nickname
 */
int m_nick(struct Client* cptr, struct Client* sptr, int parc, char* parv[])
{
  struct Client* acptr;
  char           nick[NICKLEN + 2];
  char*          arg;
  char*          s;

  assert(0 != cptr);
  assert(cptr == sptr);

  if (IsServerPort(cptr))
    return exit_client(cptr, cptr, &me, "Use a different port");

  if (*(cli_name(sptr)))
    if ((*parv[0] != '\0') && shun_lookup(sptr, 0))
      return 0;

  if (parc < 2) {
    send_reply(sptr, ERR_NONICKNAMEGIVEN);
    return 0;
  }

  /*
   * Don't let them send make us send back a really long string of
   * garbage
   */
  arg = parv[1];
  if (strlen(arg) > IRCD_MIN(NICKLEN, feature_int(FEAT_NICKLEN)))
    arg[IRCD_MIN(NICKLEN, feature_int(FEAT_NICKLEN))] = '\0';

  if ((s = strchr(arg, '~')))
    *s = '\0';

  strcpy(nick, arg);

  /*
   * If do_nick_name() returns a null name then reject it.
   */
  if (0 == do_nick_name(nick)) {
    send_reply(sptr, ERR_ERRONEUSNICKNAME, arg);
    return 0;
  }

  /* 
   * Check if this is a LOCAL user trying to use a reserved (Juped)
   * nick, if so tell him that it's a nick in use...
   */
  if (isNickJuped(nick)) {
    send_reply(sptr, ERR_NICKNAMEINUSE, nick);
    return 0;                        /* NICK message ignored */
  }

  if (!(acptr = SeekClient(nick))) {
    /*
     * No collisions, all clear...
     */
    return set_nick_name(cptr, sptr, nick, parc, parv, 0);
  }
  if (IsServer(acptr)) {
    send_reply(sptr, ERR_NICKNAMEINUSE, nick);
    return 0;                        /* NICK message ignored */
  }
  /*
   * If acptr == sptr, then we have a client doing a nick
   * change between *equivalent* nicknames as far as server
   * is concerned (user is changing the case of his/her
   * nickname or somesuch)
   */
  if (acptr == sptr) {
    /*
     * If acptr == sptr, then we have a client doing a nick
     * change between *equivalent* nicknames as far as server
     * is concerned (user is changing the case of his/her
     * nickname or somesuch)
     */
    if (0 != strcmp(cli_name(acptr), nick)) {
      /*
       * Allows change of case in his/her nick
       */
      return set_nick_name(cptr, sptr, nick, parc, parv, 0);
    }
    /*
     * This is just ':old NICK old' type thing.
     * Just forget the whole thing here. There is
     * no point forwarding it to anywhere,
     * especially since servers prior to this
     * version would treat it as nick collision.
     */
    return 0;
  }
  /*
   * Note: From this point forward it can be assumed that
   * acptr != sptr (point to different client structures).
   */
  assert(acptr != sptr);
  /*
   * If the older one is "non-person", the new entry is just
   * allowed to overwrite it. Just silently drop non-person,
   * and proceed with the nick. This should take care of the
   * "dormant nick" way of generating collisions...
   *
   * XXX - hmmm can this happen after one is registered?
   *
   * Yes, client 1 connects to IRC and registers, client 2 connects and
   * sends "NICK foo" but doesn't send anything more.  client 1 now does
   * /nick foo, they should succeed and client 2 gets disconnected with
   * the message below.
   */
  if (IsUnknown(acptr) && MyConnect(acptr)) {
    ServerStats->is_ref++;
    if (!find_except_conf(acptr, EFLAG_IPCHECK))
      IPcheck_connect_fail(acptr, 0);
    exit_client(cptr, acptr, &me, "Overridden by other sign on");
    return set_nick_name(cptr, sptr, nick, parc, parv, 0);
  }
  /*
   * NICK is coming from local client connection. Just
   * send error reply and ignore the command.
   */
  send_reply(sptr, ERR_NICKNAMEINUSE, nick);
  return 0;                        /* NICK message ignored */
}
Example #2
0
/** Parse a line of data from a user.
 * NOTE: parse_*() should not be called recursively by any other
 * functions!
 * @param[in] cptr Client that sent the data.
 * @param[in] buffer Start of input line.
 * @param[in] bufend End of input line.
 * @return 0 on success, -1 on parse error, or CPTR_KILLED if message
 * handler returns it.
 */
int
parse_client(struct Client *cptr, char *buffer, char *bufend)
{
  struct Client*  from = cptr;
  char*           ch;
  char*           s;
  int             i;
  int             paramcount;
  int             isshun = 0;
  int             lagmin = -1;
  int             lagfactor = -1;
  struct Message* mptr;
  MessageHandler  handler = 0;

