Example #1
0
static void rna_Smoke_reset(Main *bmain, Scene *scene, PointerRNA *ptr)
{
	SmokeDomainSettings *settings = (SmokeDomainSettings *)ptr->data;

	smokeModifier_reset(settings->smd);
	rna_Smoke_resetCache(bmain, scene, ptr);

	rna_Smoke_update(bmain, scene, ptr);
}
Example #2
0
static void rna_Smoke_reset_dependancy(Main *bmain, Scene *scene, PointerRNA *ptr)
{
	SmokeDomainSettings *settings = (SmokeDomainSettings*)ptr->data;

	smokeModifier_reset(settings->smd);

	if(settings->smd && settings->smd->domain)
		settings->smd->domain->point_cache[0]->flag |= PTCACHE_OUTDATED;

	rna_Smoke_dependency_update(bmain, scene, ptr);
}
Example #3
0
File: smoke.c Project: jinjoh/NOOR
void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
{	
	if((smd->type & MOD_SMOKE_TYPE_FLOW))
	{
		if(scene->r.cfra >= smd->time)
			smokeModifier_init(smd, ob, scene, dm);

		if(scene->r.cfra > smd->time)
		{
			// XXX TODO
			smd->time = scene->r.cfra;

			// rigid movement support
			/*
			Mat4CpyMat4(smd->flow->mat_old, smd->flow->mat);
			Mat4CpyMat4(smd->flow->mat, ob->obmat);
			*/
		}
		else if(scene->r.cfra < smd->time)
		{
			smd->time = scene->r.cfra;
			smokeModifier_reset(smd);
		}
	}
	else if(smd->type & MOD_SMOKE_TYPE_COLL)
	{
		if(scene->r.cfra >= smd->time)
			smokeModifier_init(smd, ob, scene, dm);

		if(scene->r.cfra > smd->time)
		{
			// XXX TODO
			smd->time = scene->r.cfra;
			
			if(smd->coll->dm)
				smd->coll->dm->release(smd->coll->dm);

			smd->coll->dm = CDDM_copy(dm);

			// rigid movement support
			Mat4CpyMat4(smd->coll->mat_old, smd->coll->mat);
			Mat4CpyMat4(smd->coll->mat, ob->obmat);
		}
		else if(scene->r.cfra < smd->time)
		{
			smd->time = scene->r.cfra;
			smokeModifier_reset(smd);
		}
	}
	else if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
	{
		SmokeDomainSettings *sds = smd->domain;
		float light[3];	
		PointCache *cache = NULL;
		PTCacheID pid;
		PointCache *cache_wt = NULL;
		PTCacheID pid_wt;
		int startframe, endframe, framenr;
		float timescale;
		int cache_result = 0, cache_result_wt = 0;

		framenr = scene->r.cfra;

		// printf("time: %d\n", scene->r.cfra);

		if(framenr == smd->time)
			return;

		cache = sds->point_cache[0];
		BKE_ptcache_id_from_smoke(&pid, ob, smd);
		BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);

		cache_wt = sds->point_cache[1];
		BKE_ptcache_id_from_smoke_turbulence(&pid_wt, ob, smd);

		if(!smd->domain->fluid)
		{
			BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
			BKE_ptcache_id_reset(scene, &pid_wt, PTCACHE_RESET_OUTDATED);
		}

		if(framenr < startframe)
			return;

		if(framenr > endframe)
			return;

		if(!smd->domain->fluid && (framenr != startframe))
			return;

		// printf("startframe: %d, framenr: %d\n", startframe, framenr);

		if(!smokeModifier_init(smd, ob, scene, dm))
		{
			printf("bad smokeModifier_init\n");
			return;
		}

		/* try to read from cache */
		cache_result =  BKE_ptcache_read_cache(&pid, (float)framenr, scene->r.frs_sec);
		// printf("cache_result: %d\n", cache_result);

		if(cache_result == PTCACHE_READ_EXACT) 
		{
			cache->flag |= PTCACHE_SIMULATION_VALID;
			cache->simframe= framenr;

			if(sds->wt)
			{
				cache_result_wt = BKE_ptcache_read_cache(&pid_wt, (float)framenr, scene->r.frs_sec);
				
				if(cache_result_wt == PTCACHE_READ_EXACT) 
				{
					cache_wt->flag |= PTCACHE_SIMULATION_VALID;
					cache_wt->simframe= framenr;
				}
			}
			return;
		}

		tstart();

		smoke_calc_domain(scene, ob, smd);
		
		// set new time
		smd->time = scene->r.cfra;

		/* do simulation */

		// low res
		cache->flag |= PTCACHE_SIMULATION_VALID;
		cache->simframe= framenr;

		// simulate the actual smoke (c++ code in intern/smoke)
		// DG: interesting commenting this line + deactivating loading of noise files
		if(framenr!=startframe)
		{
			if(sds->flags & MOD_SMOKE_DISSOLVE)
				smoke_dissolve(sds->fluid, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
			smoke_step(sds->fluid, smd->time);
		}

		// create shadows before writing cache so we get nice shadows for sstartframe, too
		if(get_lamp(scene, light))
			smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
	
		BKE_ptcache_write_cache(&pid, framenr);

		if(sds->wt)
		{
			if(framenr!=startframe)
			{
				if(sds->flags & MOD_SMOKE_DISSOLVE)
					smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
				smoke_turbulence_step(sds->wt, sds->fluid);
			}

			cache_wt->flag |= PTCACHE_SIMULATION_VALID;
			cache_wt->simframe= framenr;
			BKE_ptcache_write_cache(&pid_wt, framenr);
		}

		tend();
		printf ( "Frame: %d, Time: %f\n", (int)smd->time, ( float ) tval() );
	}
}