Example #1
0
DlgPrefEQ::DlgPrefEQ(QWidget* pParent, ConfigObject<ConfigValue>* pConfig)
        : DlgPreferencePage(pParent),
          m_COTLoFreq(CONFIG_KEY, "LoEQFrequency"),
          m_COTHiFreq(CONFIG_KEY, "HiEQFrequency"),
          m_COTLoFi(CONFIG_KEY, "LoFiEQs"),
          m_COTEnableEq(CONFIG_KEY, ENABLE_INTERNAL_EQ),
          m_pConfig(pConfig),
          m_lowEqFreq(0.0),
          m_highEqFreq(0.0) {
    setupUi(this);

    // Connection
    connect(SliderHiEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateHiEQ()));

    connect(SliderLoEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateLoEQ()));

    connect(CheckBoxLoFi, SIGNAL(stateChanged(int)), this, SLOT(slotLoFiChanged()));
    connect(CheckBoxEnbEQ, SIGNAL(stateChanged(int)), this, SLOT(slotEnaEQChanged()));
    connect(PushButtonReset, SIGNAL(clicked(bool)), this, SLOT(reset()));

    loadSettings();
}
Example #2
0
void DlgPrefEQ::slotUpdate()
{
    slotUpdateLoEQ();
    slotUpdateHiEQ();
    slotLoFiChanged();
    slotEnaEQChanged();
}
Example #3
0
DlgPrefEQ::DlgPrefEQ(QWidget* pParent, ConfigObject<ConfigValue>* pConfig)
        : DlgPreferencePage(pParent),
          m_COTLoFreq(CONFIG_KEY, "LoEQFrequency"),
          m_COTHiFreq(CONFIG_KEY, "HiEQFrequency"),
          m_COTLoFi(CONFIG_KEY, "LoFiEQs"),
          m_COTEnableEq(CONFIG_KEY, ENABLE_INTERNAL_EQ),
          m_pConfig(pConfig),
          m_lowEqFreq(0.0),
          m_highEqFreq(0.0) {
    setupUi(this);

    // Connection
    connect(SliderHiEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateHiEQ()));

    connect(SliderLoEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateLoEQ()));

    connect(radioButton_bypass, SIGNAL(clicked()), this, SLOT(slotEqChanged()));
    connect(radioButton_bessel4, SIGNAL(clicked()), this, SLOT(slotEqChanged()));
    connect(radioButton_butterworth8, SIGNAL(clicked()), this, SLOT(slotEqChanged()));

    loadSettings();
    slotUpdate();
    slotApply();
}
Example #4
0
DlgPrefEQ::DlgPrefEQ(QWidget* pParent, EffectsManager* pEffectsManager,
                     UserSettingsPointer pConfig)
        : DlgPreferencePage(pParent),
          m_COLoFreq(kConfigKey, "LoEQFrequency"),
          m_COHiFreq(kConfigKey, "HiEQFrequency"),
          m_pConfig(pConfig),
          m_lowEqFreq(0.0),
          m_highEqFreq(0.0),
          m_pEffectsManager(pEffectsManager),
          m_firstSelectorLabel(NULL),
          m_pNumDecks(NULL),
          m_inSlotPopulateDeckEffectSelectors(false),
          m_bEqAutoReset(false),
          m_bGainAutoReset(false) {
    m_pEQEffectRack = m_pEffectsManager->getEqualizerRack(0);
    m_pQuickEffectRack = m_pEffectsManager->getQuickEffectRack(0);
    m_pOutputEffectRack = m_pEffectsManager->getOutputsEffectRack();

    setupUi(this);
    // Connection
    connect(SliderHiEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateHiEQ()));
    connect(SliderHiEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateHiEQ()));

    connect(SliderLoEQ, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderMoved(int)), this, SLOT(slotUpdateLoEQ()));
    connect(SliderLoEQ, SIGNAL(sliderReleased()), this, SLOT(slotUpdateLoEQ()));

    connect(CheckBoxEqAutoReset, SIGNAL(stateChanged(int)), this, SLOT(slotUpdateEqAutoReset(int)));
    connect(CheckBoxGainAutoReset, SIGNAL(stateChanged(int)), this, SLOT(slotUpdateGainAutoReset(int)));
    connect(CheckBoxBypass, SIGNAL(stateChanged(int)), this, SLOT(slotBypass(int)));

    connect(CheckBoxEqOnly, SIGNAL(stateChanged(int)),
            this, SLOT(slotPopulateDeckEffectSelectors()));

    connect(CheckBoxSingleEqEffect, SIGNAL(stateChanged(int)),
            this, SLOT(slotSingleEqChecked(int)));

    // Add drop down lists for current decks and connect num_decks control
    // to slotNumDecksChanged
    m_pNumDecks = new ControlProxy("[Master]", "num_decks", this);
    m_pNumDecks->connectValueChanged(this, &DlgPrefEQ::slotNumDecksChanged);
    slotNumDecksChanged(m_pNumDecks->get());

    setUpMasterEQ();

    loadSettings();
    slotUpdate();
    slotApply();
}
Example #5
0
void DlgPrefEQ::slotUpdate() {
    slotUpdateLoEQ();
    slotUpdateHiEQ();
    slotEqChanged();
}