Example #1
0
int main()
{
	srand(time(0));

	struct slab_arena arena;
	struct slab_cache cache;

	slab_arena_create(&arena, 0, UINT_MAX, 4000000, MAP_PRIVATE);
	slab_cache_create(&cache, &arena, 0);

	int i = 0;

	while (i < ITERATIONS) {
		int run = random() % NRUNS;
		int size = random() % MAX_ALLOC;
		if (runs[run]) {
			slab_put(&cache, runs[run]);
		}
		runs[run] = slab_get(&cache, size);
		fail_unless(runs[run]);
		slab_cache_check(&cache);
		i++;
	}

	slab_cache_destroy(&cache);
}
Example #2
0
File: obuf.c Project: mantyr/small
void
obuf_basic(struct slab_cache *slabc)
{
	int i;
	header();

	struct obuf buf;
	obuf_create(&buf, slabc, 16320);

	for (i = 0; i < ITERATIONS_MAX; i++) {
		basic_alloc_streak(&buf);
		fail_unless(obuf_capacity(&buf) > 0);
		obuf_reset(&buf);
		fail_unless(obuf_used(&buf) == 0);
	}
	obuf_destroy(&buf);
	fail_unless(slab_cache_used(slabc) == 0);
	slab_cache_check(slabc);

	footer();
}