int main(int argc, char **argv) { int fd_mouse = -1; int fd_kbd = -1; int i = 0; /* fd_kbd = open("/dev/input/event2", O_RDWR); if(fd_kbd <= 0) { printf("Can not open keyboard input file\n"); return -1; } */ fd_mouse = open("/dev/input/event3", O_RDWR); printf("%s:%d fd_mouse:%d\n", __FUNCTION__, __LINE__, fd_mouse); if(fd_mouse <= 0) { printf("Can not open mouse input file\n"); return -1; } for (i = 0; i < 50; i++) { //simulate_key(fd_mouse, BTN_LEFT); //模擬按下鼠標左鍵 //if (i % 3 == 0) // simulate_key(fd_kbd, KEY_A); //模擬按下鍵盤A鍵 //模擬鼠標相對上次x和y軸相應移動10個像素 simulate_mouse(fd_mouse, 10, 10); sleep(3); } close(fd_kbd); close(fd_mouse); }
int main(int argc, char **argv) { int fd_mouse = -1; int fd_kbd = -1; int i = 0; pid_t pid; if (signal(SIGCHLD, handler1) == SIG_ERR) { fprintf(stderr, "signal error.\n"); exit(0); } fd_kbd = open("/dev/input/event3", O_RDWR); if (fd_kbd <= 0) { fprintf(stderr, "can not open keyboard input file.\n"); return -1; } fd_mouse = open("/dev/input/event4", O_RDWR); if (fd_mouse <= 0) { fprintf(stderr, "can not open mouse input file.\n"); return -1; } if ((pid = fork()) == 0) { struct input_event listen; int n; while (1) { if ((n = read(fd_kbd, &listen, sizeof(listen))) < 0) { fprintf(stderr, "read error: %s\n", strerror(errno)); exit(0); } if (n != 0) { if (listen.code == KEY_ESC) exit(0); if (listen.type == EV_KEY) printf("key %d %s\n", listen.code, listen.value ? "pressed" : "released"); } } } for (i = 0; i < 10; i++) { simulate_key(fd_kbd, KEY_A); simulate_mouse(fd_mouse, 0.1, 0.1); sleep(3); } for (i = 0; i < 5; i++) { simulate_key(fd_kbd, KEY_ESC); sleep(3); } close(fd_kbd); close(fd_mouse); return 0; }
bool OSystem_PalmBase::pollEvent(Event &event) { ::EventType ev; Boolean handled; UInt32 keyCurrentState; Coord x, y; battery_handler(); timer_handler(); sound_handler(); for(;;) { #if defined(COMPILE_OS5) && defined(PALMOS_ARM) SysEventGet(&ev, evtNoWait); #else EvtGetEvent(&ev, evtNoWait); #endif // check for hardkey repeat for mouse emulation keyCurrentState = KeyCurrentState(); // check_hard_keys(); if (!(keyCurrentState & _keyMouseMask)) { _lastKeyRepeat = 0; } else { if (getMillis() >= (_keyMouseRepeat + _keyMouseDelay)) { _keyMouseRepeat = getMillis(); if (gVars->arrowKeys) { if (keyCurrentState & _keyMouse.bitUp) event.kbd.keycode = 273; else if (keyCurrentState & _keyMouse.bitDown) event.kbd.keycode = 274; else if (keyCurrentState & _keyMouse.bitLeft) event.kbd.keycode = 276; else if (keyCurrentState & _keyMouse.bitRight) event.kbd.keycode = 275; else if (keyCurrentState & _keyMouse.bitButLeft) event.kbd.keycode = chrLineFeed; event.type = EVENT_KEYDOWN; event.kbd.ascii = event.kbd.keycode; event.kbd.flags = 0; } else { Int8 sx = 0; Int8 sy = 0; if (keyCurrentState & _keyMouse.bitUp) sy = -1; else if (keyCurrentState & _keyMouse.bitDown) sy = +1; if (keyCurrentState & _keyMouse.bitLeft) sx = -1; else if (keyCurrentState & _keyMouse.bitRight) sx = +1; if (sx || sy) { simulate_mouse(event, sx, sy, &x, &y); event.type = EVENT_MOUSEMOVE; _lastKey = kKeyMouseMove; } else { x = _mouseCurState.x; y = _mouseCurState.y; if (keyCurrentState & _keyMouse.bitButLeft) { event.type = EVENT_LBUTTONDOWN; _lastKey = kKeyMouseLButton; } else if (_lastKey == kKeyMouseLButton) { event.type = EVENT_LBUTTONUP; _lastKey = kKeyNone; } } event.mouse.x = x; event.mouse.y = y; warpMouse(x, y); // updateCD(); } return true; } } if (ev.eType == keyDownEvent) { switch (ev.data.keyDown.chr) { // ESC key case vchrLaunch: _lastKey = kKeyNone; event.type = EVENT_KEYDOWN; event.kbd.keycode = 27; event.kbd.ascii = 27; event.kbd.flags = 0; return true; // F5 = menu case vchrMenu: _lastKey = kKeyNone; event.type = EVENT_KEYDOWN; event.kbd.keycode = 