Example #1
0
int KyraEngine_HoF::cauldronClearButton(Button *button) {
	if (!queryGameFlag(2)) {
		updateCharFacing();
		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
		return 0;
	}

	if (queryGameFlag(0xE4)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	_screen->hideMouse();
	displayInvWsaLastFrame();
	snd_playSoundEffect(0x25);
	loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
	loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
	showMessage(0, 0xCF);
	setCauldronState(0, 0);
	clearCauldronTable();
	snd_playSoundEffect(0x57);
	loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
	_screen->showMouse();
	return 0;
}
Example #2
0
void KyraEngine_MR::scoreIncrease(int count, const char *str) {
	int drawOld = 1;
	_screen->hideMouse();

	showMessage(str, 0xFF, 0xF0);
	const int x = getScoreX(str);

	for (int i = 0; i < count; ++i) {
		int oldScore = _score;
		int newScore = ++_score;

		if (newScore > _scoreMax) {
			_score = _scoreMax;
			break;
		}

		drawScoreCounting(oldScore, newScore, drawOld, x);
		if (_inventoryState)
			drawScore(0, 215, 191);
		_screen->updateScreen();
		delay(20, true);

		snd_playSoundEffect(0x0E, 0xC8);
		drawOld = 0;
	}

	_screen->showMouse();
}
Example #3
0
int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
	uint8 item = findItemAtPos(xpos, ypos);
	if (item != 0xFF) {
		if (_itemInHand == kItemNone) {
			_screen->hideMouse();
			_animator->animRemoveGameItem(item);
			snd_playSoundEffect(53);
			assert(_currentCharacter->sceneId < _roomTableSize);
			Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
			int item2 = currentRoom->itemsTable[item];
			currentRoom->itemsTable[item] = kItemNone;
			setMouseItem(item2);
			assert(_itemList && _takenList);
			updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
			_itemInHand = item2;
			_screen->showMouse();
			clickEventHandler2();
			return 1;
		} else {
			exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
			return 1;
		}
	}
	return 0;
}
Example #4
0
void KyraEngine_HoF::scrollInventoryWheel() {
	WSAMovie_v2 movie(this);
	movie.open("INVWHEEL.WSA", 0, 0);
	int frames = movie.opened() ? movie.frames() : 6;
	memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
	uint8 overlay[0x100];
	_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
	_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
	snd_playSoundEffect(0x25);

	bool breakFlag = false;
	for (int i = 0; i <= 6 && !breakFlag; ++i) {
		if (movie.opened()) {
			movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0);
			_screen->updateScreen();
		}

		uint32 endTime = _system->getMillis() + _tickLength;

		int y = (i * 981) >> 8;
		if (y >= 23 || i == 6) {
			y = 23;
			breakFlag = true;
		}

		_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
		_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
		_screen->updateScreen();

		delayUntil(endTime);
	}

	_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
	movie.close();
}
Example #5
0
void KyraEngine_LoK::snd_playWanderScoreViaMap(int command, int restart) {
	if (restart)
		_lastMusicCommand = -1;

	if (_flags.platform == Common::kPlatformFMTowns) {
		if (command >= 35 && command <= 38) {
			snd_playSoundEffect(command - 20);
		} else if (command >= 2) {
			if (_lastMusicCommand != command)
				// the original does -2 here we handle this inside _sound->playTrack()
				_sound->playTrack(command);
		} else {
			_sound->beginFadeOut();
		}
		_lastMusicCommand = command;
	} else if (_flags.platform == Common::kPlatformPC98) {
		if (command == 1) {
			_sound->beginFadeOut();
		} else if ((command >= 2 && command < 53) || command == 55) {
			if (_lastMusicCommand != command)
				_sound->playTrack(command);
		} else {
			_sound->haltTrack();
		}
		_lastMusicCommand = command;
	} else {
		KyraEngine_v1::snd_playWanderScoreViaMap(command, restart);
	}
}
Example #6
0
void EoBCoreEngine::useWand(int charIndex, int weaponSlot) {
	int v = _items[_characters[charIndex].inventory[weaponSlot]].value;
	if (!v) {
		_txt->printMessage(_wandStrings[0]);
		return;
	}

	if (v != 5)
		useMagicScroll(charIndex, _wandTypes[v], weaponSlot);
	else if (_flags.gameID == GI_EOB2)
		useMagicScroll(charIndex, 64, weaponSlot);
	else {
		uint16 bl1 = calcNewBlockPosition(_currentBlock, _currentDirection);
		uint16 bl2 = calcNewBlockPosition(bl1, _currentDirection);
		snd_playSoundEffect(98);
		sparkEffectOffensive();

		if ((_wllWallFlags[_levelBlockProperties[bl2].walls[_currentDirection ^ 2]] & 4) && !(_levelBlockProperties[bl2].flags & 7) && (_levelBlockProperties[bl1].flags & 7)) {
			for (int i = 0; i < 30; i++) {
				if (_monsters[i].block != bl1)
					continue;
				placeMonster(&_monsters[i], bl2, -1);
				_sceneUpdateRequired = true;
			}
		} else {
			_txt->printMessage(_wandStrings[1]);
		}
	}
}
Example #7
0
bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
	bool removeItem = false;
	Item newItem = kItemNone;

