void UIActionPool::prepare()
{
    /* Create actions: */
    createActions();
    /* Create menus: */
    createMenus();
    /* Apply shortcuts: */
    sltApplyShortcuts();
}
UIActionPoolSelector::UIActionPoolSelector()
    : UIActionPool(UIActionPoolType_Selector)
{
    /* Prepare connections: */
    connect(gShortcutPool, SIGNAL(sigSelectorShortcutsReloaded()), this, SLOT(sltApplyShortcuts()));
}
UIActionPoolRuntime::UIActionPoolRuntime()
    : UIActionPool(UIActionPoolType_Runtime)
{
    /* Prepare connections: */
    connect(gShortcutPool, SIGNAL(sigMachineShortcutsReloaded()), this, SLOT(sltApplyShortcuts()));
}