Example #1
0
board_2048::board_2048(const QString &strHost, int nPort, QWidget *parent) : QMainWindow(parent), ui(new Ui::board_2048)
{
    ui->setupUi(this);

    file = new QFile("best.txt");
    file->open(QIODevice::ReadOnly);
    QString strBest1 = file->readAll();

    Score = 0;
    Best = strBest1.toInt();

    TcpSocket = new QTcpSocket(this);

    TcpSocket->connectToHost(strHost, nPort);
    connect(TcpSocket, SIGNAL(readyRead()), SLOT(slotReadyRead()));
    connect(TcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotError(QAbstractSocket::SocketError)));


    socket = new QUdpSocket(this);
    QTimer *timer = new QTimer(this);
    timer->setInterval(500);
    timer->start();
    connect(timer, SIGNAL(timeout()), SLOT(slotSendToServer()));


    QObject::connect(ui->newGame, SIGNAL(clicked()), this, SLOT(NewGameSlot()));
    QObject::connect(ui->right_But, SIGNAL(clicked()), this, SLOT(But_clicked(str)));
    QObject::connect(ui->left_But, SIGNAL(clicked()), this, SLOT(But_clicked()));
    QObject::connect(ui->up_But, SIGNAL(clicked()), this, SLOT(But_clicked()));
    QObject::connect(ui->down_But, SIGNAL(clicked()), this, SLOT(But_clicked()));

    Initialization();
    random_Tiles();
    this->setFocus();
    setFixedSize(440, 700);
    setWindowTitle("2048");

}
Example #2
0
Client::Client(const QString& strHost,
                int            nPort,
                QWidget*       parent /*=0*/
               ) : QMainWindow(parent),m_nNextBlockSize(0),
    ui(new Ui::Client)
{
    ui->setupUi(this);
    m_pTcpSocket = new QTcpSocket(this);
    field=new GameFields(this);
    four = new fourPalubs(this);
    three= new threePalubs(this);
    two = new twoPalubs(this);
    one = new OnePalub(this);

    msgBox.setText("Game is over! ");

       msgBox.setInformativeText("Would you like to play again?");

       msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
       msgBox.setDefaultButton(QMessageBox::Yes);
       msgBox2.setText("Game is over! ");

          msgBox2.setInformativeText("Your partner has disconnected from server! Would you like to play again?");

          msgBox2.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
          msgBox2.setDefaultButton(QMessageBox::Yes);
    setWindowTitle("Battleships");
    m_pTcpSocket->connectToHost(strHost, nPort);
    connect(m_pTcpSocket, SIGNAL(connected()), SLOT(slotConnected()));
    connect(m_pTcpSocket, SIGNAL(readyRead()), SLOT(slotReadyRead()));
    connect(m_pTcpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
            this,         SLOT(slotError(QAbstractSocket::SocketError))
           );
    connect(ui->SendBtn, SIGNAL(clicked()),
            this,        SLOT(slotSendToServer())
           );


    ui->m_ptxtInfo->setReadOnly(true);
    ui->fieldLayout->addWidget(field);
    ui->shipLayout->addWidget(four);
    ui->shipLayout->addWidget(three);
    ui->shipLayout->addWidget(two);
    ui->shipLayout->addWidget(one);

    for (int i = 0; i < 10; i++) {
        for (int j = 0; j < 10; j++) {
            shipcells[i][j]=0;
            field->targetMap->cells[i][j]->isEnemy=false;
            field->fleetMap->cells[i][j]->isEnemy=true;

        }
     }

    for (int i = 0; i < 12; i++) {
        for (int j = 0; j < 12; j++) {
            SurroundShip[i][j]=0;
        }
     }
    ui->placeShipBtn->setEnabled(false);
    ui->DoneBtn->setEnabled(false);
    ui->ClearBtn->setEnabled(false);
    ui->m_ptxtInfo->setEnabled(false);
    ui->m_ptxtInput->setEnabled(false);
    //ui->shipLayout->setEnabled(false);
//slotSendToServer("start");

}