	Item invItem = _mainCharacter.inventory[slot];

	for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
		if (table[0] != handItem || table[1] != (uint16)invItem)
			continue;

		if (table[3] == 0xFFFF)
			continue;

		removeItem = (table[3] == 1);
		newItem = (Item)table[2];

		snd_playSoundEffect(0x68);
		_mainCharacter.inventory[slot] = newItem;
		clearInventorySlot(slot, 0);
		drawInventoryShape(0, newItem, slot);

		if (removeItem)
			removeHandItem();

		if (_lang != 1)
			updateCommandLineEx(newItem+54, 0x2E, 0xD6);

		return true;
	}

	return false;
}
Example #8
0
void KyraEngine_LoK::mainLoop() {
	// Initialize debugger since how it should be fully usable
	_debugger->initialize();

	_eventList.clear();

	while (!shouldQuit()) {
		int32 frameTime = (int32)_system->getMillis();

		if (_currentCharacter->sceneId == 210) {
			updateKyragemFading();
			if (seq_playEnd() && _deathHandler != 8)
				break;
		}

		if (_deathHandler != -1) {
			snd_playWanderScoreViaMap(0, 1);
			snd_playSoundEffect(49);
			_screen->hideMouse();
			_screen->setMouseCursor(1, 1, _shapes[0]);
			removeHandItem();
			_screen->showMouse();
			_gui->buttonMenuCallback(0);
			_deathHandler = -1;
		}

		if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
			_animator->animRefreshNPC(0);

		if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
			_animator->animRefreshNPC(0);
			_brandonStatusBit0x20Flag = 0;
		}

		// FIXME: Why is this here?
		_screen->showMouse();

		int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210);
		removeInputTop();

		updateMousePointer();
		_timer->update();
		_sound->process();
		updateTextFade();

		if (inputFlag == 198 || inputFlag == 199)
			processInput(_mouseX, _mouseY);

		if (skipFlag())
			resetSkipFlag();

		delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
	}
}
Example #9
0
void KyraEngine_MR::showGoodConscience() {
	if (_goodConscienceShown)
		return;

	_goodConscienceShown = true;
	++_goodConscienceAnim;
	_goodConscienceAnim %= 5;

	setNextIdleAnimTimer();
	_goodConsciencePosition = (_mainCharacter.x1 <= 160);

	if (_badConscienceShown)
		_goodConsciencePosition = !_badConsciencePosition;

	int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
	TalkObject &talkObject = _talkObjectList[87];

	if (_goodConsciencePosition)
		talkObject.x = 290;
	else
		talkObject.x = 30;
	talkObject.y = 30;

	static const char *const animFilenames[] = {
		"STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
		"STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
	};

	setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
	for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
		if (i == 10)
			snd_playSoundEffect(0x7F, 0xC8);
		updateSceneAnim(0x0F, i);
		delay(2*_tickLength, true);
	}

	if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
		return;

	if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
		_mainCharacter.animFrame = 87;
	} else {
		if (_goodConsciencePosition)
			_mainCharacter.facing = 3;
		else
			_mainCharacter.facing = 5;
		_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
	}

	updateCharacterAnim(0);
	refreshAnimObjectsIfNeed();
}
Example #10
0
void DarkMoonEngine::runNpcDialogue(int npcIndex) {
	if (npcIndex == 0) {
		snd_playSoundEffect(57);
		if (npcJoinDialogue(0, 1, 3, 2))
			setScriptFlags(0x40);
	} else if (npcIndex == 1) {
		snd_playSoundEffect(53);
		gui_drawDialogueBox();

		_txt->printDialogueText(4, 0);
		int r = runDialogue(-1, 2, _npcStrings[0][0], _npcStrings[0][1]) - 1;

		if (r == 0) {
			snd_stopSound();
			delay(3 * _tickLength);
			snd_playSoundEffect(91);
			npcJoinDialogue(1, 5, 6, 7);
		} else if (r == 1) {
			setScriptFlags(0x20);
		}

	} else if (npcIndex == 2) {
		snd_playSoundEffect(55);
		gui_drawDialogueBox();

		_txt->printDialogueText(8, 0);
		int r = runDialogue(-1, 2, _npcStrings[1][0], _npcStrings[1][1]) - 1;

		if (r == 0) {
			if (rollDice(1, 2, -1))
				_txt->printDialogueText(9, _okStrings[0]);
			else
				npcJoinDialogue(2, 102, 103, 104);
			setScriptFlags(8);
		} else if (r == 1) {
			_currentDirection = 0;
		}
	}
}
Example #11
0
void KyraEngine_MR::playStudioSFX(const char *str) {
	if (!_configStudio)
		return;

	if (_rnd.getRandomNumberRng(1, 2) != 2)
		return;

	const int strSize = strlen(str) - 1;
	if (str[strSize] != '?' && str[strSize] != '!')
		return;

	snd_playSoundEffect(_curStudioSFX++, 128);

	if (_curStudioSFX > 291)
		_curStudioSFX = 283;
}
Example #12
0
void KyraEngine_MR::hideBadConscience() {
	if (!_badConscienceShown)
		return;

