Example #1
0
MainWindow::MainWindow()
{
    setUnifiedTitleAndToolBarOnMac( true );

    r = new Comms();

    createActions();
    createToolBars();
    createDocks();

    contactsList = new QListWidget();
    contactsList->setMinimumWidth( 150 );
    contactsList->setMinimumHeight( 250 );
    contactsList->setUniformItemSizes( true );
    contactsList->setSpacing( 3 );
    contactsList->setWordWrap( true );

    connectBox = new ConnectBox();
    setCentralWidget( connectBox );

    QObject::connect( r, SIGNAL( sigConnected() ), this, SLOT( slotConnected() ) );
    QObject::connect( r, SIGNAL( sigRoster( QStringList* ) ), this, SLOT( slotRoster( QStringList* ) ) );
    QObject::connect( r, SIGNAL( sigRosterPresence(QString, QString) ), this, SLOT( slotRosterPresence(QString, QString) ) );
    QObject::connect( r, SIGNAL( sigVCardReceived(QString,QString) ), this, SLOT( slotVCardReceived(QString,QString) ) );
    QObject::connect( r, SIGNAL( sigMessage(QString,QString) ), this, SLOT( slotMessage(QString,QString) ) );

    QObject::connect( connectBox, SIGNAL( tryConnection(QString,QString) ), this, SLOT( setIdents(QString,QString) ) );

    timer = new QTimer( this );
    QObject::connect( timer, SIGNAL( timeout() ), r, SLOT( slotReceive() ) );

    QObject::connect( contactsList, SIGNAL( itemDoubleClicked(QListWidgetItem*) ), this, SLOT( slotLocalSession(QListWidgetItem*) ) );
}
Example #2
0
void KBattleshipClient::init()
{
	if(connect())
	{
		emit sigSocketFailure(status());
		return;
	}

	m_readNotifier = new QSocketNotifier(fd(), QSocketNotifier::Read, this);
	QObject::connect(m_readNotifier, SIGNAL(activated(int)), SLOT(slotReadData()));
	emit sigConnected();
}
Example #3
0
Matrix::Matrix(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Matrix)
{
    ui->setupUi(this);

    inDXP = "";
    for(int i = 0; i< 4; i++)
    {
        outDXP.append(false);
    };

    dxpClient = new TCPClient(this);
    connect(dxpClient, SIGNAL(sigConnected()), this, SLOT(dxp_connected()));
    connect(dxpClient, SIGNAL(sigDisconnected()), this, SLOT(dxp_disconnected()));

    this->setEnabled(false);
}
Example #4
0
void StartUi::slotStartServer()
{
    /* todo GameFrame
    if(!settings->getShowIpStats())
        ip_stats->hide();
*/
    menuTabFrame->setSettings();

    if(settings->isServer())
    {
        qsrand(QDateTime::currentDateTime().toTime_t());
        adminPassword.setNum(qrand ());
        if(server)
        {
            server->kill();
            delete server;
        }
        server = new QProcess(this);
        connect(server, SIGNAL(started()), this, SLOT(slotServerLaunched()));
        connect(server, SIGNAL(error(QProcess::ProcessError)), this, SLOT(slotServerLaunchedError(QProcess::ProcessError)));
        //read debug ouputs
        connect(server,SIGNAL(readyReadStandardOutput()),this,SLOT(slotReadServerDebug()));
        server->setReadChannelMode(QProcess::MergedChannels);

		QString serverCmdLine("./Serverd");
		serverCmdLine += " --port ";
		serverCmdLine += QString::number(settings->getServerPort());
		serverCmdLine += " --admin-password " + adminPassword;
        if(settings->isDebugMode())
            serverCmdLine += " --debug-mode";
        serverCmdLine += " --started-from-gui";

        server->start(serverCmdLine);
    }
    else
    {
        adminPassword = menuTabFrame->getAdminPassword();
    }
    gamePlay = new GamePlay(settings, menuTabFrame->getGraphicPreview(), menuTabFrame->getPlayerName());
    NetClient *netclient = gamePlay->getNetClient();

    connect( gamePlay, SIGNAL(quitGame()), this, SLOT(closeGame()), Qt::QueuedConnection );
    connect( gamePlay, SIGNAL(sigLoadInterGame()), this, SLOT(slotLoadInterGame()) );

