Example #1
0
int F_Diastrophism()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_Divine_Lightning()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_Watornado()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
/* 잠시대기 
int F_Holy_Valor_Party() //파티원 적용 
{
	pUseSkill->UseTime = Holy_Valor_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	sinSwitchSkill(pUseSkill);
	return TRUE;
}
*/
int F_Brandish()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_Soul_Sucker()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_M_Spark()
{
	//흑흑 일좀 시켜줘여...
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_FireBolt()
{
	//메롱
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
Example #8
0
int F_Regeneration_Field()
{
	//pUseSkill->UseTime = Regeneration_Field_Time[pUseSkill->Point-1];
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #9
0
int F_Chain_Lightning()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #10
0
int F_Vengeance()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #11
0
//프리스티스
int F_Glacial_Spike()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #12
0
int F_X_Rage()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #13
0
//아틀란타
int F_Hall_Of_Valhalla()
{
	//잠시대기
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #14
0
int F_Sword_Of_Justice()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
/////////// 프리스티스
int F_Healing()
{
	//에이 나두 할일엄떠여...
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
Example #16
0
int F_Flame_Wave()
{
	sinUseManaStamina(pUseSkill); //소환물은 어케해야할지 대기
	return TRUE;
}
int F_HolyBolt()
{
	//으앙 난 모하라구
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
Example #18
0
int F_Meteo()
{
	sinUseManaStamina(pUseSkill); //소환물은 어케해야할지 대기
	return TRUE;
}
int F_HolyMind()
{
	//으앙 나두 할일이 엄떠여...
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
//////////////// 나이트
int F_Sword_Blast()
{
	//할일엄따	
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_FireBall()
{
	//모라이온 끝!
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_Double_Crash()
{
	//할일엄따
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_Piercing()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
/////////// 아틀란타
int F_S_Strike()
{
	//할일엄따
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_Fire_Javelin()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_Farina()
{
	//할일 엄따
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_Grand_Healing()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
int F_V_Spear()
{
	//으아아앙 나두 할일이 엄떠여 ㅜ.ㅜ 
	sinUseManaStamina(pUseSkill);	
	return TRUE;
}
int F_Dead_Ray()
{
	sinUseManaStamina(pUseSkill);
	return TRUE;
}
Example #30
0
int F_Extinction()
{
	sinUseManaStamina(pUseSkill); //
	return TRUE;
}