	_badConscienceShown = false;
	for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
		if (frame == 15)
			snd_playSoundEffect(0x31, 0xC8);
		updateSceneAnim(0x0E, frame);
		delay(1*_tickLength, true);
	}

	updateSceneAnim(0x0E, -1);
	update();
	removeSceneAnimObject(0x0E, 1);
	setNextIdleAnimTimer();
}
Example #13
0
void KyraEngine_MR::eelScript() {
	if (_chatText)
		return;
	_screen->hideMouse();

	if (_inventoryState)
		hideInventory();
	removeHandItem();

	objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35);
	objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40);

	setGameFlag(0xD1);

	snd_playSoundEffect(0x2A, 0xC8);

	setGameFlag(0x171);

	switch (_characterShapeFile-1) {
	case 0:
		runAnimationScript("EELS01.EMC", 0, 0, 1, 1);
		break;

	case 1:
		runAnimationScript("EELS02.EMC", 0, 0, 1, 1);
		break;

	case 2:
		runAnimationScript("EELS03.EMC", 0, 0, 1, 1);
		break;

	case 3:
		runAnimationScript("EELS04.EMC", 0, 0, 1, 1);
		break;

	default:
		resetGameFlag(0x171);
		runAnimationScript("EELS00.EMC", 0, 0, 1, 1);
	}

	changeChapter(2, 29, 0, 4);
	_screen->showMouse();
}
Example #14
0
bool KyraRpgEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) {
	if (!_sound->sfxEnabled() || shouldQuit())
		return false;

	if (_environmentSfx)
		snd_playSoundEffect(_environmentSfx, _environmentSfxVol);

	int dist = 0;
	if (block) {
		dist = getBlockDistance(_currentBlock, block);
		if (dist > _envSfxDistThreshold) {
			_environmentSfx = 0;
			return false;
		}
	}

	_environmentSfx = soundId;
	_environmentSfxVol = (15 - ((block || (_flags.gameID == GI_LOL && dist < 2)) ? dist : 0)) << 4;

	return true;
}
Example #15
0
void LoLEngine::takeCredits(int credits, int redraw) {
	if (redraw)
		snd_playSoundEffect(101, -1);

	if (credits > _credits)
		credits = _credits;

	int t = credits / 30;
	if (!t)
		t = 1;

	int cnt = 0;

	while (credits && _credits > 0) {
		if (t > credits)
			t = credits;

		if (_credits - t < 60 && t > 0) {
			cnt = 0;

			do {
				if (--_credits < 60) {
					int d = _stashSetupData[_credits % 12] - _credits / 12;
					if (d < 0)
						d += 5;
					_moneyColumnHeight[d]--;
				}
			} while (++cnt < t);
		} else if (_credits - t >= 60) {
			_credits -= t;
		}

		if (redraw) {
			gui_drawMoneyBox(6);
			if (credits)
				delay(_tickLength, 1);
		}
		credits -= t;
	}
}
Example #16
0
void KyraEngine_HoF::bookLoop() {
	Button bookButtons[5];

	GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
	GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
	GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
	GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
	GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);

	Button *buttonList = 0;

	for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
		buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);

	showBookPage();
	_bookShown = true;
	while (_bookShown && !shouldQuit()) {
		checkInput(buttonList);
		removeInputTop();

		if (_bookCurPage != _bookNewPage) {
			_bookCurPage = _bookNewPage;
			_screen->clearPage(2);
			loadBookBkgd();
			showBookPage();
			snd_playSoundEffect(0x64);
			_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
			_screen->updateScreen();
		}
		_system->delayMillis(10);
	}
	_screen->clearPage(2);
}
Example #17
0
void KyraEngine_MR::handleInput(int x, int y) {
	if (_inventoryState)
		return;
	setNextIdleAnimTimer();

	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -3) {
		snd_playSoundEffect(0x0D, 0x80);
		return;
	}

	setNextIdleAnimTimer();

	int skip = 0;

	if (checkCharCollision(x, y) && _savedMouseState >= -1 && runSceneScript2()) {
		return;
	} else if (_itemInHand != 27 && pickUpItem(x, y, 1)) {
		return;
	} else if (checkItemCollision(x, y) == -1) {
		resetGameFlag(1);
		skip = runSceneScript1(x, y);

		if (queryGameFlag(1)) {
			resetGameFlag(1);
			return;
		} else if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	if (_deathHandler >= 0)
		skip = 1;

	if (skip)
		return;

	if (checkCharCollision(x, y)) {
		if (runSceneScript2())
			return;
	} else if (_itemInHand >= 0 && _savedMouseState >= 0) {
		if (_itemInHand == 27) {
			makeCharFacingMouse();
		} else if (y <= 187) {
			if (_itemInHand == 43)
				removeHandItem();
			else
				dropItem(0, _itemInHand, x, y, 1);
		}
		return;
	} else if (_savedMouseState == -3) {
		return;
	} else {
		if (y > 187 && _savedMouseState > -4)
			return;
		if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	inputSceneChange(x, y, 1, 1);
}
Example #18
0
void KyraEngine_MR::showBadConscience() {
	if (_badConscienceShown)
		return;