    /* Connect some signals to the ourselves */
    connect( netclient, SIGNAL(sigConnectionError()), this, SLOT(slotConnectionError()), Qt::QueuedConnection);
    connect( netclient, SIGNAL(sigGameStarted()), this, SLOT(slotGameStarted()));
    connect( netclient, SIGNAL(sigNetClientEnd()), this, SLOT(closeGame()));

    /* Connect some signals to the IP stats widget */
    connect( netclient, SIGNAL(sigStatPing(int)), &ipStats, SLOT(slotStatPing(int)));
    connect( netclient, SIGNAL(sigStatPacketLoss(double)), &ipStats, SLOT(slotStatPacketLoss(double)));

    /* Connect some signals to the frame menu */
    connect( netclient, SIGNAL(sigConnected()), menuTabFrame, SLOT(slotConnectedToServer()));
    connect( netclient, SIGNAL(sigIsServerAdmin()), menuTabFrame, SLOT(slotIsServerAdmin()));
    connect( netclient, SIGNAL(sigUpdatePlayerData(qint8,QString)), menuTabFrame, SLOT(slotUpdatePlayerData(qint8,QString)));
    connect( netclient, SIGNAL(sigMaxPlayersChanged(int)), menuTabFrame, SLOT(slotMaxPlayersValueChanged(int)));
    connect( netclient, SIGNAL(sigMaxWinsChanged(int)), menuTabFrame, SLOT(slotMaxWinsValueChanged(int)));
    connect( netclient, SIGNAL(sigMapRandom(bool)), menuTabFrame, SLOT(slotMapRandom(bool)));
    connect( netclient, SIGNAL(mapPreviewReceived(MapClient*)), menuTabFrame,SLOT(slotMapPreviewReceived(MapClient*)));
    connect( netclient, SIGNAL(sigPlayerLeft(qint8)), menuTabFrame, SLOT(slotPlayerLeft(qint8)));

    /* Connect some signals to the player list */
    connect( netclient, SIGNAL(sigUpdatePlayerData(qint8, QString)), &playerListWidget, SLOT(slotAddPlayer(qint8, QString)));
    connect( gamePlay, SIGNAL(sigNewPlayerGraphic(qint8,const QPixmap &)), &playerListWidget, SLOT(slotNewPlayerGraphic(qint8,const QPixmap &)));
    connect( netclient, SIGNAL(sigPlayerLeft(qint8)), &playerListWidget, SLOT(slotRemovePlayer(qint8)));
    connect( netclient, SIGNAL(sigScoreUpdate(qint8, qint16)), &playerListWidget, SLOT(slotUpdatePlayerScore(qint8, qint16)));
    // must be queued otherwise NetClient instance is deleted before finishing its processing
    connect( netclient, SIGNAL(sigServerStopped()), this, SLOT(slotServerStopped()), Qt::QueuedConnection);

    // if the server is remote, try to connect immediately (otherwise server's output must be checked)
    if(!settings->isServer())
        gamePlay->cliConnect(adminPassword);
}
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    readSettings();
    ui->actionSound->setChecked(settings.soundsenabled);

