Example #1
0
MainWindow::MainWindow()
{
	setCaption(tr("GA Bots " VERSION));

	initActions();
	initMenuBar();
	initToolBar();
	initStatusBar();

	initGABotDoc();
	initView();

	ViewToolBar->setOn(true);
	ViewStatusBar->setOn(true);
	//ViewGame->setOn(true);

	connect(GABotDoc, SIGNAL(gameReady(bool)), this, SLOT(slotGameReady(bool)));
	connect(GABotDoc, SIGNAL(teamAScores()), View, SLOT(slotScoreA()));
	connect(GABotDoc, SIGNAL(teamBScores()), View, SLOT(slotScoreB()));
	connect(GABotDoc, SIGNAL(clearScores()), View, SLOT(slotClearScores()));

	connect(GABotDoc, SIGNAL(moveTeamA(Coordinate, Coordinate)), View,
		SLOT(slotMoveTeamA(Coordinate, Coordinate)));
	connect(GABotDoc, SIGNAL(moveTeamB(Coordinate, Coordinate)), View,
		SLOT(slotMoveTeamB(Coordinate, Coordinate)));
	connect(GABotDoc, SIGNAL(turnTeamA(Coordinate, Direction)), View,
		SLOT(slotTurnTeamA(Coordinate, Direction)));
	connect(GABotDoc, SIGNAL(turnTeamB(Coordinate, Direction)), View,
		SLOT(slotTurnTeamB(Coordinate, Direction)));

	connect(GABotDoc, SIGNAL(moveBall(Coordinate,Coordinate)), View,
		SLOT(slotMoveBall(Coordinate,Coordinate)));

	connect(GoGame, SIGNAL(activated()), this, SLOT(slotGoGame()));
	connect(GoGame, SIGNAL(activated()), GABotDoc, SLOT(slotStartTimer()));
	connect(StopGame, SIGNAL(activated()), GABotDoc, SLOT(slotStopTimer()));
	connect(StopGame, SIGNAL(activated()), this, SLOT(slotStopGame()));

	connect(View, SIGNAL(valueChanged(int)), this, SLOT(slotTickInterval(int)));
	connect(GABotDoc, SIGNAL(clearField()), View, SLOT(slotClearField()));

	connect(ResetScreen, SIGNAL(activated()), View, SLOT(slotClearField()));
//not sure if we should clear the field whenever regenerating the team
//	connect(TeamAGenerate,SIGNAL(activated()), View, SLOT(slotClearField()));
//	connect(TeamBGenerate,SIGNAL(activated()), View, SLOT(slotClearField()));

	connect(GABotDoc, SIGNAL(gameOver()), View, SLOT(slotClearField()));
	connect(GABotDoc, SIGNAL(gameOver()), View, SLOT(slotClearScores()));
	connect(GABotDoc, SIGNAL(gameOver()), this, SLOT(slotGameOver()));
	
}
Example #2
0
/*
********************************************************************************
*                                                                              *
*    Class ExLineEdit                                                          *
*                                                                              *
********************************************************************************
*/
ExLineEdit::ExLineEdit(QWidget *parent) : QWidget(parent)
{
    m_lineEdit  = new QLineEdit(this);
    m_lineEdit->setSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::Minimum );

    // widget settings
    this->setFocusPolicy(m_lineEdit->focusPolicy());
    this->setAttribute(Qt::WA_InputMethodEnabled);
    this->setSizePolicy(m_lineEdit->sizePolicy());
    this->setBackgroundRole(m_lineEdit->backgroundRole());
    this->setMouseTracking(true);

    setPalette(m_lineEdit->palette());

    // line edit
    m_lineEdit->setFrame(false);
    m_lineEdit->setContextMenuPolicy(Qt::NoContextMenu);
    m_lineEdit->setFocusProxy(this);
    m_lineEdit->setStyleSheet("background:transparent");

    // clearButton
    m_clearButton = new ClearButton(this);

    //! connection
    QObject::connect(m_clearButton, SIGNAL(clicked()), this, SLOT(slotClearField()));
    QObject::connect(m_lineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(slotOnTextChanged(const QString&)));
    QObject::connect(m_lineEdit, SIGNAL(returnPressed()), this, SIGNAL(textfield_entered()));
}
Example #3
0
//-----------------------------------------------------------------
void GABot::prepareGame(void) 
{
	GAGame = new Game(this, TeamA, TeamB, 1000, 80, 40);
	TeamA->goals(0);
	TeamB->goals(0);
	GAGame->reset();
	connect(GAGame, SIGNAL(ballMoved(Coordinate,Coordinate)), 
		this, SLOT(slotBallMoved(Coordinate,Coordinate)));
	connect(GAGame, SIGNAL(teamAScores()), this,SLOT(slotTeamAScores()) );
	connect(GAGame, SIGNAL(teamBScores()), this,SLOT(slotTeamBScores()) );
	connect(GAGame, SIGNAL(clearField()), this, SLOT(slotClearField()) );
	connect(GAGame, SIGNAL(gameOver()), this, SLOT(slotGameOver()) );
}