Example #1
0
/* Asynchronous compute shader compilation. */
static void si_create_compute_state_async(void *job, int thread_index)
{
	struct si_compute *program = (struct si_compute *)job;
	struct si_shader *shader = &program->shader;
	struct si_shader_selector sel;
	LLVMTargetMachineRef tm;
	struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;

	assert(!debug->debug_message || debug->async);
	assert(thread_index >= 0);
	assert(thread_index < ARRAY_SIZE(program->screen->tm));
	tm = program->screen->tm[thread_index];

	memset(&sel, 0, sizeof(sel));

	sel.screen = program->screen;

	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
		tgsi_scan_shader(program->ir.tgsi, &sel.info);
		sel.tokens = program->ir.tgsi;
	} else {
		assert(program->ir_type == PIPE_SHADER_IR_NIR);
		sel.nir = program->ir.nir;

		si_nir_scan_shader(sel.nir, &sel.info);
		si_lower_nir(&sel);
	}


	sel.type = PIPE_SHADER_COMPUTE;
	sel.local_size = program->local_size;
	si_get_active_slot_masks(&sel.info,
				 &program->active_const_and_shader_buffers,
				 &program->active_samplers_and_images);

	program->shader.selector = &sel;
	program->shader.is_monolithic = true;
	program->uses_grid_size = sel.info.uses_grid_size;
	program->uses_block_size = sel.info.uses_block_size;
	program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
	program->uses_bindless_images = sel.info.uses_bindless_images;

	if (si_shader_create(program->screen, tm, &program->shader, debug)) {
		program->shader.compilation_failed = true;
	} else {
		bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
		unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
				      (sel.info.uses_grid_size ? 3 : 0) +
				      (sel.info.uses_block_size ? 3 : 0);

		shader->config.rsrc1 =
			S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
			S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
			S_00B848_DX10_CLAMP(1) |
			S_00B848_FLOAT_MODE(shader->config.float_mode);

		shader->config.rsrc2 =
			S_00B84C_USER_SGPR(user_sgprs) |
			S_00B84C_SCRATCH_EN(scratch_enabled) |
			S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
			S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
			S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
			S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
						sel.info.uses_thread_id[1] ? 1 : 0) |
			S_00B84C_LDS_SIZE(shader->config.lds_size);

		program->variable_group_size =
			sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
	}

	if (program->ir_type == PIPE_SHADER_IR_TGSI)
		FREE(program->ir.tgsi);

	program->shader.selector = NULL;
}
Example #2
0
/* Asynchronous compute shader compilation. */
static void si_create_compute_state_async(void *job, int thread_index)
{
	struct si_compute *program = (struct si_compute *)job;
	struct si_shader *shader = &program->shader;
	struct si_shader_selector sel;
	struct ac_llvm_compiler *compiler;
	struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
	struct si_screen *sscreen = program->screen;

	assert(!debug->debug_message || debug->async);
	assert(thread_index >= 0);
	assert(thread_index < ARRAY_SIZE(sscreen->compiler));
	compiler = &sscreen->compiler[thread_index];

	memset(&sel, 0, sizeof(sel));

	sel.screen = sscreen;

	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
		tgsi_scan_shader(program->ir.tgsi, &sel.info);
		sel.tokens = program->ir.tgsi;
	} else {
		assert(program->ir_type == PIPE_SHADER_IR_NIR);
		sel.nir = program->ir.nir;

		si_nir_scan_shader(sel.nir, &sel.info);
		si_lower_nir(&sel);
	}

	/* Store the declared LDS size into tgsi_shader_info for the shader
	 * cache to include it.
	 */
	sel.info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size;

	sel.type = PIPE_SHADER_COMPUTE;
	si_get_active_slot_masks(&sel.info,
				 &program->active_const_and_shader_buffers,
				 &program->active_samplers_and_images);

	program->shader.selector = &sel;
	program->shader.is_monolithic = true;
	program->uses_grid_size = sel.info.uses_grid_size;
	program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
	program->uses_bindless_images = sel.info.uses_bindless_images;
	program->reads_variable_block_size =
		sel.info.uses_block_size &&
		sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
	program->num_cs_user_data_dwords =
		sel.info.properties[TGSI_PROPERTY_CS_USER_DATA_DWORDS];

	void *ir_binary = si_get_ir_binary(&sel);

	/* Try to load the shader from the shader cache. */
	mtx_lock(&sscreen->shader_cache_mutex);

	if (ir_binary &&
	    si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
		mtx_unlock(&sscreen->shader_cache_mutex);

		si_shader_dump_stats_for_shader_db(shader, debug);
		si_shader_dump(sscreen, shader, debug, PIPE_SHADER_COMPUTE,
			       stderr, true);

		if (si_shader_binary_upload(sscreen, shader))
			program->shader.compilation_failed = true;
	} else {
		mtx_unlock(&sscreen->shader_cache_mutex);

		if (si_shader_create(sscreen, compiler, &program->shader, debug)) {
			program->shader.compilation_failed = true;

			if (program->ir_type == PIPE_SHADER_IR_TGSI)
				FREE(program->ir.tgsi);
			program->shader.selector = NULL;
			return;
		}

		bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
		unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
				      (sel.info.uses_grid_size ? 3 : 0) +
				      (program->reads_variable_block_size ? 3 : 0) +
				      program->num_cs_user_data_dwords;

		shader->config.rsrc1 =
			S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
			S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
			S_00B848_DX10_CLAMP(1) |
			S_00B848_FLOAT_MODE(shader->config.float_mode);

		shader->config.rsrc2 =
			S_00B84C_USER_SGPR(user_sgprs) |
			S_00B84C_SCRATCH_EN(scratch_enabled) |
			S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
			S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
			S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
			S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
						sel.info.uses_thread_id[1] ? 1 : 0) |
			S_00B84C_LDS_SIZE(shader->config.lds_size);

		if (ir_binary) {
			mtx_lock(&sscreen->shader_cache_mutex);
			if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
				FREE(ir_binary);
			mtx_unlock(&sscreen->shader_cache_mutex);
		}
	}

	if (program->ir_type == PIPE_SHADER_IR_TGSI)
		FREE(program->ir.tgsi);

	program->shader.selector = NULL;
}