    irc = new QIrc();
    if (!irc->createSession())
    {
        QMessageBox::critical(this, tr("Error"), tr("Can't create session"));
        close();
        return;
    }
    connect(irc, SIGNAL(sigConnected()), this, SLOT(sltConnected()));
    connect(irc, SIGNAL(sigMessage(QString,QString)), this, SLOT(sltMessage(QString,QString)));
    connect(irc, SIGNAL(sigChannelJoined(QString,QString)), this, SLOT(sltChannelJoined(QString,QString)));
    connect(irc, SIGNAL(sigChannelParted(QString,QString,QString)), this, SLOT(sltChannelParted(QString,QString,QString)));
    connect(irc, SIGNAL(sigChannelNames(QString,QString,QStringList)), this, SLOT(sltChannelNames(QString,QString,QStringList)));
    connect(irc, SIGNAL(sigChannelMessage(QString,QString,QString)), this, SLOT(sltChannelMessage(QString,QString,QString)));
    connect(irc, SIGNAL(sigPrivateMessage(QString,QString,QString)), this, SLOT(sltPrivateMessage(QString,QString,QString)));
    connect(irc, SIGNAL(sigNick(QString,QString)), this, SLOT(sltNick(QString,QString)));
    connect(irc, SIGNAL(sigNotice(QString,QString,QString)), this, SLOT(sltNotice(QString,QString,QString)));
    connect(irc, SIGNAL(sigTopic(QString,QString,QString)), this, SLOT(sltTopic(QString,QString,QString)));
    connect(irc, SIGNAL(sigTopicSet(QString,QString,QString,QString)), this, SLOT(sltTopicSet(QString,QString,QString,QString)));
    connect(irc, SIGNAL(sigKick(QString,QString,QString)), this, SLOT(sltKick(QString,QString,QString)));
    connect(irc, SIGNAL(sigQuit(QString,QString)), this, SLOT(sltQuit(QString,QString)));
    connect(irc, SIGNAL(sigChannelModeChanged(QString,QString,QStringList)), this, SLOT(sltChannelModeChanged(QString,QString,QStringList)));
    connect(irc, SIGNAL(sigUmode(QString,QString)), this, SLOT(sltUmode(QString,QString)));
    connect(irc, SIGNAL(sigInvite(QString,QString,QString)), this, SLOT(sltInvite(QString,QString,QString)));
    connect(irc, SIGNAL(sigCtcpAction(QString,QString,QString)), this, SLOT(sltCtcpAction(QString,QString,QString)));
    connect(irc, SIGNAL(sigErrorOccured(QString)), this, SLOT(sltErrorOccured(QString)));

    consolebrowser = new QTextEdit();
    consolebrowser->setReadOnly(true);
    QFont consolefont;
    if (consolefont.fromString(settings.consolefont))
        consolebrowser->setFont(consolefont);

    if (!settings.hideconsole)
        consoleindex =ui->tabWidget->insertTab(0, consolebrowser, tr("Console"));

    setsdlg = 0;

    usercontextmenu = new QMenu(this);
    usercontextmenu->addAction(ui->actionPrivateChat);
    usercontextmenu->addAction(ui->actionInsert_to_editor);
    QMenu *managementmenu = usercontextmenu->addMenu(tr("Management"));
    managementmenu->addAction(ui->actionKick);
    managementmenu->addAction(ui->actionBan);
    managementmenu->addAction(ui->actionKickBan);
    managementmenu->addSeparator();
    managementmenu->addAction(ui->actionOp);
    managementmenu->addAction(ui->actionDeOp);
    managementmenu->addSeparator();
    managementmenu->addAction(ui->actionVoice);
    managementmenu->addAction(ui->actiondeVoice);
    connect(ui->treeWidget, SIGNAL(userContextMenu(QPoint)), this, SLOT(userContextMenuRequested(QPoint)));

    channelcontextmenu = new QMenu(this);
    channelcontextmenu->addAction(ui->actionLeave_channel);
    channelcontextmenu->addAction(ui->actionChannel_settings);
    connect(ui->treeWidget, SIGNAL(channelContextMenu(QPoint)), this, SLOT(channelContextMenuRequested(QPoint)));

    channelsettingsdialog = 0;
    trayicon = 0;
    traymenu = 0;
    setTrayIcon(settings.trayicon);
    connect(ui->actionChannel_settings, SIGNAL(triggered()), this, SLOT(channelSettingsPressed()));