	_badConscienceShown = true;
	_badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
	if (_currentChapter == 2)
		_badConscienceAnim = 5;
	else if (_currentChapter == 3)
		_badConscienceAnim = 3;
	else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
		_badConscienceAnim = 6;
	else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
		_badConscienceAnim = 7;

	if (_characterShapeFile == 9)
		_badConscienceAnim = 4;

	_badConsciencePosition = (_mainCharacter.x1 <= 160);

	if (_goodConscienceShown)
		_badConsciencePosition = !_goodConsciencePosition;

	int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
	TalkObject &talkObject = _talkObjectList[1];

	if (_badConsciencePosition)
		talkObject.x = 290;
	else
		talkObject.x = 30;
	talkObject.y = 30;

	static const char *const animFilenames[] = {
		"GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
		"GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
	};

	setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
	for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
		if (i == 8)
			snd_playSoundEffect(0x1B, 0xC8);
		updateSceneAnim(0x0E, i);
		delay(3*_tickLength, true);
	}

	if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
		return;

	if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
		_mainCharacter.animFrame = 87;
	} else {
		if (_badConsciencePosition)
			_mainCharacter.facing = 3;
		else
			_mainCharacter.facing = 5;
		_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
	}

	updateCharacterAnim(0);
	refreshAnimObjectsIfNeed();
}
Example #19
0
void EoBCoreEngine::startSpell(int spell) {
	EoBSpell *s = &_spells[spell];
	EoBCharacter *c = &_characters[_activeSpellCharId];
	snd_playSoundEffect(s->sound);

	if (s->flags & 0xA0)
		sparkEffectDefensive(_activeSpellCharId);
	else if (s->flags & 0x40)
		sparkEffectDefensive(-1);
	else if (s->flags & 0x1000)
		sparkEffectOffensive();

	if (s->flags & 0x20) {
		_txt->printMessage(c->name);
		_txt->printMessage(_flags.gameID == GI_EOB1 ? _magicStrings3[1] : _magicStrings1[5]);
	}

	if ((s->flags & 0x30) && (s->effectFlags & c->effectFlags)) {
		if (_flags.gameID == GI_EOB2)
			printWarning(Common::String::format(_magicStrings7[0], c->name, s->name).c_str());
	} else if ((s->flags & 0x50) && (s->effectFlags & _partyEffectFlags)) {
		if (_flags.gameID == GI_EOB1 && s->effectFlags == 0x400)
			// EOB 1 only warns in case of a bless spell
			printWarning(_magicStrings8[1]);
		else
			printWarning(Common::String::format(_magicStrings7[1], s->name).c_str());
	} else {
		if (s->flags & 8)
			setSpellEventTimer(spell, s->timingPara[0], s->timingPara[1], s->timingPara[2], s->timingPara[3]);

		_returnAfterSpellCallback = false;
		if (s->startCallback)
			(this->*s->startCallback)();
		if (_returnAfterSpellCallback)
			return;

		if (s->flags & 1)
			c->effectFlags |= s->effectFlags;
		if (s->flags & 4)
			_partyEffectFlags |= s->effectFlags;

		if (s->flags & 0x200) {
			for (int i = 0; i < 6; i++) {
				if (!testCharacter(i, 1))
					continue;
				if (!testCharacter(i, 2) && !(s->flags & 0x800))
					continue;
				_characters[i].effectFlags |= s->effectFlags;
			}
		}

		if (s->flags & 2)
			recalcArmorClass(_activeSpellCharId);

		if (s->flags & 0x20A0)
			gui_drawCharPortraitWithStats(_activeSpellCharId);
		if (s->flags & 0x40)
			gui_drawAllCharPortraitsWithStats();
	}

	if (_castScrollSlot) {
		gui_updateSlotAfterScrollUse();
	} else {
		_characters[_openBookChar].disabledSlots |= 4;
		setCharEventTimer(_openBookChar, 72, 11, 1);
		gui_toggleButtons();
		gui_drawSpellbook();
	}

	if (_flags.gameID == GI_EOB2) {
		//_castSpellWd1 = spell;
		runLevelScript(_currentBlock, 0x800);
		//_castSpellWd1 = 0;
	}
}
Example #20
0
int KyraEngine_MR::o3_playSoundEffect(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
	snd_playSoundEffect(stackPos(0), stackPos(1));
	return 0;
}
Example #21
0
Common::Error KyraEngine_MR::loadGameState(int slot) {
	const char *fileName = getSavegameFilename(slot);

	SaveHeader header;
	Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
	if (!saveFile) {
		showMessageFromCCode(17, 0xB3, 0);
		snd_playSoundEffect(0x0D, 0xC8);
		return Common::kUnknownError;
	}

	if (header.originalSave)
		warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");

	if (_inventoryState) {
		updateCharacterAnim(0);
		restorePage3();
		drawAnimObjects();
		_inventoryState = true;
		refreshAnimObjects(0);
		hideInventory();
	}