  Debug((DEBUG_DEBUG, "Client Parsing: %s", buffer));

  if (IsDead(cptr))
    return 0;

  para[0] = cli_name(from);
  for (ch = buffer; *ch == ' '; ch++);  /* Eat leading spaces */
  if (*ch == ':')               /* Is any client doing this ? */
  {
    for (++ch; *ch && *ch != ' '; ++ch)
      ; /* Ignore sender prefix from client */
    while (*ch == ' ')
      ch++;                     /* Advance to command */
  }
  if (*ch == '\0')
  {
    ServerStats->is_empt++;
    Debug((DEBUG_NOTICE, "Empty message from host %s:%s",
        cli_name(cptr), cli_name(from)));
    return (-1);
  }

  if ((s = strchr(ch, ' ')))
    *s++ = '\0';

  expire_shuns();
  if (IsRegistered(cptr)) {
    if (cli_user(cptr)->username && cli_user(cptr)->host) {
      if (shun_lookup(cptr, 0))
        isshun = 1;
    }
  }

  if ((mptr = msg_tree_parse(ch, &msg_tree)) == NULL)
  {
    /*
     * Note: Give error message *only* to recognized
     * persons. It's a nightmare situation to have
     * two programs sending "Unknown command"'s or
     * equivalent to each other at full blast....
     * If it has got to person state, it at least
     * seems to be well behaving. Perhaps this message
     * should never be generated, though...  --msa
     * Hm, when is the buffer empty -- if a command
     * code has been found ?? -Armin
     */
    if (buffer[0] != '\0' && !isshun)
    {
      if (IsUser(from))
	send_reply(from, ERR_UNKNOWNCOMMAND, ch);
      Debug((DEBUG_ERROR, "Unknown (%s) from %s",
            ch, get_client_name(cptr, HIDE_IP)));
    }
    ServerStats->is_unco++;
    return (-1);
  }

  if (isshun && !(mptr->flags & MFLG_NOSHUN))
    return 0;

  paramcount = mptr->parameters;
  i = bufend - ((s) ? s : ch);
  mptr->bytes += i;
  lagmin = get_lag_min(cptr);
  lagfactor = get_lag_factor(cptr);
  if (lagmin < 0)
    lagmin = 2;
  if (lagfactor < 0)
    lagfactor = 120;
  if (((mptr->flags & MFLG_SLOW) || !IsAnOper(cptr)) && lagfactor > 0)
    cli_since(cptr) += (lagmin + i / lagfactor);
  /*
   * Allow only 1 msg per 2 seconds
   * (on average) to prevent dumping.
   * to keep the response rate up,
   * bursts of up to 5 msgs are allowed
   * -SRB
   */

  /*
   * Must the following loop really be so devious? On
   * surface it splits the message to parameters from
   * blank spaces. But, if paramcount has been reached,
   * the rest of the message goes into this last parameter
   * (about same effect as ":" has...) --msa
   */

  /* Note initially true: s==NULL || *(s-1) == '\0' !! */

  if (mptr->flags & MFLG_EXTRA) {
    /* This is a horrid kludge to avoid changing the command handler
     * argument list. */
    para[1] = (char*)mptr->extra;
    i = 1;
  } else {
    i = 0;
  }
  if (s)
  {
    if (paramcount > MAXPARA)
      paramcount = MAXPARA;
    for (;;)
    {
      /*
       * Never "FRANCE " again!! ;-) Clean
       * out *all* blanks.. --msa
       */
      while (*s == ' ')
        *s++ = '\0';

      if (*s == '\0')
        break;
      if (*s == ':')
      {
        /*
         * The rest is single parameter--can
         * include blanks also.
         */
        para[++i] = s + 1;
        break;
      }
      para[++i] = s;
      if (i >= paramcount)
        break;
      for (; *s != ' ' && *s; s++);
    }
  }
  para[++i] = NULL;
  ++mptr->count;

  handler = mptr->handlers[cli_handler(cptr)];
  assert(0 != handler);

  if (!feature_bool(FEAT_IDLE_FROM_MSG) && IsUser(cptr) &&
      handler != m_ping && handler != m_ignore)
    cli_user(from)->last = CurrentTime;

  return (*handler) (cptr, from, i, para);
}