    //smile menu
    smilemenu = new QMenu(this);
    smilewidgetaction = new QWidgetAction(smilemenu);
    smilebar = new SmileBar();
    smilewidgetaction->setDefaultWidget(smilebar);
    smilemenu->addAction(smilewidgetaction);
    connect(smilebar, SIGNAL(smileClicked(QString)), ui->plainTextEditMessage, SLOT(insertPlainText(QString)));
    connect(smilebar, SIGNAL(smileClicked(QString)), ui->plainTextEditMessage, SLOT(setFocus()));
    ui->actionEmoticons->setMenu(smilemenu);
    smilebutton = new QToolButton();
    smilebutton->setDefaultAction(ui->actionEmoticons);
    smilebutton->setPopupMode(QToolButton::InstantPopup);
    ui->mainToolBar->addWidget(smilebutton);

    channellistdialog = new ChannelListDialog();
    connect(irc, SIGNAL(sigChannelListStart()), channellistdialog, SLOT(showAndClear()));
    connect(irc, SIGNAL(sigChannelListAddItem(QString,QString,QString)), channellistdialog,
            SLOT(addListItem(QString,QString,QString)));
    connect(irc, SIGNAL(sigChannelListEnd()), channellistdialog, SLOT(endOfList()));
    connect(channellistdialog, SIGNAL(channelDoubleClicked(QString)), irc, SLOT(joinChannel(QString)));

    connect(ui->pushButtonSend, SIGNAL(clicked()), ui->plainTextEditMessage, SIGNAL(sendKeyPressed()));
    connect(ui->plainTextEditMessage, SIGNAL(sendKeyPressed()), this, SLOT(sendPressed()));
    connect(ui->actionConnect, SIGNAL(triggered()), this, SLOT(connectPressed()));
    connect(ui->actionDisconnect, SIGNAL(triggered()), this, SLOT(disconnectPressed()));
    connect(ui->actionSettings, SIGNAL(triggered()), this, SLOT(settingsPressed()));
    connect(ui->actionJoin, SIGNAL(triggered()), this, SLOT(joinPressed()));
    connect(ui->treeWidget, SIGNAL(userDoubleClicked(QString)), this, SLOT(userDoubleClicked(QString)));
    connect(ui->actionPrivateChat, SIGNAL(triggered()), this, SLOT(privateChatPressed()));
    connect(ui->actionLeave_channel, SIGNAL(triggered()), this, SLOT(leaveChannelPressed()));
    connect(ui->actionKick, SIGNAL(triggered()), this, SLOT(kickPressed()));
    connect(ui->actionBan, SIGNAL(triggered()), this, SLOT(BanPressed()));
    connect(ui->actionKickBan, SIGNAL(triggered()), this, SLOT(kickBanPressed()));
    connect(ui->actionOp, SIGNAL(triggered()), this, SLOT(opPressed()));
    connect(ui->actionDeOp, SIGNAL(triggered()), this, SLOT(deOpPressed()));
    connect(ui->actionVoice, SIGNAL(triggered()), this, SLOT(voicePressed()));
    connect(ui->actiondeVoice, SIGNAL(triggered()), this, SLOT(devoicePressed()));
    connect(ui->pushButtonNick, SIGNAL(clicked()), this, SLOT(nickButtonPressed()));
    connect(ui->actionList_of_channels, SIGNAL(triggered()), irc, SLOT(getChannelsList()));
    connect(ui->actionAbout_Qt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
    connect(ui->tabWidget, SIGNAL(tabCloseRequested(int)), this, SLOT(tabCloseRequested(int)));
    connect(ui->actionInsert_to_editor, SIGNAL(triggered()), this, SLOT(insertUserToEditorPressed()));
    connect(ui->actionShowHide, SIGNAL(triggered()), this, SLOT(trayIconActivated()));
    connect(ui->actionQuit_program, SIGNAL(triggered()), this, SLOT(quitProgram()));
    connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutPressed()));
    connect(ui->actionSound, SIGNAL(toggled(bool)), this, SLOT(soundActionToogled(bool)));
}