Example #1
0
static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, const uint8_t *buf, int buf_size)
{
    SmackVContext * const smk = avctx->priv_data;
    uint8_t *out;
    uint32_t *pal;
    GetBitContext gb;
    int blocks, blk, bw, bh;
    int i;
    int stride;

    if(buf_size <= 769)
        return 0;
    if(smk->pic.data[0])
            avctx->release_buffer(avctx, &smk->pic);

    smk->pic.reference = 1;
    smk->pic.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;
    if(avctx->reget_buffer(avctx, &smk->pic) < 0){
        av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
        return -1;
    }

    /* make the palette available on the way out */
    pal = (uint32_t*)smk->pic.data[1];
    smk->pic.palette_has_changed = buf[0] & 1;
    smk->pic.key_frame = !!(buf[0] & 2);
    if(smk->pic.key_frame)
        smk->pic.pict_type = FF_I_TYPE;
    else
        smk->pic.pict_type = FF_P_TYPE;

    buf++;
    for(i = 0; i < 256; i++)
        *pal++ = bytestream_get_be24(&buf);
    buf_size -= 769;

    last_reset(smk->mmap_tbl, smk->mmap_last);
    last_reset(smk->mclr_tbl, smk->mclr_last);
    last_reset(smk->full_tbl, smk->full_last);
    last_reset(smk->type_tbl, smk->type_last);
    init_get_bits(&gb, buf, buf_size * 8);

    blk = 0;
    bw = avctx->width >> 2;
    bh = avctx->height >> 2;
    blocks = bw * bh;
    out = smk->pic.data[0];
    stride = smk->pic.linesize[0];
    while(blk < blocks) {
        int type, run, mode;
        uint16_t pix;

        type = smk_get_code(&gb, smk->type_tbl, smk->type_last);
        run = block_runs[(type >> 2) & 0x3F];
        switch(type & 3){
        case SMK_BLK_MONO:
            while(run-- && blk < blocks){
                int clr, map;
                int hi, lo;
                clr = smk_get_code(&gb, smk->mclr_tbl, smk->mclr_last);
                map = smk_get_code(&gb, smk->mmap_tbl, smk->mmap_last);
                out = smk->pic.data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                hi = clr >> 8;
                lo = clr & 0xFF;
                for(i = 0; i < 4; i++) {
                    if(map & 1) out[0] = hi; else out[0] = lo;
                    if(map & 2) out[1] = hi; else out[1] = lo;
                    if(map & 4) out[2] = hi; else out[2] = lo;
                    if(map & 8) out[3] = hi; else out[3] = lo;
                    map >>= 4;
                    out += stride;
                }
                blk++;
            }
            break;
        case SMK_BLK_FULL:
            mode = 0;
            if(avctx->codec_tag == MKTAG('S', 'M', 'K', '4')) { // In case of Smacker v4 we have three modes
                if(get_bits1(&gb)) mode = 1;
                else if(get_bits1(&gb)) mode = 2;
            }
            while(run-- && blk < blocks){
                out = smk->pic.data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                switch(mode){
                case 0:
                    for(i = 0; i < 4; i++) {
                        pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out+2,pix);
                        pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out,pix);
                        out += stride;
                    }
                    break;
                case 1:
                    pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    break;
                case 2:
                    for(i = 0; i < 2; i++) {
                        uint16_t pix1, pix2;
                        pix2 = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        pix1 = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out,pix1);
                        AV_WL16(out+2,pix2);
                        out += stride;
                        AV_WL16(out,pix1);
                        AV_WL16(out+2,pix2);
                        out += stride;
                    }
                    break;
                }
                blk++;
            }
            break;
        case SMK_BLK_SKIP:
            while(run-- && blk < blocks)
                blk++;
            break;
        case SMK_BLK_FILL:
            mode = type >> 8;
            while(run-- && blk < blocks){
                uint32_t col;
                out = smk->pic.data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                col = mode * 0x01010101;
                for(i = 0; i < 4; i++) {
                    *((uint32_t*)out) = col;
                    out += stride;
                }
                blk++;
            }
            break;
        }

    }

    *data_size = sizeof(AVFrame);
    *(AVFrame*)data = smk->pic;

