static void r600_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex; struct si_resource *resource = &rtex->resource; if (rtex->flushed_depth_texture) si_resource_reference((struct si_resource **)&rtex->flushed_depth_texture, NULL); pb_reference(&resource->buf, NULL); FREE(rtex); }
/* * pipe_context */ static void si_destroy_context(struct pipe_context *context) { struct si_context *sctx = (struct si_context *)context; int i; util_queue_finish(&sctx->screen->shader_compiler_queue); util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority); /* Unreference the framebuffer normally to disable related logic * properly. */ struct pipe_framebuffer_state fb = {}; if (context->set_framebuffer_state) context->set_framebuffer_state(context, &fb); si_release_all_descriptors(sctx); pipe_resource_reference(&sctx->esgs_ring, NULL); pipe_resource_reference(&sctx->gsvs_ring, NULL); pipe_resource_reference(&sctx->tess_rings, NULL); pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); pipe_resource_reference(&sctx->sample_pos_buffer, NULL); si_resource_reference(&sctx->border_color_buffer, NULL); free(sctx->border_color_table); si_resource_reference(&sctx->scratch_buffer, NULL); si_resource_reference(&sctx->compute_scratch_buffer, NULL); si_resource_reference(&sctx->wait_mem_scratch, NULL); si_pm4_free_state(sctx, sctx->init_config, ~0); if (sctx->init_config_gs_rings) si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++) si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); if (sctx->fixed_func_tcs_shader.cso) sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso); if (sctx->custom_dsa_flush) sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush); if (sctx->custom_blend_resolve) sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve); if (sctx->custom_blend_fmask_decompress) sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress); if (sctx->custom_blend_eliminate_fastclear) sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear); if (sctx->custom_blend_dcc_decompress) sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress); if (sctx->vs_blit_pos) sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos); if (sctx->vs_blit_pos_layered) sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered); if (sctx->vs_blit_color) sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color); if (sctx->vs_blit_color_layered) sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered); if (sctx->vs_blit_texcoord) sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord); if (sctx->cs_clear_buffer) sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer); if (sctx->cs_copy_buffer) sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer); if (sctx->cs_copy_image) sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image); if (sctx->cs_copy_image_1d_array) sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array); if (sctx->cs_clear_render_target) sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target); if (sctx->cs_clear_render_target_1d_array) sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array); if (sctx->cs_dcc_retile) sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile); if (sctx->blitter) util_blitter_destroy(sctx->blitter); /* Release DCC stats. */ for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) { assert(!sctx->dcc_stats[i].query_active); for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++) if (sctx->dcc_stats[i].ps_stats[j]) sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]); si_texture_reference(&sctx->dcc_stats[i].tex, NULL); } if (sctx->query_result_shader) sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader); if (sctx->gfx_cs) sctx->ws->cs_destroy(sctx->gfx_cs); if (sctx->dma_cs) sctx->ws->cs_destroy(sctx->dma_cs); if (sctx->ctx) sctx->ws->ctx_destroy(sctx->ctx); if (sctx->b.stream_uploader) u_upload_destroy(sctx->b.stream_uploader); if (sctx->b.const_uploader) u_upload_destroy(sctx->b.const_uploader); if (sctx->cached_gtt_allocator) u_upload_destroy(sctx->cached_gtt_allocator); slab_destroy_child(&sctx->pool_transfers); slab_destroy_child(&sctx->pool_transfers_unsync); if (sctx->allocator_zeroed_memory) u_suballocator_destroy(sctx->allocator_zeroed_memory); sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL); sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL); si_resource_reference(&sctx->eop_bug_scratch, NULL); si_destroy_compiler(&sctx->compiler); si_saved_cs_reference(&sctx->current_saved_cs, NULL); _mesa_hash_table_destroy(sctx->tex_handles, NULL); _mesa_hash_table_destroy(sctx->img_handles, NULL); util_dynarray_fini(&sctx->resident_tex_handles); util_dynarray_fini(&sctx->resident_img_handles); util_dynarray_fini(&sctx->resident_tex_needs_color_decompress); util_dynarray_fini(&sctx->resident_img_needs_color_decompress); util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress); si_unref_sdma_uploads(sctx); FREE(sctx); }