319; event.kbd.ascii = 319; event.kbd.flags = 0; return true; // if hotsync pressed, etc... case vchrHardCradle: case vchrHardCradle2: case vchrLowBattery: case vchrFind: // case vchrBrightness: // volume control on Zodiac, let other backends disable it case vchrContrast: // do nothing _lastKey = kKeyNone; return true; } } if (check_event(event, &ev)) return true; _lastKey = kKeyNone; // prevent crash when alarm is raised handled = ((ev.eType == keyDownEvent) && (ev.data.keyDown.modifiers & commandKeyMask) && ((ev.data.keyDown.chr == vchrAttnStateChanged) || (ev.data.keyDown.chr == vchrAttnUnsnooze))); // graffiti strokes, auto-off, etc... if (!handled) if (SysHandleEvent(&ev)) continue; switch(ev.eType) { case penMoveEvent: get_coordinates(&ev, x, y); if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0) return false; if (_lastEvent != penMoveEvent && (abs(y - event.mouse.y) <= 2 || abs(x - event.mouse.x) <= 2)) // move only if return false; _lastEvent = penMoveEvent; event.type = EVENT_MOUSEMOVE; event.mouse.x = x; event.mouse.y = y; warpMouse(x, y); return true; case penDownEvent: get_coordinates(&ev, x, y); // indy fight mode if (_useNumPad && !_overlayVisible) { char num = '1'; num += 9 - (3 - (3 * x / _screenWidth )) - (3 * (3 * y / _screenHeight)); event.type = EVENT_KEYDOWN; event.kbd.keycode = num; event.kbd.ascii = num; event.kbd.flags = 0; _lastEvent = keyDownEvent; return true; } _lastEvent = penDownEvent; if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0) return false; event.type = ((gVars->stylusClick || _overlayVisible) ? EVENT_LBUTTONDOWN : EVENT_MOUSEMOVE); event.mouse.x = x; event.mouse.y = y; warpMouse(x, y); return true; case penUpEvent: get_coordinates(&ev, x, y); event.type = ((gVars->stylusClick || _overlayVisible) ? EVENT_LBUTTONUP : EVENT_MOUSEMOVE); if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0) return false; event.mouse.x = x; event.mouse.y = y; warpMouse(x, y); return true; case keyDownEvent: if (ev.data.keyDown.chr == vchrCommand && (ev.data.keyDown.modifiers & commandKeyMask)) { _lastKeyModifier++; _lastKeyModifier %= kModifierCount; if (_lastKeyModifier) draw_osd((kDrawKeyState + _lastKeyModifier - 1), 2, _screenDest.h + 2, true); else draw_osd(kDrawKeyState, 2, _screenDest.h + 2, false); return false; } char mask = 0; UInt16 key = ev.data.keyDown.chr; if (_lastKeyModifier == kModifierNone) { // for keyboard mode if (ev.data.keyDown.modifiers & shiftKeyMask) mask |= KBD_SHIFT; if (ev.data.keyDown.modifiers & controlKeyMask) mask |= KBD_CTRL; if (ev.data.keyDown.modifiers & optionKeyMask) mask |= KBD_ALT; if (ev.data.keyDown.modifiers & commandKeyMask) mask |= KBD_CTRL|KBD_ALT; } else { // for grafiti mode if (_lastKeyModifier == kModifierCommand) mask = KBD_CTRL|KBD_ALT; if (_lastKeyModifier == kModifierAlt) mask = KBD_ALT; if (_lastKeyModifier == kModifierCtrl) mask = KBD_CTRL; } if (_lastKeyModifier) draw_osd(kDrawKeyState, 2, _screenDest.h + 2, false); _lastKeyModifier = kModifierNone; // F1 -> F10 key if (key >= '0' && key <= '9' && mask == (KBD_CTRL|KBD_ALT)) { key = (key == '0') ? 324 : (315 + key - '1'); mask = 0; // exit } else if ((key == 'z' && mask == KBD_CTRL) || (mask == KBD_ALT && key == 'x')) { event.type = EVENT_QUIT; return true; // num pad (indy fight mode) } else if (key == 'n' && mask == (KBD_CTRL|KBD_ALT) && !_overlayVisible) { _useNumPad = !_useNumPad; draw_osd(kDrawFight, _screenDest.w - 34, _screenDest.h + 2, _useNumPad, 1); displayMessageOnOSD(_useNumPad ? "Fight mode on." : "Fight mode off."); return false; } // other keys event.type = EVENT_KEYDOWN; event.kbd.keycode = key; event.kbd.ascii = key; event.kbd.flags = mask; return true; default: return false; }; } }