	_deathHandler = -1;
	if (!_unkSceneScreenFlag1)
		_lastMusicCommand = -1;

	int curShapes = _characterShapeFile;

	Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);

	_screen->hideMouse();

	if (!header.originalSave) {
		_timer->loadDataFromFile(in, header.version);

		uint32 flagsSize = in.readUint32BE();
		assert(flagsSize <= sizeof(_flagsTable));
		in.read(_flagsTable, flagsSize);
	}

	_lastMusicCommand = in.readSint16();
	_currentChapter = in.readByte();
	_characterShapeFile = in.readByte();

	if (header.version >= 12 || header.originalSave)
		_album.curPage = in.readByte();
	if (header.originalSave)
		in.readByte();

	_score = in.readSint16();
	_scoreMax = in.readSint16();
	_malcolmsMood = in.readByte();

	if (header.originalSave)
		in.seek(8, SEEK_CUR);

	for (int i = 0; i < 30; ++i)
		in.read(_conversationState[i], 30);

	if (!header.originalSave) {
		in.read(_newSceneDlgState, 40);
	} else {
		for (int i = 0; i < 40; ++i)
			_newSceneDlgState[i] = in.readUint16();
	}

	for (int i = 0; i < 100; ++i)
		_hiddenItems[i] = in.readSint16();

	if (header.originalSave)
		in.read(_flagsTable, 69);
	in.read(_scoreFlagTable, 26);

	_mainCharacter.sceneId = in.readUint16();
	_mainCharacter.dlgIndex = in.readSint16();
	_mainCharacter.height = in.readByte();
	_mainCharacter.facing = in.readByte();
	_mainCharacter.animFrame = in.readUint16();
	if (!header.originalSave) {
		_mainCharacter.walkspeed = in.readByte();
	} else {
		in.seek(2, SEEK_CUR);
		_mainCharacter.walkspeed = in.readUint32();
	}
	for (int i = 0; i < 10; ++i)
		_mainCharacter.inventory[i] = in.readUint16();
	_mainCharacter.x1 = in.readSint16();
	_mainCharacter.y1 = in.readSint16();
	_mainCharacter.x2 = in.readSint16();
	_mainCharacter.y2 = in.readSint16();
	_mainCharacter.x3 = in.readSint16();
	_mainCharacter.y3 = in.readSint16();

	for (int i = 0; i < 50; ++i) {
		_itemList[i].id = in.readSint16();
		_itemList[i].sceneId = in.readUint16();
		_itemList[i].x = in.readSint16();
		_itemList[i].y = in.readSint16();
		if (header.version <= 9 || header.originalSave)
			in.readUint16();
	}

	for (int i = 0; i < 88; ++i) {
		in.read(_talkObjectList[i].filename, 13);
		_talkObjectList[i].sceneAnim = in.readByte();
		_talkObjectList[i].sceneScript = in.readByte();
		_talkObjectList[i].x = in.readSint16();
		_talkObjectList[i].y = in.readSint16();
		_talkObjectList[i].color = in.readByte();
		if (header.version >= 13 || header.originalSave)
			_talkObjectList[i].sceneId = in.readByte();
	}

	for (int i = 0; i < 98; ++i) {
		if (!header.originalSave) {
			in.read(_sceneList[i].filename1, 10);
		} else {
			in.read(_sceneList[i].filename1, 9);
			_sceneList[i].filename1[9] = 0;
		}

		if (!header.originalSave) {
			in.read(_sceneList[i].filename2, 10);
		} else {
			in.read(_sceneList[i].filename2, 9);
			_sceneList[i].filename2[9] = 0;
		}

		_sceneList[i].exit1 = in.readUint16();
		_sceneList[i].exit2 = in.readUint16();
		_sceneList[i].exit3 = in.readUint16();
		_sceneList[i].exit4 = in.readUint16();
		_sceneList[i].flags = in.readByte();
		_sceneList[i].sound = in.readByte();
	}

	_itemInHand = in.readSint16();

	if (header.originalSave) {
		uint32 currentTime = _system->getMillis();

		for (int i = 0; i < 6; ++i)
			_timer->setDelay(i, in.readSint32LE());

		for (int i = 0; i < 6; ++i) {
			if (in.readUint16LE())
				_timer->enable(i);
			else
				_timer->disable(i);
		}

		for (int i = 0; i < 6; ++i)
			_timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));

		_timer->resetNextRun();
	}

	_sceneExit1 = in.readUint16();
	_sceneExit2 = in.readUint16();
	_sceneExit3 = in.readUint16();
	_sceneExit4 = in.readUint16();

	if (saveFile->err() || saveFile->eos()) {
		warning("Load failed ('%s', '%s').", fileName, header.description.c_str());
		return Common::kUnknownError;
	} else {
		debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str());
	}

