// This will call all the state machine's tick functions and // increment isr_functionCallCount. void isr_function() { simonControl_tick(); flashSequence_tick(); verifySequence_tick(); buttonHandler_tick(); isr_functionCallCount++; }
int main() { //buttonHandler_runTest(10); //flashSequence_runTest(); //verifySequence_runTest(); // The formula for computing the load value is based upon the formula from 4.1.1 (calculating timer intervals) // in the Cortex-A9 MPCore Technical Reference Manual 4-2. // Assuming that the prescaler = 0, the formula for computing the load value based upon the desired period is: // load-value = (period * timer-clock) - 1 // Initialize the GPIO LED driver and print out an error message if it fails (argument = true). // You need to init the LEDs so that LD4 can function as a heartbeat. leds_init(true); // Init all interrupts (but does not enable the interrupts at the devices). // Prints an error message if an internal failure occurs because the argument = true. interrupts_initAll(true); interrupts_setPrivateTimerLoadValue(TIMER_LOAD_VALUE); u32 privateTimerTicksPerSecond = interrupts_getPrivateTimerTicksPerSecond(); printf("private timer ticks per second: %ld\n\r", privateTimerTicksPerSecond); // Allow the timer to generate interrupts. interrupts_enableTimerGlobalInts(); // Initialization of the Simon game state machines is not time-dependent so we do it outside of the state machine. display_init(); display_fillScreen(DISPLAY_BLACK); // Keep track of your personal interrupt count. Want to make sure that you don't miss any interrupts. int32_t personalInterruptCount = 0; // Start the private ARM timer running. interrupts_startArmPrivateTimer(); // Enable interrupts at the ARM. interrupts_enableArmInts(); // interrupts_isrInvocationCount() returns the number of times that the timer ISR was invoked. // This value is maintained by the timer ISR. Compare this number with your own local // interrupt count to determine if you have missed any interrupts. double *seconds; while (interrupts_isrInvocationCount() < (TOTAL_SECONDS * privateTimerTicksPerSecond)) { if (interrupts_isrFlagGlobal) { // This is a global flag that is set by the timer interrupt handler. // Count ticks. personalInterruptCount++; verifySequence_tick(); flashSequence_tick(); buttonHandler_tick(); intervalTimer_start(1); simonControl_tick(); intervalTimer_stop(1); intervalTimer_getTotalDurationInSeconds(1,seconds); printf("%f \r\n",*seconds); //printf("interrupt count: %lu \r\n", interrupts_isrInvocationCount()); intervalTimer_reset(1); interrupts_isrFlagGlobal = 0; } } interrupts_disableArmInts(); printf("isr invocation count: %ld\n\r", interrupts_isrInvocationCount()); printf("internal interrupt count: %ld\n\r", personalInterruptCount); return 0; }