    /* always report that the buffer was completely consumed */
    return buf_size;
}
Example #2
0
static int decode_frame(AVCodecContext *avctx, void *data, int *got_frame,
                        AVPacket *avpkt)
{
    SmackVContext * const smk = avctx->priv_data;
    uint8_t *out;
    uint32_t *pal;
    GetByteContext gb2;
    GetBitContext gb;
    int blocks, blk, bw, bh;
    int i, ret;
    int stride;
    int flags;

    if (avpkt->size <= 769)
        return AVERROR_INVALIDDATA;

    if ((ret = ff_reget_buffer(avctx, smk->pic)) < 0)
        return ret;

    /* make the palette available on the way out */
    pal = (uint32_t*)smk->pic->data[1];
    bytestream2_init(&gb2, avpkt->data, avpkt->size);
    flags = bytestream2_get_byteu(&gb2);
    smk->pic->palette_has_changed = flags & 1;
    smk->pic->key_frame = !!(flags & 2);
    if (smk->pic->key_frame)
        smk->pic->pict_type = AV_PICTURE_TYPE_I;
    else
        smk->pic->pict_type = AV_PICTURE_TYPE_P;

    for(i = 0; i < 256; i++)
        *pal++ = 0xFFU << 24 | bytestream2_get_be24u(&gb2);

    last_reset(smk->mmap_tbl, smk->mmap_last);
    last_reset(smk->mclr_tbl, smk->mclr_last);
    last_reset(smk->full_tbl, smk->full_last);
    last_reset(smk->type_tbl, smk->type_last);
    if ((ret = init_get_bits8(&gb, avpkt->data + 769, avpkt->size - 769)) < 0)
        return ret;

    blk = 0;
    bw = avctx->width >> 2;
    bh = avctx->height >> 2;
    blocks = bw * bh;
    stride = smk->pic->linesize[0];
    while(blk < blocks) {
        int type, run, mode;
        uint16_t pix;

        type = smk_get_code(&gb, smk->type_tbl, smk->type_last);
        run = block_runs[(type >> 2) & 0x3F];
        switch(type & 3){
        case SMK_BLK_MONO:
            while(run-- && blk < blocks){
                int clr, map;
                int hi, lo;
                clr = smk_get_code(&gb, smk->mclr_tbl, smk->mclr_last);
                map = smk_get_code(&gb, smk->mmap_tbl, smk->mmap_last);
                out = smk->pic->data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                hi = clr >> 8;
                lo = clr & 0xFF;
                for(i = 0; i < 4; i++) {
                    if(map & 1) out[0] = hi; else out[0] = lo;
                    if(map & 2) out[1] = hi; else out[1] = lo;
                    if(map & 4) out[2] = hi; else out[2] = lo;
                    if(map & 8) out[3] = hi; else out[3] = lo;
                    map >>= 4;
                    out += stride;
                }
                blk++;
            }
            break;
        case SMK_BLK_FULL:
            mode = 0;
            if(avctx->codec_tag == MKTAG('S', 'M', 'K', '4')) { // In case of Smacker v4 we have three modes
                if(get_bits1(&gb)) mode = 1;
                else if(get_bits1(&gb)) mode = 2;
            }
            while(run-- && blk < blocks){
                out = smk->pic->data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                switch(mode){
                case 0:
                    for(i = 0; i < 4; i++) {
                        pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out+2,pix);
                        pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out,pix);
                        out += stride;
                    }
                    break;
                case 1:
                    pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    pix = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    out += stride;
                    out[0] = out[1] = pix & 0xFF;
                    out[2] = out[3] = pix >> 8;
                    break;
                case 2:
                    for(i = 0; i < 2; i++) {
                        uint16_t pix1, pix2;
                        pix2 = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        pix1 = smk_get_code(&gb, smk->full_tbl, smk->full_last);
                        AV_WL16(out,pix1);
                        AV_WL16(out+2,pix2);
                        out += stride;
                        AV_WL16(out,pix1);
                        AV_WL16(out+2,pix2);
                        out += stride;
                    }
                    break;
                }
                blk++;
            }
            break;
        case SMK_BLK_SKIP:
            while(run-- && blk < blocks)
                blk++;
            break;
        case SMK_BLK_FILL:
            mode = type >> 8;
            while(run-- && blk < blocks){
                uint32_t col;
                out = smk->pic->data[0] + (blk / bw) * (stride * 4) + (blk % bw) * 4;
                col = mode * 0x01010101;
                for(i = 0; i < 4; i++) {
                    *((uint32_t*)out) = col;
                    out += stride;
                }
                blk++;
            }
            break;
        }

    }

    if ((ret = av_frame_ref(data, smk->pic)) < 0)
        return ret;

    *got_frame = 1;

    /* always report that the buffer was completely consumed */
    return avpkt->size;
}