	_loadingState = true;
	updateCharacterAnim(0);
	_loadingState = false;

	if (curShapes != _characterShapeFile)
		loadCharacterShapes(_characterShapeFile);

	_mainCharX = _mainCharacter.x2 = _mainCharacter.x1;
	_mainCharY = _mainCharacter.y2 = _mainCharacter.y1;
	_mainCharacter.facing = 4;
	_badConscienceShown = false;
	_badConsciencePosition = false;
	_goodConscienceShown = false;
	_goodConsciencePosition = false;

	enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
	setHandItem(_itemInHand);

	if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
		snd_playWanderScoreViaMap(_lastMusicCommand, 1);
	else if (_lastMusicCommand == -1)
		snd_playWanderScoreViaMap(28, 1);

	while (!_screen->isMouseVisible())
		_screen->showMouse();

	setCommandLineRestoreTimer(7);
	_shownMessage = " ";
	_restoreCommandLine = false;

	// We didn't explicitly set the walk speed, but it's saved as part of
	// the _timers array, so we need to re-sync it with _configWalkspeed.
	setWalkspeed(_configWalkspeed);

	return Common::kNoError;
}
Example #22
0
void EoBCoreEngine::usePotion(int charIndex, int weaponSlot) {
	EoBCharacter *c = &_characters[charIndex];

	int val = deleteInventoryItem(charIndex, weaponSlot);
	snd_playSoundEffect(10);

	if (_flags.gameID == GI_EOB1)
		val--;

	switch (val) {
	case 0:
		sparkEffectDefensive(charIndex);
		c->strengthCur = 22;
		c->strengthExtCur = 0;
		setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 7, 1);
		break;

	case 1:
		sparkEffectDefensive(charIndex);
		modifyCharacterHitpoints(charIndex, rollDice(2, 4, 2));
		break;

	case 2:
		sparkEffectDefensive(charIndex);
		modifyCharacterHitpoints(charIndex, rollDice(3, 8, 3));
		break;

	case 3:
		statusAttack(charIndex, 2, _potionStrings[0], 0, 1, 8, 1);
		c->effectFlags &= ~0x2000;
		if (c->flags & 2)
			return;
		break;

	case 4:
		sparkEffectDefensive(charIndex);
		c->food = 100;
		if (_currentControlMode)
			gui_drawCharPortraitWithStats(charIndex);
		break;

	case 5:
		sparkEffectDefensive(charIndex);
		c->effectFlags |= 0x10000;
		setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 12, 1);
		snd_playSoundEffect(100);
		gui_drawCharPortraitWithStats(charIndex);
		break;

	case 6:
		sparkEffectDefensive(charIndex);
		c->effectFlags |= 0x40;
		gui_drawCharPortraitWithStats(charIndex);
		break;

	case 7:
		sparkEffectDefensive(charIndex);
		neutralizePoison(charIndex);
		break;

	default:
		break;
	}

	_txt->printMessage(_potionStrings[1], -1, c->name, _potionEffectStrings[val]);
}
Example #23
0
void DarkMoonEngine::useHorn(int charIndex, int weaponSlot) {
	int v = _items[_characters[charIndex].inventory[weaponSlot]].value - 1;
	_txt->printMessage(_hornStrings[v]);
	snd_playSoundEffect(_hornSounds[v]);
}
Example #24
0
int KyraEngine_HoF::cauldronButton(Button *button) {
	if (!queryGameFlag(2)) {
		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
		return 0;
	}

	if (!_screen->isMouseVisible() || _mouseState < -1)
		return 0;

	if (queryGameFlag(0xE4)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	updateCharFacing();

	for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
		if (_itemInHand == _cauldronProtectedItems[i]) {
			objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
			return 0;
		}
	}

	if (_itemInHand == -1) {
		listItemsInCauldron();
		return 0;
	}

	for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
		if (_itemInHand == _cauldronBowlTable[i]) {
			addFrontCauldronTable(_itemInHand);
			setHandItem(_cauldronBowlTable[i+1]);
			if (!updateCauldron()) {
				_cauldronState = 0;
				cauldronRndPaletteFade();
			}
			return 0;
		}
	}

	if (_itemInHand == 18) {
		const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
		while (magicTable[0] != -1) {
			if (_cauldronState == magicTable[0]) {
				setHandItem(magicTable[1]);
				snd_playSoundEffect(0x6C);
				++_cauldronUseCount;
				if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
					showMessage(0, 0xCF);
					setCauldronState(0, true);
					clearCauldronTable();
				}
				return 0;
			}
			magicTable += 2;
		}
	} else if (_itemInHand >= 0) {
		int item = _itemInHand;
		cauldronItemAnim(item);
		addFrontCauldronTable(item);
		if (!updateCauldron()) {
			_cauldronState = 0;
			cauldronRndPaletteFade();
		}
	}

	return 0;
}
Example #25
0
Common::Error KyraEngine_HoF::loadGameState(int slot) {
	const char *fileName = getSavegameFilename(slot);

