void UIActionPool::prepare() { /* Create actions: */ createActions(); /* Create menus: */ createMenus(); /* Apply shortcuts: */ sltApplyShortcuts(); }
UIActionPoolSelector::UIActionPoolSelector() : UIActionPool(UIActionPoolType_Selector) { /* Prepare connections: */ connect(gShortcutPool, SIGNAL(sigSelectorShortcutsReloaded()), this, SLOT(sltApplyShortcuts())); }
UIActionPoolRuntime::UIActionPoolRuntime() : UIActionPool(UIActionPoolType_Runtime) { /* Prepare connections: */ connect(gShortcutPool, SIGNAL(sigMachineShortcutsReloaded()), this, SLOT(sltApplyShortcuts())); }