void Box2DBody::setSleepingAllowed(bool allowed) { if (mSleepingAllowed == allowed) return; mSleepingAllowed = allowed; if (mBody) mBody->SetSleepingAllowed(allowed); emit sleepingAllowedChanged(); }
void Box2DBody::setSleepingAllowed(bool allowed) { if (sleepingAllowed() == allowed) return; if (mBody) mBody->SetSleepingAllowed(allowed); else mBodyDef.allowSleep = allowed; emit sleepingAllowedChanged(); }
void Box2DItem::setSleepingAllowed(const bool &sleepingAllowed) { if (m_sleepingAllowed != sleepingAllowed) { m_sleepingAllowed = sleepingAllowed; if (m_body) m_body->SetSleepingAllowed(sleepingAllowed); emit sleepingAllowedChanged(); } }
void Box2DBody::setSleepingAllowed(bool sleepingAllowed) { if (mBodyDef.allowSleep == sleepingAllowed) return; mBodyDef.allowSleep = sleepingAllowed; if (mBody) mBody->SetSleepingAllowed(sleepingAllowed); emit sleepingAllowedChanged(); }
void Entity::setSleepingAllowed(const bool &sleepingAllowed) { if (m_sleepingAllowed == sleepingAllowed) return; m_sleepingAllowed = sleepingAllowed; if (m_body) m_body->SetSleepingAllowed(sleepingAllowed); emit sleepingAllowedChanged(); }