	SaveHeader header;
	Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
	if (!saveFile) {
		showMessageFromCCode(0x35, 0x84, 0);
		snd_playSoundEffect(0x0D);
		return Common::kUnknownError;
	}

	if (header.originalSave)
		warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");

	bool setFlag1EE = (queryGameFlag(0x1EE) != 0);

	_deathHandler = -1;
	if (!_unkSceneScreenFlag1) {
		_sound->beginFadeOut();
		_system->delayMillis(5 * _tickLength);
		_lastMusicCommand = -1;
	}

	int loadedZTable = _characterShapeFile;

	Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);

	_screen->hideMouse();

	if (!header.originalSave) {
		_timer->loadDataFromFile(in, header.version);

		uint32 flagsSize = in.readUint32BE();
		assert(flagsSize <= sizeof(_flagsTable));
		in.read(_flagsTable, flagsSize);
	}

	// usually we have to save the flag set by opcode 10 here
	//word_2AB05 = in.readUint16();
	if (header.originalSave)
		in.readUint16();
	_lastMusicCommand = in.readSint16();
	_newChapterFile = in.readByte();
	_characterShapeFile = in.readByte();
	_cauldronState = in.readByte();
	_colorCodeFlag1 = in.readByte();
	_colorCodeFlag2 = in.readByte();
	_bookCurPage = in.readByte();
	_bookMaxPage = in.readByte();
	for (int i = 0; i < 7; ++i)
		_presetColorCode[i] = in.readByte();
	for (int i = 0; i < 7; ++i)
		_inputColorCode[i] = in.readByte();
	for (int i = 0; i < 25; ++i)
		_cauldronTable[i] = in.readSint16();
	for (int i = 0; i < 20; ++i)
		_hiddenItems[i] = in.readSint16();

	if (header.originalSave) {
		assert(sizeof(_flagsTable) >= 0x41);
		in.read(_flagsTable, 0x41);
	}

	for (int i = 0; i < 19; ++i)
		in.read(_conversationState[i], 14);

	if (!header.originalSave) {
		in.read(_newSceneDlgState, 32);
	} else {
		for (int i = 0; i < 31; ++i)
			_newSceneDlgState[i] = in.readUint16();
	}

	_cauldronUseCount = in.readSint16();

	if (header.originalSave)
		in.seek(6, SEEK_CUR);

	_mainCharacter.sceneId = in.readUint16();
	_mainCharacter.dlgIndex = in.readSint16();
	_mainCharacter.height = in.readByte();
	_mainCharacter.facing = in.readByte();
	_mainCharacter.animFrame = in.readUint16();

	if (header.version <= 10 || header.originalSave)
		in.seek(3, SEEK_CUR);

	for (int i = 0; i < 20; ++i)
		_mainCharacter.inventory[i] = in.readUint16();
	_mainCharacter.x1 = in.readSint16();
	_mainCharacter.y1 = in.readSint16();
	_mainCharacter.x2 = in.readSint16();
	_mainCharacter.y2 = in.readSint16();

	for (int i = 0; i < 30; ++i) {
		_itemList[i].id = in.readSint16();
		_itemList[i].sceneId = in.readUint16();
		_itemList[i].x = in.readSint16();
		_itemList[i].y = in.readByte();
		if (header.version <= 9 || header.originalSave)
			in.readUint16();
	}

	for (int i = 0; i < 72; ++i) {
		in.read(_talkObjectList[i].filename, 13);
		_talkObjectList[i].scriptId = in.readByte();
		_talkObjectList[i].x = in.readSint16();
		_talkObjectList[i].y = in.readSint16();
		_talkObjectList[i].color = in.readByte();
	}

	for (int i = 0; i < 86; ++i) {
		if (!header.originalSave) {
			in.read(_sceneList[i].filename1, 10);
		} else {
			in.read(_sceneList[i].filename1, 9);
			_sceneList[i].filename1[9] = 0;
		}

		_sceneList[i].exit1 = in.readUint16();
		_sceneList[i].exit2 = in.readUint16();
		_sceneList[i].exit3 = in.readUint16();
		_sceneList[i].exit4 = in.readUint16();
		_sceneList[i].flags = in.readByte();
		_sceneList[i].sound = in.readByte();
	}

	_itemInHand = in.readSint16();

	if (header.originalSave) {
		uint32 currentTime = _system->getMillis();

		for (int i = 0; i < 6; ++i)
			_timer->setDelay(i, in.readSint32LE());

		for (int i = 0; i < 6; ++i) {
			if (in.readUint16LE())
				_timer->enable(i);
			else
				_timer->disable(i);
		}

		for (int i = 0; i < 6; ++i)
			_timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));

		_timer->resetNextRun();
	}

	_sceneExit1 = in.readUint16();
	_sceneExit2 = in.readUint16();
	_sceneExit3 = in.readUint16();
	_sceneExit4 = in.readUint16();

	if (saveFile->err() || saveFile->eos()) {
		warning("Load failed ('%s', '%s').", fileName, header.description.c_str());
		return Common::kUnknownError;
	} else {
		debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str());
	}

	if (loadedZTable != _characterShapeFile)
		loadCharacterShapes(_characterShapeFile);

	_screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
	if (!queryGameFlag(1))
		_screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	if (!queryGameFlag(2))
		_screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	_screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0);
	if (queryGameFlag(1))
		_screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	if (queryGameFlag(2))
		_screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);

	redrawInventory(0);
	int cauldronUseCount = _cauldronUseCount;
	setCauldronState(_cauldronState, 0);
	_cauldronUseCount = cauldronUseCount;
	_mainCharX = _mainCharacter.x2 = _mainCharacter.x1;
	_mainCharY = _mainCharacter.y2 = _mainCharacter.y1;
	_mainCharacter.facing = 4;

	enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
	setDelayedCursorUpdate();

	if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
		snd_playWanderScoreViaMap(_lastMusicCommand, 1);

	while (!_screen->isMouseVisible())
		_screen->showMouse();

	setTimer1DelaySecs(7);
	_shownMessage = " ";
	_fadeMessagePalette = false;

	if (setFlag1EE)
		setGameFlag(0x1EE);

	// We didn't explicitly set the walk speed, but it's saved as part of
	// the _timers array, so we need to re-sync it with _configWalkspeed.
	setWalkspeed(_configWalkspeed);

	return Common::kNoError;
}
Example #26
0
int KyraEngine_HoF::bookButton(Button *button) {
	if (!queryGameFlag(1)) {
		objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
		return 0;
	}

	if (!_screen->isMouseVisible())
		return 0;

	if (queryGameFlag(0xE5)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	if (_itemInHand == 72) {
		if (!queryGameFlag(0xE2)) {
			_bookMaxPage += 2;
			removeHandItem();
			snd_playSoundEffect(0x6C);
			setGameFlag(0xE2);
		}

		if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
			_bookMaxPage += 2;
			removeHandItem();
			snd_playSoundEffect(0x6C);
			setGameFlag(0x18A);
		}

		return 0;
	}

	if (_mouseState != -1) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	_screen->hideMouse();
	showMessage(0, 0xCF);
	displayInvWsaLastFrame();
	_bookNewPage = _bookCurPage;

	if (_screenBuffer) {
		memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
	}

	_screen->copyPalette(2, 0);
	_screen->fadeToBlack(7, &_updateFunctor);
	_screen->loadPalette("_BOOK.COL", _screen->getPalette(0));
	loadBookBkgd();
	showBookPage();
	_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
	_screen->updateScreen();

	int oldItemInHand = _itemInHand;
	removeHandItem();
	_screen->fadePalette(_screen->getPalette(0), 7);
	_screen->showMouse();

	bookLoop();

	_screen->fadeToBlack(7);
	_screen->hideMouse();
	setHandItem(oldItemInHand);
	updateMouse();
	restorePage3();

	if (_screenBuffer) {
		_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
	}

	setHandItem(_itemInHand);
	_screen->copyPalette(0, 2);
	_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
	_screen->showMouse();

	if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
		objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
		objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
		objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
		objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
		setGameFlag(4);
	}

	return 0;
}
Example #27
0
void KyraEngine_HoF::handleInput(int x, int y) {
	setNextIdleAnimTimer();
	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -2) {
		snd_playSoundEffect(13);
		return;
	}

	setNextIdleAnimTimer();

	if (x <= 6 || x >= 312 || y <= 6 || y >= 135) {
		bool exitOk = false;
		assert(_savedMouseState + 6 >= 0);
		switch (_savedMouseState + 6) {
		case 0:
			if (_sceneExit1 != 0xFFFF)
				exitOk = true;
			break;

		case 1:
			if (_sceneExit2 != 0xFFFF)
				exitOk = true;
			break;

		case 2:
			if (_sceneExit3 != 0xFFFF)
				exitOk = true;
			break;

		case 3:
			if (_sceneExit4 != 0xFFFF)
				exitOk = true;
			break;

		default:
			break;
		}

		if (exitOk) {
			inputSceneChange(x, y, 1, 1);
			return;
		}
	}

	if (checkCharCollision(x, y) && _savedMouseState >= -1) {
		runSceneScript2();
		return;
	} else if (pickUpItem(x, y)) {
		return;
	} else {
		int skipHandling = 0;

		if (checkItemCollision(x, y) == -1) {
			resetGameFlag(0x1EF);
			skipHandling = handleInputUnkSub(x, y) ? 1 : 0;

			if (queryGameFlag(0x1EF)) {
				resetGameFlag(0x1EF);
				return;
			}

			if (_unk5) {
				_unk5 = 0;
				return;
			}
		}

		if (_deathHandler > -1)
			skipHandling = 1;

		if (skipHandling)
			return;

		if (checkCharCollision(x, y)) {
			runSceneScript2();
			return;
		}

		if (_itemInHand >= 0) {
			if (y > 136)
				return;

			dropItem(0, _itemInHand, x, y, 1);
		} else {
			if (_savedMouseState == -2 || y > 135)
				return;

			if (!_unk5) {
				inputSceneChange(x, y, 1, 1);
				return;
			}

			_unk5 = 0;
		}
	}
}